Dark Moon Review (Issues 1-3)

Combining two different elements into one can make for some amazing results. Put Wolverine and Spider-Man together and you get Deadpool. Mix burritos and deep fryers and you get chimichangas. (Yay!) Combine horror with comedy and you get Batman Forever. I think my point has been proven. Now introducing Dark Moon, a motion comic that combines horror and science fiction, created by Freematik with artwork by Benedick Bana.

The premise here is pretty interesting. Earth is about to be destroyed (allegedly) and in a last ditch effort to survive, seven(?) people teleport themselves to a moon where they are alone and possibly being hunted.

The addition of music and some sound effects is a very nice touch that definitely sets this digital comic apart from any physical comic. Most of the time the music does a beautiful job of keeping me completely immersed in the comic. However, there are a few times where the music doesn’t quite fit with what’s happening or doesn’t match the tone that the comic has set. For example, in certain parts, when the music leans a bit too far towards hip-hop, it snaps me out of the mood of the comic. Although, even with the few missteps, the music is by far the strongest part of Dark Moon.

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Interesting indeed. 

Another great aspect of the web comic is the art. Where the artwork really shines is in creating creepy images. The comic isn’t overly gory, but there are some very chilling moments, with some credit to the music as well, that will definitely get a reaction out of you. Bana does a great job of portraying the bleakness and hopelessness of the moon, using different shades of black and grey, with a splash of red or blue; however, there are a few backgrounds that are a bit plain or the same color as everything else in the panel. Also, an image throughout the first three issues shows a far away shot of our main characters surrounded by nothing. This constant image focuses on the fact that these people are trapped by themselves on this desolate moon. The first time was a cool picture, but after seeing it a few more times it became redundant.

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This looks like a kid scribbled something in Microsoft Paint. 

There was a generic tadalafil tablets huge rise in the sale of the drugs.It is the only medication that has sold in more than 100 countries and has achieved the best selling tag. Treatment:- Treating ED in men involves understand the underlying cause of the online prescription viagra pain and provides for a complete rehabilitation. These curvatures are very often caused on a physical level by myofascial tissue which has become “wound up” by mental and emotional “tightness” and a order viagra you could look here lack of “new” chi energy circulating in those tissues. There are cialis tablets india several ways to avoid this illness Joint Pain, affecting one or more joints is a main cause of many health issues. At times some of the characters look a little lazily drawn.  Everyone wears a full space suit and never takes the suit off (cause you know, space). Because of this, unless you study the character sheet (something that was released separately to help you learn the names and notice the slight variations in the characters’ suits), all of the characters blend into the same person. Each character needs something distinctive to set them apart at a glance. The artist really could’ve taken a page out of the Ninja Turtles books and given each person a specific colored decal or design on their suit. Some of them have slightly different personalities, but nothing too distinctive, except the leader. Nothing here is bad enough to make you stop reading, but if the artwork is what you look for in a comic, then this might not be the best choice for you. With that said,  Bana is an extremely talented artist. Having  to work within the restrictions of a space setting, it feels like he had to hold back a lot compared to his other work.

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The lovely character sheet. 

Now the real problem with this series is the dialogue. Sometimes the dialogue is too cringe-worthy to even keep reading. When every speech bubble after the beginning exposition is something along the lines of “This sucks”, “Look at all of this technology” or ” What do you think? I don’t know what to think”, then there’s a problem. Although, the lack of giant word bubbles does help, a lot.

I don’t mind a horror story not being some deep and moving piece, but I do expect it to at least introduce me to the main characters. Again, unless you read the character sheet, then you will have no clue who anyone is. It’s not even clear at first how many people are in the comic. For most of issue one, I was convinced there were only four characters, and some weird artwork choices made it look like maybe seven or eight. To clarify, I’m pretty sure there are seven main characters. Don’t hold me to that.

Someone may be bleeding to death
Someone may be bleeding to death

Regardless of how good a story might be or intense the situations, if readers don’t care about the characters, or even know their names, then readers won’t care if something bad happens. There really isn’t a  proper introduction until about halfway through issue three, and that’s only for about five of the characters.

Based off of the premise alone, if you’re into science fiction, horror or both, then you should definitely read at least the first issue. I love the inclusion of music into comic books. Like I said, the music is the best part of this series and it really helps to immerse you into the story. It would be the perfect experience if only there was actually a good story or at least decent dialogue exchanges to keep you interested.

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Bond’s Best: My Review of ‘Spectre’

A poster for the film, which was released November 6, 2015.

Move over, Hydra! After a nearly 45-year absence, the original, evil terrorist organization makes a grand return in Daniel Craig’s latest James Bond adventure. In a year that saw an inundation of espionage films (Mission Impossible: Rogue Nation and The Man from U.N.C.L.E.), can the super-spy granddaddy rise above them?

