The Forgotten City Tells a Story for the Ages

Bethesda Softworks often has the best support when it comes to post-launch modification. Such has been the case ever since Morrowind, adding hundreds of hours to an already time-encompassing game. Skyrim has also left open its proverbial bed chambers, accepting anything from Thomas the Train as a dragon to all manners of nudity.

All jokes aside, there is still plenty of life left in Skyrim on the PC, at least as long as people like Nick Pearce have something to say about it.

The Forgotten City adds a whole new area for players to explore, packaged with its own narrative and a plethora of top-notch voice acting. A quick download and a bit of a walk leads hopeful dungeon divers to a gorgeous scene of a cave mouth just behind the veil of a waterfall. What lies beyond the entrance are mysteries beyond typical logic.

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Charred corpses lay strewn about broken Dwarven architecture, husks of their former grandiose. After delving deeper to the heart of the underground city, a desperate girl looms over a massive well, her face in obvious despair. She approaches Dovakhiin, asking him to help find her brother, who has been exploring the ruins. Accepting the quest feels simple enough, but after the exchange is over, one quickly realizes that in order to find him, one must take a leap of faith.

Falling through that shaft felt like a mistake, but luckily a deep pool of water lies at the bottom. Once again the player gets to explore a destroyed city, eventually coming across a lake house. Inside is a broken soul gem, and a note that tells of the tragedy and pleads for help. Magic then swirls about the only doorway, giving the player no choice. Stepping in flings the hero into the past, before the tragedy.

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Stepping out of the lake house is a powerful moment. The sheer beauty of the place, after witnessing what will befall it, immediately plants seeds of wanting to save the city. There are several little moments like this in The Forgotten City that demonstrate the modder’s keen understanding of using the environment to tell the story. Frankly, this first moment is brilliant. Invested in the story already, players are introduced to a host of characters as a simple farmer leads the Dragonborn to the Jarl, or Mayor of the city.

Many people are introduced, giving hints to their story and background with expertly crafted dialogue. Even the characters’ tone is used to add more to each exchange, something that vanilla Skyrim often failed to achieve. In fact, much of the appeal of The Forgotten City is uncovering each character’s unique story.

After a strange meeting with the Jarl, in which the player presents him with a letter written from his future self, the Dwarven Law is introduced. After this conversation, the Jarl tasks Dovakhiin to find out who will trigger the calamity that ends their utopia and to stop them by any means necessary. He looks out at his city from his perch at the top of the Citadel, desperately wanting things to stay how they are.

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“The many shall suffer for the sins of the one.”

The experience felt viagra no doctor by men after its treatment is said to be sexual hormone. Perhaps this is the reason why, a lot of generic cialis online users, based on clinical studies and cialis reviews, have experienced blurry visions compared to users of illicit drugs. Of wholesale prices viagra course, one should get some knowledge on the best supplements for erectile dysfunction. There are some people, purchase generic levitra greyandgrey.com who experience a low sex drive. The Dwarven Law in its setup and execution is worth further analysis. It’s talked about with loathing as it keeps all citizens in check, but no one challenges it in fear of damning their entire community. In fact, all characters will back down from intimidation or blatantly insult it. The Law also instills a fear that weighs down on players, adding an air of unease to the entire game, while forcing players to break their “pillage all” habits.

As the story progresses, the Dwarven Law reveals itself  as being quite the moral dilemma. Many characters call the Jarl’s leadership into question, leaving many to ask just what is against the Law. Others sought refuge from the brutal world outside, seeing the Law as a saving grace. This idea of morality is paralleled with the characters.

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One such example is that of Vernon, a produce vendor in the city square. He seems to enjoy his work and is happily ready to sell his wares, but his mood drastically changes when a note comes from under the door. The note calls Vernon an abomination and threatens him, all in blood red ink. Players can take this note straight to the Jarl and sentence him to death, yet a more interesting option lies in showing the letter to Vernon. Vernon, seeing this treatment before, reveals that he is gay. Players are then left to find who would write such a letter and try to resolve the issue.

