Project X Zone Review

     Some of my favorite mash-ups like The Expendables, Collision Course (the Jay Z/Linkin Park collaboration) and Street Fighter X Tekken, prove pop culture loves mash-ups as much as I do. New to the list, I present Project X Zone, a strategy RPG combination of some of Capcom, Namco, and Sega’s biggest characters with a few originals mixed in for good measure.

     Initially, I was apprehensive about how these big-name companies could cohesively bring all their characters together. They managed it, but with such a cast, they were left with little choice but to use the cliche “shattered dimension” storyline. Essentially, some grand evil is hopping around time and space, dragging our heroes along for the ride. It almost feels like a cop out when you think of the years of creative genius amongst these companies, but you will quickly get the feeling the story was not the main focus to begin with.

     The focus in this game is in the characters and the off-the-wall combat. Yes, the combat in a strategy RPG is the highlight. Now to be clear, the strategy is fairly bland, but when you cross those 5-8 hexagons to clash with an enemy, you will be treated to a mad medley of mayhem. The button inputs are quite simple, but the joy and skill of battle is in timing and juggling. No doubt due to Tekken’s influence, you can knock enemies into the air and juggle them with well-timed combos and even bounce them off the walls with certain attacks. Catching an enemy just before they hit the ground results in a critical, but missing and allowing them to touch earth cancels your current combo. Support characters can be summoned once per turn to really crank up the combo numbers and gives you the opportunity for cross hits which result in higher damage. Although you are allowed to mix and match these support characters, the base two-person teams come as is and cannot be altered, which is kind of a let down. I enjoy having Chun-Li and Morrigan teamed together, but I would love to be able to have a solid Darkstalkers team with Morrigan and Demitri. The static nature of the teams is understandable though; it allows for team-centric banter and the super combos are very team specific as well.

So, the low level of testosterone can cialis shipping negatively affect the relationship of the man also. And online viagra australia the most annoying part of being human. Always pdxcommercial.com generico cialis on line combine these medicines with the right exercises, healthy diets and some relaxation techniques. Nowadays, people are facing lack of sexual mastercard viagra stimulation due to excessive masturbation.

    For the graphics lovers out there, be prepared for a let down. I am personally all for the sprite life, but this game is definitely not up there with a title like Fire Emblem as far as graphical prowess. The backgrounds are just static backdrops and lack any real pop. The foreground does feature some variety though and the developers did a good job of recreating memorable locations like Willamette Parkview Mall from Dead Rising. And as a final parting shot to the looks, the 3D is useless, as usual.

     Now, when it comes to any game, I feel it is a major point if I can leave the game idle or paused without the music driving me insane. Kudos to Project X Zone for nailing this one. Not only do I enjoy the menu music, but during gameplay, the music switches depending on which character’s turn it is! Yes, that means when Ryu and Ken step up to beat someone down, they do it with classic Street Fighter tunes backing them. Even now, I want to turn the game on just to hear it. And, true to the roots of the fighting franchises incorporated into the game, every punch, kick, slam and fireball sound is on point. However, there maybe be a bit of an issue for some when it comes to the voice overs; although, I suppose it is more of a matter of preference. Project X Zone comes fully voiced over in Japanese with no option for English voices. As a huge fan of anime, I traditionally enjoy subtitles for my overseas entertainment.To me, the Japanese voice overs are awesome and make the game feel much more genuine to its source material; however, I can definitely see how this could aggravate some people to no end.

     All and all, this game is solid. Even with a lackluster story, as a fan of Sega, Capcom and/or Namco Bandai, seeing so many timeless characters in one place nearly brought a tear to my eye. For the more serious strategy RPG fans, be ready for a cakewalk. There will be little challenge for you here coming in with the skills you have learned from Final Fantasy Tactics,Tactics Ogre and the like. If you are looking for some over the top mash-up madness, this was made with your happiness in mind. 7/10

Fall at Turner Field Deemed Accident

After further investigation the tragic fall of a fan at Turner Field in Atlanta, Georgia last night appears to be an accident.

