The Spoiled War: Super Smash Bros. Not as Shiny as It Used to Be

Super Smash Bros. comes out for the 3DS October 3, and while I am pumped up for the release, I feel less pumped than usual. I’m all about importing games. I think there’s nothing better than snagging up a game from Japan, usually one that will never be in the English language. I’ve known many a gamer who learned Japanese, just to play some obscure title or a hidden gem in a franchise, but for once, I have a bit of a problem with importing. It’s great that gamers all over the world get to see Super Smash Bros. early, even before the demo arrives; however, the internet has become incredibly saturated with leaked character rosters and popular YouTubers streaming the game.

Search Smash on Twitch right now, I guarantee someone is playing it.

I had to avoid one of my favorite Youtubers for a while. . .
I had to avoid one of my favorite Youtubers for a while. . .

While I love gaming personalities like Jwittz, I feel that these streams have jaded my relationship with the game. I’m incredibly passionate about the franchise, so settle in, because it’s Anecdote Time with Alex.

When I was a kid, my father agreed to buy me one of the newest game consoles for my birthday: the PlayStation or the N64. I was also made aware of how expensive the games were for each system: PlayStation games were about $30 – $40, while every N64 game was $60. Not only that, but the consoles themselves shared a similar price ratio. My dad practically begged me to get the PlayStation, but my Nintendo blood had already chosen for me.

Dramatized re-enactment of that day.
Dramatized re-enactment of that day.

The problem with that day was that we couldn’t afford a game, and this was before the days of trial versions being packed in with the system or before a bundle was released. I was left to stare at it for months. Then, a mystical game appeared and Christmas was steadily rearing its head.

Super Smash Bros. had a few familiar faces for me like Mario, Pikachu, and the hero from Zelda (for I had yet to learn his name). Yet, there was also this cool dude with an arm cannon and there was this fox. Playing that game was seeing parts of Nintendo I had no idea existed before. Note, these were the days when dial-up internet was the norm and in my rural area we couldn’t even get that for another 5-6 years. Turns out, the green guy is named Link and Samus is a girl. Not only that, but there are games like Earthbound out there that I had never heard of before.

His name is Link?! But for years his name was Alex, Zelda, or Fopquarf. . .
His name is Link?! But for years his name was Alex, Zelda, or Fopquarf. . .

For me, and I’m sure many gamers, that was the magic of Smash Bros. Players would initially choose to play as their favorites, but then slowly learn about the strangers. This, of course, led me down a path to find those weird games and play them. Super Smash Bros. Melee had a similar effect on me. I had no idea who Roy was or why he talked in Japanese, but through Melee I learned that there are several other Fire Emblem games out there. This and the chance discovering of Mewtwo was the best for me and my friends. The trophy gallery quickly became an encyclopedia of Nintendo. It was all new, interesting, and a bit overwhelming.

Brawl did an okay job at hiding things, like epic boss battles and cool cutscenes. I did feel that game had way too many clone characters, or characters who fight in a similar fashion to others. I hated Wolf with every fiber of my being, seeing as there were hundreds who could’ve taken his place. Nevertheless, I had tons of fun with Brawl and it was one of the few reasons my household owned a Wii—and for the archery aspect of Wii Sports Resort. My dad is obsessed with bows and is one of the best mechanics in the area for the sport, so we spent many a happy hour trying to beat each others’ scores.

Dad, my step-brother, and I spent a lot of time perfecting our shots.
Dad, my step-brother, and I spent a lot of time perfecting our shots.

My point is that Super Smash Bros. used to be a series about surprises, mysteries, and discoveries. Sure, it’s a great party game and a rather deep fighter, but learning about those obscure characters is where I’ve always thought it shined.

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There is an equal amount of awesome and disturbing in this screenshot.
There is an equal amount of awesome and disturbing in this screenshot.

What’s worse is that Nintendo claims that the Wii-U version will have the same features. So, my hopes of something new on that console have also been dashed against a brick wall.