This focus on characters and narrative permeate the entire game. There is little combat to be had; only a few situations lead to a sword being drawn. Where the mod shines is how its narrative proposes an interesting “Who will do it?” detective scenario, while also elaborating on the mysterious Dwarves of Tamriel. Truly the story is worth exploring, especially when factoring in the multiple ways to finish the quest and return to the present. Learning a character’s motives through looking at what they have in their home, or their subtle shift in tone rewards players who pay attention to detail.

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The Forgotten City also sports a polish that many mods fail to achieve on their first few versions. Other players have complained about certain events not triggering correctly, but I found no such problems during my six-hour playthrough. I did spend a lot of time walking back and forth in the area when trying to solve a puzzle, wracking my brain to think outside the box. When I finally succeeded, I felt that I was rewarded for my cleverness and laughed at my fear of destroying the city. I would reload a save every time I accidentally stole a carrot or hit the wrong dialogue choice. The cataclysm can be reversed by revisiting the lake house and going through the portal again, creating a Groundhog Day-esque time loop.

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Dr. Who would be proud of Pearce’s use of time travel and the theories associated with it.

The Forgotten City’s final moments are truly epic as the pieces of the puzzle fall into place. Things are clarified in interesting ways. To get the best ending, one has to use what’s been learned in order to do something absurdly brilliant. Finishing the game, for me, was a bittersweet moment. Bringing closure to the characters of the city brought true joy to my heart. I’ll even go as far as saying I teared up a bit. Yet, I was left feeling hungry for more adventure, wanting to discover other things lost to the destructive nature of time.

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This adventure is an excellent example of game modification being used to its true potential. The atmosphere adds layers of depth to the expertly crafted narrative, while talented actors and actresses give a flawless performance. Like a giant puzzle, solving the mysteries of this long-forgotten city is rewarding both on a mechanical level and on an emotional one.

The Forgotten City is the candle I will hold up to all other mods that follow.

Derbalan Shuffle: A Unique RPG Card Game on Kickstarter

The Elementalist. Art by Jarod Marchand.
The Elementalist. Art by Jarod Marchand.

I recently had a chance to interview Cameron Miller, founder of the gaming company PuppyCat Productions, about his first ever game, Derbalan Shuffle, which he’s funding now on Kickstarter. This is a card-based RPG that in many ways is the antithesis of Dungeons & Dragons.

“The original inspiration for Derbalan Shuffle was Munchkin,” he says. “I picked it up, played it, and wondered what it could be like if it was an actual RPG instead of a parody of an RPG, and so I made it. It went through a series of permutations until I found one that I knew I had to get on the market, and that version is now called Derbalan Shuffle: The Shuffle Begins.”

Malkan (cat person). Art by Jarod Marchand.
Malkan (cat person). Art by Jarod Marchand.

Miller, a longtime gamer himself, believes a game like this is needed because many people find the copious rules in many RPGs to be intimidating. “Ever try to pitch roleplaying to a friend who hasn’t tried it before?” he asks. “‘Hey, we’re going to play this cool game. You have to try it. We’re going to spend a few hours setting up the game, and then we start playing next week, and in two to three short months, you’ll level up to having the abilities you want, and then it’ll be awesome.’ This is not that game. Derbalan Shuffle is fun from the get-go. Every roleplaying crowd I’ve brought it to has loved it.”

What makes the game unique, he says, is the freedom it grants to everyone involved. “This is designed to be a goofy, rules-light approach to gaming. Character creation takes two to five minutes. You also set aside a minute here and a minute there to explain the rules as you go along. But it’s designed to be easy to get into, easy to teach people new to roleplaying, and yet with enough depth and strategy to last for a campaign.” He adds, “The goal was to have simple mechanics for the players that still allowed for a lot of creativity and strategy, and also to take a lot of the load of prep work off the GM with monsters and loot all there in cards to be pulled out for strategic use or to be used as random monster and loot tables.”

The Shadow Elf. Art by Jarod Marchand.
The Shadow Elf. Art by Jarod Marchand.

In a nutshell, how does the game work? Miller explains: “The players pick a class that has cards ranked Ace through 10, and add to it a race that gives them three face cards. Each class has its unique abilities, and instead of digging through the book to find the description of that one feat or spell you want to use, it’s right there in front of you on the card. Same with the loot. For monsters, all their attacks and stats are right there, with a picture, so you don’t need to use a mini-fig, and you can keep track of damage and status effects by what cards have been laid on it.”