According to a release by the Associated Press, “30-year-old Ronald Homer of Conyers, Ga. fell 85 feet to his death at Turner Field on Monday night…Police say the fall appears to be an accident. No one was standing near Homer at the time and the incident wasn’t recorded on surveillance cameras.”
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The report also stated that the cause of death was blunt force trauma and that it could take “up to three weeks” for a toxicology report to come out.

Playstation 4 Release Date…Maybe

Well, it looks like Sony is attempting to completely turn the tables on Microsoft by jumping into the next-generation first. According to a mod-verified gaffer (someone the site recognizes as giving generally legit information), a release date for an “unnamed Sony console” just hit the retail company he works for. In previous instances, such as the release of updated slim systems like the PS3 or Xbox 360, the dates came with a specific system title. When the Wii U and Vita were released, however, they came listed as “unnamed Nintendo console” or “unnamed Sony console” respectively.

Now, if this is true and the PS4 does drop next month, let us take a moment to wrap our heads around this: 1) We all probably thought we had another month to save up for one if you have not already swiped your credit card for it on reserve. 2) The PS4 and Battlefield 4, one of the bigger titles coming out for the holiday season, will be released in the same month so there goes more bank for retailers 3) Will this really give Sony a big enough jump on Microsoft? Personally, I think this is along the lines of a timed exclusive and the people that really want the Xbox One over the PS4 are not going to jump ship just because Sony dropped first. The people on the fence, however, may be swayed simply because of availability.

I have never been a fan of surprises and I hate waiting, but it seems I have to deal with both in one shot. Is this the real date? We will all have to wait and see.
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Fan Falls 30 ft at Braves/Phillies Game – Later Dies in Hospital

According to breaking news from Atlanta’s WSBV Channel 2 News and Alexis Stevens from the Atlanta Journal-Constitution, a fan fell 30 feet from an upper deck at Turner Field, home of the Atlanta Braves.

The man’s name has not yet been released – neither has the cause of the fall. There seems to be some speculation as to whether the 2 hour rain delay had something to do with the man’s fall, but there has been no official report. The only details known is that the man fell and was transported to an area hospital around 9 p.m. – where he later died.

Unfortunately, this type of tragedy is not rare enough. About a year ago, in September 2012, a man attending a game between Tennessee and North Carolina at the Georgia Dome, fell over a railing, resulting in his death and the injury of another spectator.
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What’s worse, this isn’t the first fatal fall at Turner Field. In May 2008, a man fell down a stairwell, suffering head injuries and ultimately resulting in his death. Police did determine that alcohol contributed to the man’s fall.

All of this begs the question, what new safety precautions are being talked about in regards to our nation’s arenas? And are we going to start seeing stricter regulation in terms of how much alcohol fan’s are allowed to consume during a game?

SGN Senior Correspondent Liam Bancroft

Otaku – Kino’s Journey

Crash Pad (Publisher’s thoughts)
Jacques GIGA Staff IconOver the past two years I’ve found myself caught up in many an anime and over many years I now have so many favorites (each for their own right), many of them have passed away from my immediate ability to recollect details; but what I do remember is the mood of each of these brilliant, dynamic, impressionable shows and/or movies.  About ten years ago I was just beginning to dream of being a creative conduit making video games, writing books, television shows, etc.  At the time, anime (Asian animation styled productions) were my choice pass-time and back then I had Cablevision in the Bronx NY,  which offered “The  Anime Network”.  With the magnetic allure of a “spoken” tale that I’m often drawn to, I had found a gem; Kino’s Journey.

GIGA: Otaku Feature – Kino’s Journey
“The world is not beautiful, therefore it is [beautiful].”

Here is some insight into Keiichi Sigsawa‘s series.
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In Kino’s Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries and forests, each unique in its customs and people. Kino only spends three days and two nights in every town, without exception, on the principle that three days is enough time to learn almost everything important about a place, while leaving time to explore new lands. Kino says in The Land of Visible Pain that this principle is probably a lie, specifically noting “if I stay any longer, I’m afraid I will settle down.” A phrase repeated in the anime and novels is “The world is not beautiful, therefore it is [beautiful].” Kino’s Journey explores what the anime director Ryūtarō Nakamura described as “a radical sense of ‘beauty,”[2] and brutality, loneliness, nonsense, oppression and tragedy are often juxtaposed against compassion and a fairy-tale atmosphere.