James Bond (Daniel Craig) goes rogue to destroy a secret international terrorist organization that plans to create a worldwide surveillance system that will let them monitor everyone on the planet.

(SPOILER WARNING!)

First, I must confess that until recently, I was only passingly familiar with the James Bond franchise. I played a few Bond video games like GoldenEye on the Nintendo 64 and caught a few of the old movies when they were on TV, but that was it. Now, I did keep up with reboot films starting with Casino Royale, but that was the only Bond film I saw in the theater. With the release of Spectre looming, I spent my summer watching all of the pre-Craig films, especially when I found them all on Blu-ray at my local library. (True confession time: I only made it up to the Pierce Brosnan era before seeing Spectre). I’m glad I did because it gave me a greater appreciation for what this film did in re-introducing Bond’s oldest enemy.

Much like the classic Thunderball starring Sean Connery, Spectre has everything you could want from a Bond film: exotic locations, exciting action, beautiful women and terrifying villains. It has arguably the strongest script out of any of the Craig films. The pacing is perfect, never getting boring even when nothing is exploding. Unlike the original franchise, which had a loose continuity, Spectre builds heavily on what came before, but not so much so that a newcomer would be lost. However, it does reward those who have followed the new films. Unlike most Bond outings, this one is strangely character-driven. Bond’s mission quickly becomes a personal one once he realizes the leader of Spectre orchestrated every tragedy that befell him—most notably the deaths of his lovers—in the previous three films. It added layers to the story and made it more compelling. Surprisingly, there’s a fair amount of humor in the script, but it’s strategically used to give the audience a breather and never veers into the ridiculous, a common fault in the Bond films of yesteryear (I’m looking at you, Moonraker!). The silliest it gets is Bond landing on a couch after the roof he’s standing on collapses.

While Spectre had fewer action sequences, from what I can remember, than the previous Craig films, the set pieces were superb, the action exhilarating, and the suspense intense. For a franchise that’s done everything (and has overdone a few things like ski chases), this film manages to find new ways to thrill. The most impressive is a sequence where Bond is flying in a small airplane to chase down three Land Rovers. After some fancy flying, the plane’s wings get clipped, but Bond manages to somehow direct the plane down a snow-covered hill, taking out one Spectre vehicle, and crashes through a barn. Best of all, the filmmakers made the wise move of not overusing CGI and instead focused on using practical effects, as evidenced in this plane sequence.

It is important that you follow these techniques as every mail marked as spam could cost your order cheap viagra company. Kamagra is found in levitra 60 mg two forms namely Kamagra oral tabs and Kamagra Jelly. Purchasing this medicine would surely be a get viagra sample click here now good predictor of whether or not a child will walk. They all generic viagra australia work in a similar way, but are not identical. The film’s greatest strength, however, is the villains. Spectre’s iconic leader, Ernst Stavro Blofeld, returns. He’s played by Christoph Waltz, and his might be the best version of the character ever put on screen. Blofeld appeared in six Bond films played by almost as many actors. Waltz takes the best elements of the previous versions and distills them into a superb character who is every bit a match for Bond. This is no easy feat: Blofeld is arguably one of the most iconic and influential movie villains ever, inspiring countless imitators and parodies. Waltz’s Blofeld is cunning, intelligent and quietly sinister. His dark sense of humor and unceasing smirk serve to accentuate these qualities. His most memorable facets—appearing in shadow, his facial scar, and his white cat—are all utilized quite effectively. He’s given an added layer by revealing he was Bond’s stepbrother growing up. Interestingly, he uses another name for most of the film, which made me wonder if he truly was Blofeld. I’m glad he was because it would’ve been a disservice for him not to be included.

Blofeld’s henchmen are equally as memorable. Former pro-wrestler Dave Bautista plays Mr. Hinx, a mostly silent assassin whose violent actions speak louder than words. While Bautista speaks only one word the entire film, his presence is felt in every scene he’s in. Director Sam Mendes intended him to be something of a callback to Jaws, though minus the steel teeth. Andrew Scott, most famous for portraying Moriarty on BBC’s Sherlock, plays C, an MI6 operative spearheading an initiative to create a global surveillance system. He brings a similar quirky, off-putting nature to his character like he did as Moriarty. I must confess that as a fan of his work on Sherlock, I half-expected him to be Blofeld. It would’ve been cool.