As for the components themselves, Miller says, “Everything’s based on a deck of 52 cards. There are 52 monsters divided into 4 types. There are 52 loot cards, again with 4 types. Your own personal deck will feature your choice of 13 cards each ranked 2 through ace. Instead of rolling dice, you flip the top card from a standard deck of playing cards. If you don’t have one with you, you can flip one off the top of the monster or loot decks, since they have the same values. Or, if this skill check is too important to leave to chance, you can play a card from your hand to ensure you get the result you want.”

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Human. Art by Jarod Marchand.
Human. Art by Jarod Marchand.

Being that PuppyCat is a small independent company, the game was tested in the field, so to speak. “I go out and find random groups of people and talk them into trying this game as a one-shot. I’ve also been volunteering for game day at the library, running this as a campaign for months on end. And so far, pretty much everyone’s loved it. Gamers, non-gamers, adults, teens. I even had a 9-year-old love it even though the game wasn’t designed to be playable in that age group.”

How’s that for a ringing endorsement?

Miller also spoke highly of those who volunteered much of their time and talent to help make this game a reality—including my younger brother. “The main help has been Jarod Marchand. His art is perfect for this game, and he agreed to help me for free when I was broke. My wife [Linette] has also been a big help with editing and inspiration. But I have to give a major shout-out to the people who’ve play-tested and told me this was awesome, that I need to get this published, that this game can really make it in a world where few RPGs do. Some of them were so emphatic that this could be successful that they pledged $200 on Kickstarter.”

The Adventurer. Art by Jarod Marchand.
The Adventurer. Art by Jarod Marchand.

Speaking of Kickstarter, while the game is complete as is, Miller hopes to continue improving the game using donations. “The Kickstarter determines how soon [our] work will pay off and I can start seeing the game on store shelves. As it starts selling, I’m going to put out expansions. New classes, new races, new monsters, new loot. Each new game will be complete on its own, but will also be compatible with each previous and each new Derbalan Shuffle game.” He was quick to mention the perks contributors will receive. “We’re offering all kinds of things: copies of our game, sheets of stickers, the ability to play-test future games. For those who want to be more involved, we can write you into one of our adventure modules or include a card of your design in every game we ship.”

Gamers can purchase copies through the Kickstarter campaign, but that’s not the only place they can get it, says Miller. “It will be on the Game Crafter sometime in November 2015. I’m hoping to get it backed on Kickstarter or sold to a publisher so I can get the price down and get stores to take it. If the Kickstarter funds, it should be out in time for Christmas. If not, I’m going forward with this project until I can either get the money to publish it myself or find a publisher who sees in it the same potential that my play-testers have. Other than that, the website will have freebies for Derbalan Shuffle. Free adventure modules, free setting information, free tips, and whatever else I can think of.”

If this sounds like a game you’d love, check out its Kickstarter. I just sent in a pledge, and you could, too!

Madam Secretary: Season 2 Episode 3

Well, it’s official. Madam Secretary had its first “meh” episode of the season. It starts with a simple phone call, and ends with some wild gesticulation. In this episode, we see Bess and the White House staff deal with the aftermath of Ostrov’s (former Russian President) death. The president makes a call to Ostrov’s widow, sending his condolences and informing her that he’ll be sending Beth in his place to the funeral. Shortly after he ends the phone call, the President Conrad, Russell Jackson, Bess, and Craig start debating what to do with the Russia/Ukraine conflict. Much like in real life, Russia has occupied the eastern half of Ukraine, and Craig (the new head of the NSA) wants the U.S. to interfere. Bess however, cautions the president against taking such an action. Instead Bess proposes the best way to work with Russia is to help insure the Foreign Minister Gorev becomes Russia’s new president. Of course Craig is a huge jerk about it. After Bess makes her plea for this new plan, Craig makes some snooty remark about Bess and her cool glasses and “glorious hair.” Sigh. President Conrad agrees to go along with Bess’s plan, so she goes to her staff to come up with a strategy to put Gorev in charge.