My culminating questions for the gaming community are thus, what are we losing when we choose to stream games that have yet to come out? Has the internet ruined that childhood-esque discovery and wonder? Do modern children even have those feelings?

Will these thoughts deny Nintendo a sale from me? No, I have big plans for the game; my step-brother and fellow lets player are going to play while on Skype. I expect that October 2nd will be a long, long day with me dragging ass at work on Friday.

Sakurai is enjoying my business a little too much.
Sakurai is enjoying my business a little too much.

In a way, I can’t really blame Nintendo. Its advertisement campaign is great, especially in the past couple years. Can I blame the streamers and YouTubers? No, not really. Everyone wants to have a ton of views and getting stuff early can skyrocket those numbers. I’ve been there and the drive is astounding.

Oooooh
It’s the simple things that are worth slowing down to look at.

What I can do is try to make the community more aware of what it has lost. Maybe this article will help change the minds of an indie developer who could release the coolest game out of nowhere. I can only hope.

I just miss that sense of surprise.

Title image by Marcos-Inu

Forever Classic (my Youtube gaming team) will also be having a little Skype party with the game after its release. More than likely we will be streaming the fun on our Twitch channel. Follow our Facebook Event Page for more details.

Final Fantasy XV: It’s been a long time coming…

Information on the newest Final Fantasy game has been sparse at best. As a long time fan, I drool over anything Square Enix puts out, but for the past five years or so I haven’t had the same hype I used to have. My first PlayStation game was Final Fantasy VII, what many consider to be a masterpiece. However, my favorite in the series is Final Fantasy IX.

Ever since its announcement as Versus XIII, I have been on pins and needles. I agree completely with Square Enix’s decision to change the title, but honestly I am starting to wonder if I’ll ever get to play this game and will be any good.

This trailer puts some of those fears to rest. It shows beautiful gameplay, tons of charm, and a broad scope. This could be the best Final Fantasy game ever made. I only hope that when it comes out it will be worth the wait. Needless to say I’ll have plenty of things to say about it when it finally releases.

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Those words help heal the wounds that Lightning left.

[youtube http://www.youtube.com/watch?v=fnDxg2afpCE&w=560&h=315]

The Future of Storytelling: A Response to the Thoughts of Chris Charla and Benedetto Vigna

Being a writer and literature enthusiast, I’m obsessed with narrative. Through words, we can transport ourselves into other peoples’ lives and experience their worlds. We can visit the abstract and experience impossible things to reach deeper understanding. Because I love stories, I’ve always gravitated towards video games with powerful—or at the very least, central—narratives. Games like Zelda, Legend of Dragoon, and Final Fantasy top my list of favorite games, not because their gameplay is the best or they have the best design or the best graphics, but because I like the stories.

This was one of the first RPGs I ever played. The story is fantastic and the art style is amazing.
This was one of the first RPGs I ever played. The story is fantastic and the art style is amazing.

In the past six or seven years, the gaming industry has evolved. Gamers have always heard about the success of game developers creating something awesome in a basement and it exploding in popularity, but the ease of which that can happen today is astounding. There are hundreds of game development tools that are easily accessible. Some programs don’t even need coding or knowledge of complex computing languages. In the past, game design was more of a labor of love, but now it’s more of a love of labor. All one really needs for game design is to have an idea and time to bring it to life.

One of the first decisions of Black and White 2.
One of the first decisions of Black and White 2.

I’ve always been a console gamer. Sure, I had a few PC games that my poor Dell could barely run, like Mech Warrior and Black and White, but none of those games really stood out or held my attention for long. The story wasn’t as important on the PC, so I gravitated to the PlayStation and Nintendo systems.

Last year, my laptop finally went kaput, even after I had pulled a Frankenstein and truly performed repair miracles. After that, I set out to build my own PC: for me, made by me. After all was said and done, I had a computer capable of all my creative outlets: writing, video editing, etc., but I also ended up with a gaming machine. I was pumped to play games like Skyrim, using mods. Instead, my Steam account slowly filled up with indie games. Now, I scour the internet in search of these brave and new ideas. My machine can play things with superb graphics, but I always end up playing simple indie games, mainly because they often explore new ideas.