For protection and hunting, Kino carries a .44 single action revolver (called “the Cannon”, based on a Colt M1851) that uses liquid explosives in place of gunpowder and a .22 automatic pistol (named “the Woodsman”, based on a Colt Woodsman). Later in Kino’s adventures in the novels, Kino also uses a pump-action shotgun (based on a Winchester M1897) and a semi-automatic sniper rifle (called “the Flute”, based on an Arisaka Type 99 rifle), along with a variety of other tools, including knives. In the anime, she is shown to carry no less than five knives on her person, including one which can fire .22 bullets from its hilt. Kino is an unusually quick draw and practices every day before dawn.

Technology in this world exists, sometimes to the level of science fiction, although anachronisms are common (for example, the same land that has talking robots also appears to have phonographs, yet simultaneously the world has only begun to develop heavier-than-air flight). The level of technology also varies from country to country. The world is not heavily magical (the only “magical” elements include land that moves, a talking motorcycle, and a talking dog), although it has a certain fairy-tale quality.
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Even though its been about 10 years since I last watched this immersing tale carrying an “everyman” theme, (well, at least “everyman” who has ever longed for a life on the road and finding adventure drifting from new lands to strange environments 2-3 times a week; just a rider and the rider’s machine), I feel as if the impression and memory is what makes or breaks a classic in any format of presentation, anime, video game, movie, book, or campfire story.   Here I am writing an article based on a feeling I had many years ago and there is so much of this story that I found inspiring.  Many say a picture speaks a thousand words; if that’s true, then the lingering vibrations of a strong emotion must speak lifetimes.  I have lived many lives vicariously through many an imaginary hero but years later, Kino still comes to mind as familiar as an old friend I haven’t seen in many a moon.  I was raised predominately around women but I have always found it difficult in the past to identify with a female heroine (aside from Major Motoko Kusanagi of GITS which came years later for me), Kino is one of the first females that I could identify with as a strong, resourceful, and inquisitive protagonist, who just so happened  to be a female lead.

Allow me to unravel this story for you:
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Kino 

Voiced by: Ai Maeda (Japanese anime, video games), Kelli Cousins (English anime), Aya Hisakawa (drama CD)
Kino is the main protagonist in the series and travels to different countries with her talking motorcycle Hermes, discovering their cultures and people. In the anime, Kino’s gender is ambiguous in the beginning, but is later confirmed to be female in the fourth episode, in which she first meets Hermes and borrows the name Kino from another traveler. She is skilled in combat, carrying both guns and knives, and is accustomed to life as a traveler. To those she meets, she is invariably polite and answers questions directly. Her gender is not initially apparent to the viewer, because she is almost flat chested (despite being in her mid-teens), heavily armed, and dresses in baggy masculine motorcycle gear, as well as her usage of a masculine pronoun to refer to herself.

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I had been watching anime by the dozens since I first discovered the Anime Network so I dived right in and picked the first selection on the featured list.   While watching the first episode of Kino’s Journey I’m introduced to this personality, seemingly flat, pale, and monotone; uninteresting to be modest.  Initially I thought the show felt “airy” basic at best.  It didn’t contain a cast of typical pop anime constants; there were no Super Saiyans, Ninjas, Mechs, or Demons.  =(

But for some reason, I didn’t miss it.
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Despite it being hard to find an unbiased determination about what I was watching, I was able to find the admirable and powerful traits of a hero in the main character who was obviously voiced by a female but appeared to be a young male.  Even still, voice didn’t throw me for identifying gender, judging by appearance, my assumption was “Kino’s a young man” and with that I moved on, not giving it a second thought because typical of much Asian animation, male voices are often substituted for a female if trying to capture the “young pubescent male voice pattern”; ie. Naruto.   So, the voice wasn’t a curve ball to me considering how many young male protagonists like Peter Pan are often played by a female in voice or body on film and/or on stage.