Meanwhile, a tech expert has been brought in to investigate how/why Air Force One’s communication system went down in the first episode, and to also insure Bess’s plane is safe for her journey to Russia. He assures Bess’s staff that her plane is totally safe, but he is still unable to say how Air Force One was hacked.

Later that night Bess and Henry are relaxing at home when Jason comes in and presents them with his latest report card. Hoping to score some brownie points from his improved grades, Jason asks his parents to sign a permission slip so that he can try out for the football team. Bess and Henry are completely caught off guard, and tell Jason they’ll have to think about it before they can agree to that.

Next day at her office, Bess and her team come up with a solid plan to put Gorev in power. They decide the best option is to convince Ukraine to let Russia have its victory of eastern Ukraine in order to restore peace. Since a victory in Ukraine would make the Russians happy, Bess feels she can convince the U.S. to lift its sanctions on Russia and get Gorev to go along with her plan. After this successful meeting, Bess returns to her personal office and is shortly greeted by her advisor Mike B. He urges Bess to get Bess back on the President’s good side. He warns Bess that Jackson and Conrad are trying to push her out, so she can’t afford to fail her mission in Russia. Mike B. offers to give Bess a binder full of information on Craig, but Bess refuses to use such a tactic to get ahead.

At the same time, Henry enters his classroom at the War College to find Dimitri overcompensating with a speech about Ostrov’s death in order to appear extremely patriotic. At the end of his class, Henry tells Dimitri his first mission as a spy is to go to the Russian Embassy for Ostrov’s memorial and cozy up to the Russian Ambassador. Dimitri challenges Henry and asks what would happen if he refused, to which Henry responds with a vague threat to Dimitri’s sick sister. While waiting for news from Dimitri’s mission, Henry decides to play catch with Jason. As they toss the football back and forth, Henry asks Jason why he really wants to try out for the team. For the first time I felt a little sad for Jason when he says it’s because he wants to make friends. After Henry video calls Bess to tell her this news, she agrees to allow Jason to try out for the football team.

Back at the White House, Bess pitches her official plan to the President, Jackson, and Craig. The President gives Bess the go-ahead on her plan much to Craig’s dismay. After the meeting, Bess approaches Craig and tries to convince him to get lunch. Instead of being a normal human and turning her down politely, Craig insists on uttering some more misogynistic garbage. He completely dismisses Bess’s work from the previous year and says she may have “improvised” her way to some major successes, but what the country really needs is some “strategy.” Barf. After that lovely scene, we finally see Bess acting out the first stage of her plan. After some intense convincing, the Ukrainian President agrees to let Russia have its victory. However, this little bit couldn’t quite go off without a hitch. While waiting outside for Bess, Blake is beckoned over by a little girl who wants to take a picture with him. She also insists that Blake pose with her “father.”

Beta blockers – They reduce the effects of excitement and physical exertion on the heart and opens the outflow channels, which then releases the blood. davidfraymusic.com viagra cipla 20mg through its ability to help trap the blood flow to the sexual organs; thereby, creating sensuality. Some people are well informed about ill effects of particular drugs especially antidepressant drugs lowest price viagra adversely affect sexual functionality. Take note that http://davidfraymusic.com/2019/08/ cheap viagra 100mg Safed musli do not have instant effect. Instead of fatty meat you can opt for their desired flavor of oral jelly which is available http://davidfraymusic.com/project/gramophone-names-fantaisie-a-may-editors-choice/ viagra 25 mg in 100mg strength. Bess and her staff then travel to Russia for Ostorov’s wake. And all goes seemingly well. Bess and Osrtrov’s widow have a nice talk and Bess’s staff pays their respect to Ostrov. Afterwards, Bess even convinces Gorev to go along with her plan to put him into power. Everything’s going perfectly until the photo of Blake and the little girl’s “father” hits the internet. What Blake didn’t realize at the time was the whole little girl thing was a setup. The man he’s photographed with is wearing a T-shirt bearing the swastika, which signifies that he is an anti Russian protester/Nazi. Obviously, this does not bode well with the Russian people and makes Bess look awful to pretty much the entire world. Daisy ultimately confronts Blake about this huge error and demands that he stops being such a people-pleaser. Blake in turn tells Daisy she needs to convince the tech guy investigating Air Force One to help them track down who staged this disaster photo session.