Risk of Rain is one of my favorite PC games.
Risk of Rain is one of my favorite PC games.

The gaming market is now filled to the brim with exciting new ways to tell a story and for others to experience it. Plus, most of these games are much cheaper than a new game for consoles. Luckily, services like the Xbox Live Arcade, PSN, and the E-Shop are bringing these games to life on each console. Those without a decent PC can enjoy many of these fantastic games. With these games being easily presented to a hungry consumer base, better games are making more money. That kicks off the chain reaction of the right designers having creative freedom and in turn making more games.

Chris Charla
Chris Charla applauds the indie movement in his video.

In addition, prolonged use of medicines for certain conditions can also lead to impotence in males, which is the inability to develop or maintain an erection of the discount bulk viagra male organ and to get maximum pleasure in bed. In some circumstances, the landlord might also be found and of the brand you desire. generic viagra without visa Men already under treatment with nitrates, alpha-blockers or antidepressant are not allowed to use this medicine. levitra canada pharmacy You can use the drug to treat erection problems, but you cannot use the medication to create sexual levitra 40 mg arousal. The most exciting part of the indie scene: there’s no sign of it slowing down. Development kits are becoming easier to acquire. Xbox has sent out free kits to many developers who are now cooking up something great. Unity is free to download and can be used to make a game on almost any system. RenPy lets people design visual novels with very little coding. RPG Maker makes it simple to make great RPGs. The list goes on and the amount of games being made is forever increasing.

Motion controls are all thanks to that tiny speck in between his fingers.
Motion controls are all thanks to that tiny speck in between his fingers.

Aside from just the ease of which games can be made, the way we play games has also changed. Even though I’ll never fully support motion controlled gaming, I will say that the possibilities that have opened because of it is amazing. Think about someone who can’t or has difficulty using a controller. Think about an older person who didn’t play Nintendo or Atari. The concept of a controller probably goes as far as a remote for the TV. What if people could play the same game or a different game in a way that’s accessible and fun for them? Do you know what we have now? A broader pool of people playing games.

Doom was one of the main reasons work was stalled in offices around the world.
Doom was one of the main reasons work was stalled in offices around the world.

Unfortunately, through the majority of my life, gaming has always been frowned upon by society as a whole, especially with stories that connected specific games to terrible tragedies. The industry was crippled when Doom was blamed for the deaths of innocents.  Its a shame that such an impressive medium can be set back by simple media connections. Although, coupled with the negativity is the joy video games can bring. The popular charity Child’s Play has raised over seven million dollars this year. Minecraft is being used in classrooms by educators around the world, myself included at one point.

In twenty years, I’ve been hundreds of heroes, slain thousands of monsters, and saved millions of worlds. What other medium connects the experience with the one experiencing it? Gaming has for a while now.

Journey Sunset by Sawuinhaff
Journey Sunset by Sawuinhaff

As a medium, let’s explore what’s never been considered. Let’s see what’s never been seen. Let’s play what’s never been played.

For more on these thoughts, check out the Future of Storytelling’s Video Series.

Godzilla: Turn Off the Dark!

The many editions of 'Godzilla' (2014) on Blu-Ray and DVD. (Image courtesy of www.SciFiJapan.com).
The many editions of ‘Godzilla’ (2014) on Blu-ray and DVD. (Image courtesy of www.SciFiJapan.com).

Some people complained that Godzilla didn’t get enough screen time in his big budget reboot this past summer. Now those people may think he’s seen even less! The Blu-ray of Gareth Edwards’ monstrous movie has such subpar picture quality, you’d have an easier time spotting a ninja in the dark.

Film:
I reviewed Godzilla earlier this year when it was released in theaters.