I realized then, that to enjoy the show, I would have to remove the question of gender from my mind.  By the calculated design and creative genius of Writer Keiichi Sigsawa, I was made to solely consider characters and the stories thereof, before sex.  In my mind I said “Kino is whatever Kino is, it’s really not important to the characteristics of this lead… I don’t think”.  The Barrier between viewer and protagonist was kept raised if ever so elusively present, and I was captured enough by the very first episode that I went on to watch another and without knowing I spent the day and night thinking of what would happen next.  The enigmatic setting presented had absorbed me completely with an easy yet unpredictable baited hook called Hermes.  Watching the next episode became a nightly event where I would prepare my “set-up” and went traveling with my good friend Kino before bed to strange new lands, experiencing strange new laws, or customs and as Kino was my tour guide, at times I worried.  A young idea; short, direct, and peculiar, Kino became a regular face to me over Ice cream and warm brownies regularly for an entire week.

Ten years later I find myself caught up in reminisce which explains this article.

So now that the gender “question” was no longer an immediate question, considering I couldn’t figure it out, I decided to move on and slowly I was pulled into the captivating tale of this young person who was essentially alone aside from a talking motorcycle named Hermes.
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Hermes (エルメス Erumesu)

Voiced by: Ryuji Aigase (Japanese anime, video games), Cynthia Martinez (English anime), Junko Noda (drama CD)
Hermes is a talking Brough Superior motorcycle and is Kino’s loyal companion; although it can be reluctant sometimes, it faithfully accompanies Kino through all their travels. The relationship between Kino and Hermes is presented as symbiotic—as explained in the Land of Adults where Hermes provides speed, and Kino provides balance. In the first couple of episodes of the anime and almost all of the chapter in the novels, it has a tendency to mispronounce words and phrases. Its name is a reference to the Greek god Hermes. Although its name is spelled “Hermes”, in the third book it emphasizes that the “H” in its name is silent.
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These two archetypes were so balanced yet opposite making for a dynamic interaction between the duo over the course of the show.  Two friends, one androgynous and unrestrained and the other a machine, led me into a new world that hosted my imaginary exploits as a traveling companion/adventurer alongside Kino and Hermes who episodically put themselves into the hands of chance all for the sake of a nomad’s life.  That familiar rustic wanderers tingle is biting again now as I type this.

So I have decided to add another anime to watch every night over the next week.  I am especially excited to read the original novels.  That will give me an opportunity to relive the trail, the disheartening times, and the victories of little Kino and the incessant second guessing of Hermes.  So for all you who read this; I’ll be watching an episode every night and if any of our readers want to interact feel free to visit this page and leave a comment! =)

 

More Info
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Kino’s Journey: the Beautiful World
(キノの旅 -the Beautiful World- Kino no Tabi -the Beautiful World-?)
, shortened to Kino’s Journey, is a Japanese light novel series written by Keiichi Sigsawa, with illustrations by Kouhaku Kuroboshi. The series originally started serialization in volume five of MediaWorks‘ now-defunct light novel magazine Dengeki hp on March 17, 2000. The first volume of the series was published on July 10, 2000 by ASCII Media Works under their Dengeki Bunko publishing imprint. As of October 2012, 16 volumes have been published, and over 5.6 million copies of the novels have been sold in Japan.[1] In Kino’s Journey, the protagonist, Kino, accompanied by a talking motorcycle named Hermes, travels through a mystical world of many different countries and forests, each unique in its customs and people. A spin-off light novel series titled Gakuen Kino began with the first volume published on July 10, 2006 by ASCII Media Works; four volumes have been released as of July 2010.

A 13-episode anime adaptation produced by A.C.G.T and Genco aired between April and July 2003 on WOWOW in Japan. Two visual novels for the PlayStation 2 were released by ASCII Media Works, the first in July 2003, and the second in December 2005. There have also been two 30-minute animated films produced, the first in February 2005, and the second in April 2007. A Kino’s Journey light novel was only released as a promotional gift for the second animated movie. Additional merchandise includes an art book, three picture books, and a drama CD.
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