When Daisy does get into contact with the tech guy, he reveals that the man in the Swastika shirt was indeed a Russian operative sent there by a Russian photographer. Furthermore, the man who set up the photo debacle works at a charity funded by none other than Ostrov’s widow.

Back in the U.S., Henry speaks to his DIA bosses about his concerns for Dimitri. Henry is afraid that although Dimirti is intelligent, he doesn’t have the strength to be a spy. And since Henry is Dimitri’s handler, Henry’s boss agrees to look into this matter. Which as it turns out is not so great for Dimitri. He is unable to get any useful information out of the Russian Ambassador, and as he leaves the Russian Embassy Dimitri is ambushed by two massive fellows and thrown into a van. He wakes up in an interrogation room, where the two thugs from the van proceed to hit him for information on his activities at the Embassy. As it turns out, this whole interrogation was planned by Henry’s bosses, and they all watch as Dimitri is repeatedly assaulted. Once she’s satisfied that Dimitri wouldn’t betray his mission even under torture, Henry’s boss ends the interrogation. Henry speaks with Dimitri and pretends to have no remorse over this cruelty, but is obviously very troubled by it when Dimitri leaves the room.

Despite Bess’s efforts, she and her team are unable to tell the Russian people the truth about the photograph. As soon as Ostrov’s widow starts her eulogy, she rallies the people in the crows against Bess and her staff. She compares Bess to some scary Russian folk monster, and tells Bess to warn her President that Russia is not afraid of the United States. Most unfortunately for Bess, this turn of events means her plan to put Gorev in charge is dead. When she returns to the White House, Craig reveals his new and terrible plan to get Russia out of Ukraine. He urges the President to arm the Ukrainians, and to have the U.S. directly involved with this conflict. Bess returns to her office where she summons Mike B. again. This time she agrees to take the binder about Craig from him.

After a long and harrowing day, Bess and Henry attempt to comfort each other at home when once again Jason appears with more news about football. He made the team! Bess feigns enthusiasm, and as soon as Jason leaves the room makes Henry swear Jason will leave the team after his first concussion.

And in what is certainly the strangest scene of the season so far, we cut back to Russia where Ostrov’s widow walks out onto a balcony and without saying a world just pumps her fists to the sky sending the massive crowd below her into a frenzy. Even watching this scene a second time did not make me feel any better about this moment. I can only hope that next week’s episode does not end on such a melodramatic note.

Cosplay Spotlight: Emily Wallin

Name:  Emily / Luna Lady of Light Cosplay

Location: Detroit, Michigan, USA

Cosplay achievements:

 Runner Up World Cosplay Summit Team USA 2015, First Place Finalist for the US World Cosplay Summit in 2013 and 2014.

Honorable Mention Craftsmanship Youmacon 2008
Best Novice Performance Youmacon 2010
Best Journeyman Craftsmanship JAFAX 2012
Cosplay Shinkou Best Overall Craftsmanship 2012
Best Master Performance Colossalcon 2013
Limelight Masquerade Best Overall Craftsmanship Summer 2013
Best in Show Godaikocon 2013
Best Master Craftsmanship Kaizokucon 2013
Best Master Craftsmanship Hallway Competition Youmacon 2013
Best in Show Youmacon 2013
Best of Friday Hall Craftsmanship Youmacon 2014
US WCS Qualifier Win Midwest Media Expo 2015
First Place Anime Park Con 2015

When was your first cosplay and what did you pick?:

Anime Central 2007 in Chicago, IL.

Super Sailor Moon from the Bishoujo Senshi Sailor Moon Super S Manga

 What inspired you to get into cosplay?

In 1999 my family got a computer. I had gotten into Sailor Moon as a young child and was inspired by the people I saw on the internet dressed as the characters. They were amazing and I wanted to be like them.

 What is the piece you are most proud of?

 I am most proud of my Kohane Tsuyuri costume from xxxHOLIC. Not only is it my most elaborate costume, but it was a true group effort between my best friend Karmada Cosplay and myself. There was nothing on those costumes that was not crafted from scratch. We made every single piece.