Picture:
When I read an early review that complains this Blu-ray has horrid picture quality, I didn’t want to believe it. Other reviews are kinder, saying that the film is already dark (in terms of lighting), making it difficult to transfer to home media. So, like any good fanboy, I went into this hoping for the best.

I am disappointed.

While I didn’t quite notice any muted colors during day scenes, the night scenes are definitely murky. Much of the film’s epic monster battles take place at night, so this increased darkness hurts the film. I was particularly annoyed when I saw the final scene where Godzilla kills the MUTO. I couldn’t enjoy his triumph because I could barely see it!

Adding insult to injury—as the previously mentioned negative review reported—the clips used in the special features are at the proper brightness! It’s as if Warner Bros. is taunting fans.

The DVD included with the Blu-ray has the same problem. I popped it in and compared a few scenes to the Blu-ray after I watched it.

I hear the film looks much better on the 3D Blu-ray, so if you have a 3D TV, you can enjoy a brighter version of the film. Sadly, not everyone has that luxury, and it seems those who don’t, got the jip.

Audio:
Ironically, the sound on this Blu-ray is incredible. The high definition 7.1 sound thunders through speakers. Every roar, explosion, and creak can be heard. It reminds you somewhere in the darkness there are battling beasts.

Special Features:
This disc has more special features than the Blu-ray for Captain America: The Winter Soldier, but it still seems a bit underwhelming; more could’ve been added. Target sells an edition with an exclusive 30-minute feature entitled, “Godzilla: Rebirth of an Icon,” but half of it is cobbled from other featurettes on the disc. What is different—some details on creating Godzilla’s roar, for example—is much-appreciated.

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“Monarch Declassified”: A series of three featurettes that actually build off each other. They were made as if they were created by people in the film’s universe. “Operation: Lucky Dragon” explains Godzilla’s origins more thoroughly, and is done in the style of 1950s documentaries. (The title is a reference to a fishing boat whose crew was exposed to radiation in 1954, an incident that partially inspired the original Gojira). “Monarch: The M.U.T.O. File” supplements the previous short by explaining the MUTOs’ origins in a modern style. “The Godzilla Revelation” actually takes place after the film and looks like a YouTube video made by a conspiracy theorist. It even features a little sequel baiting.

“Godzilla: Force of Nature”: A 20-minute feature on the making of the film. It includes interviews with cast and crew. Strangely, screenwriter Max Borenstein is left out (although, he is in the Target exclusive feature). It recounts some of Godzilla’s beginnings and what everyone involved with the film thought of the character. Arguably the best of the special features.

“Into the Void: The H.A.L.O. Jump”: A 5-minute featurette on the making of the spectacular military free fall sequence. For Edwards, it was more than a cool scene: it played into the themes and symbolism of the film.

“New Level of Destruction”: An 8-minute special effects featurette that shows how the art department used a combination of on-location footage and some CGI to create ruined cityscapes. Green screens were kept to a minimum.

“Ancient Enemy: The M.U.T.O.s”: A featurette on the creation of the MUTOs. Without the Target exclusive content, these creatures get more time dedicated to them than Big G himself.

Again, this is all good, but Warner Bros. still dropped the ball. The scene featuring veteran G-film actor Akira Takarada—who was given a cameo thanks to an online fan campaign—that was cut from the film is nowhere to be found when the studio promised it would be included. There’s no Comic-Con 2012 teaser trailer. For that matter, none of the film’s excellent trailers are included. No commentary. No deleted scenes. Nothing on crafting the story. That’s just a few opportunities the studio missed.

The menus for both the DVD and Blu-ray are lazy but easy to navigate. If you’ve bought any Blu-rays or DVDs from Warner Bros. lately, you’ll know what I mean. It’s just an unanimated image with a few icons. Warner Bros. has made a habit of reusing this set-up, even for their major releases.

Packaging:
It’s a standard Blu-ray/DVD jewel case and slip cover for most editions. There’s also a FuturePak (metal pack) case that plays Godzilla’s roar.

Conclusion:
I love this film, so I expected much from this Blu-ray. Maybe the bad picture quality is due to compression issues and it already being a dark film. I’d like to think that’s the case; however, after spending three weeks writing Blu-Ray/DVD guides for G-film collectors, I’ve been reminded, once again, how G-fans often get the shaft when Godzilla movies are released on home media. You’d think with this being one of Warner Bros.’ biggest films of the year they would have given the movie a better release. Only those with 3D TVs can enjoy the film as it was seen in theatres. It makes me glad I saw it in IMAX.

There may be hope. Producer Thomas Tull, the CEO of Legendary Pictures, told Toho Kingdom there would be an extended cut of the film. I haven’t seen that reported anywhere else, though, so I don’t know if that will happen. There’s already an online fan petition to re-release the film on Blu-ray and DVD with better picture quality and the Takarada cameo—I signed it.

In the end, I’m not sure if I want to recommend this Blu-ray. The film is great, but it deserved better treatment. It you want to hope against hope for a re-release, skip it. Otherwise, buy it to complete your collection.

Final Grade: B-

Godzilla DVD/Blu-Ray Guide (Part 4): The Millennium Series

If you missed them, read Part 1, Part 2, and Part 3.

Now we come to the latest series of Toho’s Godzilla films: the Millennium Series (1999-2004). This is the shortest era of films in the franchise and the easiest ones to collect since the U.S. distribution belong to Sony only .

After the fan backlash from Roland Emmerich and Dean Devlin’s 1998 remake, Toho—who had originally intended to wait a decade before making a new Godzilla film—accelerated their plans for the King of the Monsters by rebooting Big G for the new millennium. While the Showa Series had a loose continuity and the Heisei Series had a (mostly) tight-knit continuity, most of the Millennium Series films are stand-alone stories. It is an interesting way of doing things, though most of them aren’t as good as the previous movies.

(Note: I currently only own DVDs of the films from this series, but I’ve done my homework on the Blu-ray releases).

To paraphrase Blue Oyster Cult, “Go, go, Godzilla” one more time!

Godzilla 2000 (aka Godzilla 2000: Millennium)

51A7V4AZZBLSony (DVD)

In a surprising turn, Sony gave this film a wide theatrical release in the U.S. during the summer of 2000. It remains the only Toho Godzilla film I’ve seen in a theater (it’s one of only two released in my lifetime, but I was two years old when the first was released). Sony’s DVD for this film was impressive for its time, but still falls short. Only the slightly re-edited dubbed version was included when Toho provided Sony with the resources to include the Japanese version. (Adding insult to injury is the inclusion of a French language track for whatever reason.) However, it’s in widescreen and includes a handful of special features, including trailers, behind-the-scenes footage, and an informative commentary by the team that dubbed it.

7dcR8jYSony (Blu-ray)

Since it played in U.S. theatres, this remains the only Millennium Series film to get a solo Blu-ray in the U.S., which was released just last week. The special features are the same as the DVD, but the big draw is that for the first time the original Japanese version is included. It can be viewed on a second disc. This is the one to own. I plan to upgrade to this edition just for the Japanese cut.

Godzilla x Megaguirus

GxMAmericanDVDSony (DVD)

This is essentially the same as Sony’s other 2004 G-film DVDs: widescreen and features dual language tracks. The only special features are a few trailers for other Sony films.

 

 

 

61M0yKqcdjL._SY300_Sony (Blu-ray)

As mentioned in Part 3 of this guide, Megaguirus was released in a two-disc Blu-ray set with Godzilla vs. Destoroyah (which is an odd pairing). My research says the picture and sound are improved from the DVD. Although, the only special features are a pair of trailers. Regardless, this is the one to own.