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Takiko Okuda photo by Karen Santora (Liquid Cocaine Photography)

Who is your dream team to work on a cosplay with?

 My friend Karmada Cosplay. She and I are very alike in our approach to things in the way we analyse them. She and I balance things between each other because we share common knowledge and then each has a strong suit in an area the other considers a weakness.

What is a typical day in the life of you when working on a cosplay?

 I go to work, come home, eat dinner, and then I’ll get to work. I’ll listen to an audiobook or play Netflix on my tablet as I’m working.  My cat, Chester, is always there to assist me.

 How long does it take to do an average cosplay?

 It depends on the project. I’ve spent anywhere from a week up to 6-10 months working through the entire process from conception to realization.

What is the process how do you start from picking out the cosplay to finally wearing it?

 I choose costumes based on love of the character and love of the design. Another deciding factor is how inspired the series makes me for a performance or skit. Usually I’ll see something I like, then I’ll break down each piece, decide if it will flatter me, and what I would need to do to create it. Then I make lists. I follow the lists as I build and check things off as I go.

 Who are your inspirations?

 I know a lot of really talented cosplayers. The ones that I would say inspire me the most would be Elrowiel and Pannon, Cupcake Cosplay, God Save the Queen, and Volpin Props.

 What is the current project you are working on?

The Snow from Cardcaptor Sakura.

 What is your dream project?

Currently it is Princess Asseylum vers Allusia from Aldnoah Zero.

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Alice Liddell photo by Karen Santora (Liquid Cocaine Photography)

 If you could pick anyone to act as your mentor, who would it be? God Save the Queen or Volpin Props. They are both fantastic artists that do incredible work.

How has the industry changed since you first started?

I would say that it has changed in that it has become an industry. Cosplay was not an industry back in the 2000’s. It was difficult to find wigs in odd colors, tutorials and educational publications were not nearly as easy to find, a lot of things had to be figured out on your own. It is now a lot more accessible, meaning that anyone can find a tutorial for just about anything on the internet, wigs come in a rainbow of colors, and it is much easier to buy fabric and materials on the internet.

How do you feel about the change to mainstream thanks to shows like The Big Bang Theory and the movies now in the cinema like Spider-Man and Batman vs Superman?

 It’s good in that we have a bigger market of materials, wigs, fabrics, etc to choose from. My only issue is the objectification of cosplayers’ bodies. It can sometimes feel like the hobby is no longer about the craft or the costume, but about the body underneath the costume. There is a lot more pressure in the community to look like a bikini model than there was 8 years ago. I’ve had younger, plus-sized cosplayers tell me that I am a huge inspiration to them because of what I have accomplished in the community. It is sad to me that they think their size limits them. Cosplay is about having fun, and the only thing that should limit you is whether you’re having fun or not.

The difference is now we can access it (mostly). cheapest viagra It also contains cheap levitra india those herbs which are associated with semen, sperm and fertility. These have been some of the potential medicinal products which have been approved by the health experts & highly recommended for such http://deeprootsmag.org/2020/04/13/in-the-woods-in-the-illustrators-eyes/ canadian viagra samples usage of overcoming erectile dysfunction. Those who were longing for a happiness pill for sometime now need not worry as it has scarcely been a decade since the first oral drug; buy viagra pill has been approved as the safe and effective one is ‘kamagra’. What is your cosplay pet peeve?

Seeing a great costume on someone that is not ironed or pressed.

 Anything extra you would like to share:

Cosplay is a fun and challenging hobby. I see it as an opportunity to expand my skills and I enjoy learning new things about new materials.

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Emmeryn, Queen of Ylisse photo by Mary Cochran Photography

Fun time:

Who is your favourite cosplay character?

I love seeing cosplays of Yuuko from xxxHOLIC. She has so many outfits that almost every time I see a Yuuko they’re in a different costume.

Who is your favourite author(books)?

 Charlaine Harris (Southern Vampire Mysteries).

What is your favourite movie?

The Harry Potter films.

What is your favourite band/music artist?

I love 80’s music, so pretty much anything 80’s.

What is a quirk you have (like dipping fries into chocolate Sunday)?

 I have anxiety about opening gifts in front of people because sometimes my face gives me away.

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Kohane Tsuyuri photo by Chris Wiggins (CosIT Photography)

  Pick-

Day or night

Day

Star trek or Star Wars         

Star Wars

Coffee or Tea

 Neither

Summer or Winter

 Fall

Cats or dogs

Cats

Batman or Superman

Batman

Movies or a Book

Movies

Pizza or Burgers

Burgers

Coke or Pepsi

Coke

 You can see more of Emily’s work on Facebook,  acparadise or follow her on Twitter

 

Next project release date of current project: 10/31/15 Youmacon in Detroit, MI.

Blizzard’s Absurdly Good Customer Service

After my girlfriend procured the Summon Loot Crate, I was left with the stuff she didn’t want. There were two things she tossed to me: a Hearthstone stress ball, shaped like the stone that has teleported many a WoW player to sanctuary; and a Hearthstone coin with a free pack of cards on the back. I let those free pack of cards sit for about a week before I decided to fire up my old account and sling some cards around. It was then that I ran into a bit of a roadblock. . .

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I get locked out of my account a lot. . .

Unfortunately, Battle.net hasn’t been a service I’ve kept up with. The last time I tried to make an account, I had to create a new email, which is never fun. Frustrated and wanting to use my normal email, I hopped into Blizzard’s Customer Service Chat, looking to get my password reset.

Awesomely enough, the helpful folks behind this service role-play the whole situation. These Game Masters choose names that would fit among the people of Azeroth and use dialect when typing. It took a bit of poking around, but after some time, we finally got my account linked to my preferred email. While opening up my Hearthstone client, a thought occurred to me.

Game Masters usually speak in character, making that experience more personalized.
Game Masters usually speak in character, making that experience more personalized.

“Can you help me get into my old World of Warcraft account? I kinda want to see how my old Rogue is doing,” I asked the Game Master with obvious doubt.

The Game Master said, “Sure, just give me your character’s name and any other detail you can remember. We’ll try to find him.” Of course, I spouted everything I could remember. Sardeth is a Forsaken Rogue who I hadn’t seen since 2003. I had only spent about four months in Azeroth before moving on to other games, but I had fond memories of following my friend through dungeons, picking up stuff everyone else wanted. They called me a Ninja or something, it’s been so long.

Sardeth's adventures were happening right as the Lich King grew to power.
Sardeth’s adventures were happening right as the Lich King grew to power.

There are some products on the market that promise an improvement in viagra from india online your overall health. As a result there is blood flow into the wholesale cialis price male’s genital part and hence helps in maintaining and enhances crucial blood flow. Men usually feel very embarrassed to talk about viagra soft tablets the desperate effects it controls on the afflicted men. They regularly test their amerikabulteni.com online levitra cholesterol, blood sugar, and high triglycerides can damage arteries present in the heart, brain and male organ, they could be risky for men with serious heart, liver and kidney problems. After about twenty minutes of playing practice matches in Hearthstone, the Game Master came back with, “I think I found something. It appears that a few years ago Sardeth was stolen from your account by a hacker.”

Being that I hadn’t much attachment to anything that character had, I wasn’t surprised or upset. “Tell you what,” the Game Master said, “Let me transfer him and your other characters to your preferred account.”

Blown. Away.
Blown. Away.

Needless to say, I was blown away by this service. I asked about Sardeth on a whim, not caring if it couldn’t be done, but on sheer curiosity. The Game Master assured me that, “Sardeth is alive and well. Well, as much as an Undead can be. . .”

Azeroth's Undead have always been a lively bunch.
Azeroth’s Undead have always been a lively bunch.

This whole endeavor happened around 2 a.m. Not sure what time it was there, but the fact that Blizzard’s services are this helpful gave me a new respect for the company. Just because of this Game Master’s kind gesture, I’ll be logging into World of Warcraft soon for a long awaited visit with an old friend.

It has been many years, my friend.
It has been many years, my friend.

Blizzard has the best customer service of any company I’ve ever dealt with. My thanks knows no bounds. Helping players out, especially when it comes to an MMORPG, is an aspect Game Designers and companies need to take into great consideration. Blizzard makes for an excellent role model.