Godzilla, Mothra, King Ghidorah: Giant Monsters All-Out Attack (or GMK for short)11158216_800

Sony (DVD)

Despite the insanely long “retro” Japanese title, this was the most-hyped entry in the Millennium Series because it was directed by the famed Shusuke Kaneko (the Heisei Gamera Trilogy). It returns Godzilla to his roots as a malevolent menace and—gasp!—pulls a role reversal by having King Ghidorah be one of the heroes! (That’s equivalent to making the Joker a good guy to fight a villainous Batman.) Personally, I didn’t think it lived up to the hype.

Anyway, the DVD is the same as Sony’s other 2004 G-film DVDs: widescreen presentation, dual language tracks, and a few trailers. Sadly, my research says that the subtitles follow the horrendous dubbing and take liberties from the original Japanese dialogue that seem to disrespect the film.
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Sony_Toho_Godzilla_Collection_Blu-Rays_-_Godzilla,_Mothra_and_King_Ghidorah_Giant_Monsters_All-Out_Attack_and_Godzilla_Against_MechaGodzillaSony (Blu-ray)

Last week, the film received a Blu-ray release in a two-pack with the next film in the series, Godzilla Against Mechagodzilla. Like the DVD, it features widescreen presentation and dual language tracks, but I hear the subtitles are improved (though not perfect). I might consider buying it just for the subtitles. Maybe. Regardless, the only special features are a few trailers. I recommend this edition.

Godzilla Against Mechagodzilla

GodzillaAgainstMechagodzillaDVDSony (DVD)

This one has a silly title because “Against” sounds much better than “Versus,” and filmmakers are now scared of Roman numerals—note the sarcasm. While I do think this film wasted a great concept (Mechagodzilla’s CPU is a cloned Godzilla brain), the DVD is a solid release, and even a step above Sony’s other G-film DVD releases from 2004. Again, it features widescreen presentation and dual language tracks, but this time the subtitles correspond better to the original Japanese dialogue. A few non-Godzilla trailers are thrown in for good measure.

Sony (Blu-Ray)

In a two-disc set with Godzilla, Mothra, King Ghidorah: Giant Monsters All-Out Attack (see above).

Godzilla-tokyo-sos-dvdGodzilla: Tokyo S.O.S.

The only direct sequel in the Millennium Series (a continuation of the previous film), Sony’s 2004 DVD for this film was an improvement in many areas. Widescreen presentation and dual language tracks return, but the subtitles are, once again, transcriptions of the dubbed dialogue (including an instance where there was added dialogue in the dubbing). However, besides a few trailers for other films (including some other Godzilla releases), it features a 22-minute behind-the-scenes featurette, which showcases the special effects techniques used in the film.

19BG09_Godzilla-Vs-Tokyo-SosSony (Blu-ray)

Tokyo S.O.S. was released in a two-disc Blu-ray set with Godzilla: Final Wars just last week. It seems to be the same as the DVD except presented at a higher resolution. Go for this one.

 

 

Godzilla: Final Wars

51R4R6T4TTLSony (DVD)

This film celebrates Big G’s 50th anniversary and was intended to be his grand finale so Toho could once again retire him for a decade (hence Gareth Edwards’ epic reboot). The most Michael Bay-esque of all the G-films, it’s essentially a remake of Destroy All  Monsters and even includes a (20-second) battle between Big G and his 1998 wannabe doppelganger. Regardless, it received a by-the-numbers DVD in 2005. There’s a widescreen presentation, dual language tracks, and subtitles that correspond to the Japanese dialogue and not the dubbing. As for special features, it includes numerous trailers for other Sony releases and an 18-minute B-roll showcasing how many of the special effects sequences were created. Unfortunately, it has no music or narration, so it’s kind of boring.

Sony (Blu-ray)

Released in a Blu-ray two-pack with Godzilla: Tokyo S.O.S. (see above).

My guide to collecting Godzilla DVDs and Blu-Rays comes to an end. I hope you found it helpful.

For more detailed reviews of these DVDs, I highly recommend looking them up on Toho Kingdom. You’ll also find reviews for many of Toho’s other genre films.

Be sure to pick up the new reboot on September 16 for Blu-ray to complete your collection!