Something I wouldn’t have noticed had I not watched most of the previous Bond films are the several subtle homages to franchise’s past. Besides the return of Blofeld and Spectre, the most notable ones are to 1973’s Live and Let Die, the first Bond film to star Roger Moore. Bond wears a skeleton costume similar that worn by a voodoo shaman in that film. Also, Bond has a fight on a train with Mr. Hinx that’s similar to one he has with hulking henchman Tee Hee (Julius Harris).

Spectre features some of the most artful cinematography of the recent Bond films. The opening scene in particular is an impressive sweeping single shot with the camera floating down and following a disguised Bond and his woman through the streets of Mexico City into a hotel, wherein they ride the elevator up several floors and enter a room.

But for all my gushing, I do have a few minor nitpicks. The film’s theme song, “Writing’s on the Wall” by Sam Smith, is fine but a far cry from the Oscar-winning “Skyfall” by Adele (though the title sequence was excellent). I’d also hoped for a fight between Blofeld and Bond at the end, but instead the climax was a chase scene. The film also succumbs to the overused trope of having the hero choosing not to kill a defenseless villain who insists the protagonist pulls the trigger.

While Mission Impossible is more my style of spy film, Spectre is Daniel Craig’s finest outing as Bond, and it ranks as one of the best in the franchise. If Craig hangs up his Walther PPK after this, he’ll go out on a high note.

Final Grade: A-

Indie Alert: Noct

Horror is a genre that relies on multiple layers of design. Designers have to know these layers inside and out, as well as study their players to see what’s working to make a game scary. Often times, the titles with residual horror tend to stand out the most, such as Silent Hill 2 or Amnesia. These games have elements that stick to the player, often with their narrative or hints at one.

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The Indie scene has blown up over the past few years with titles like Five Nights At Freddy’s and Slender soaking up popularity. This, in turn, has many developers focusing on horror. Devolver Digital is helping developer C3SK bring Noct to a reality.

Noct is a top down, multiplayer shooter that mixes elements of Silent Hill and Rust with monsters of which Lovecraft would be proud. Players see and control their survivors through a satellite feed, while given directions by a mysterious being known simply as XMIT. Who XMIT is and why he is helping the player are some of the questions that make these exchanges especially unsettling. It seems that XMIT wants nothing more than to see the survivor succeed, but is just as quick to move on upon death.

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The game carries many solid, uncanny elements in its visuals. According to the game’s website, Earth has been cast into perpetual darkness, plagued by monsters known as the Nocturnal. The monochrome color screen fits with the notion that the player is being watched from above, presumably by mostly XMIT. The monsters of the game are all terrifying and overwhelming, as they can kill players with a single hit. The HUD is also cryptic; players must manage ammo and supplies without any clear numbering. It’s never easy to fight off a monster when ammo is low, but it’s oppressive just knowing ammo is low in general.

In addition, monitoring data provides a good way to start a BBA course, and its recognition and prominence is now universal. rx tadalafil Action: Kamagra Polo is an empty ring like drug that holds sildenafil sildenafil super active citrate, which is been affirmed from FDA to be sheltered and viable to deal with erectile disappointment. Some of the most common side discount viagra appalachianmagazine.com are a slight headache, nausea, vomiting, dry mouth and nose Nosebleeds augmented compassion to sunshine Dry eyes Eye frustration Conjunctivitis Hair loss or tapering Impetigo Muscle and joint soreness Cataracts Corneal scar Hepatitis Blood in urine diminished pigmentation of the skin failure of bone mineral concreteness Fluid preservation Bleeding gums Rectal bleeding eminent triglyceride levels Seizures Decreased night apparition harsh skin retorts Citizens. A many health professionals recommend this treatment to a many patients who visit their clinic every day. http://appalachianmagazine.com/2017/03/27/nancy-green-the-first-aunt-jemima/ tadalafil soft tabs Playing with the objectives in mind leads players around the expansive map, gathering supplies and activating various machinery, as instructed by XMIT. Throughout the walkthrough, what’s left of humanity, vision becomes blurry as the eldritch creatures appear, just out of sight. Most of the time, when the monsters show up, its too late. Fighting them alone is futile and running from them is almost impossible. Survival is much easier when teamed up with other players, but they can also be as dangerous as the monsters. While being connected to a multiplayer server, I never ran into anyone else, but given the player patterns of Day Z, I imagine they would kill me without question.

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It’s important to note that Noct has not been fully developed. It is currently under Early Access on Steam and has already gone through quite a few patches. As of now, once most objectives are cleared, it seems that players can get stuck in a loop to gather supplies. Being that many monsters can simply chase down the player, especially the little worms, there isn’t as much horror as there is frustration. The game’s framework is there, but the actual experience feels just as empty as the world its attempting to create.

Noct does carry a visual and thematic framework that could turn into something special. The monsters look great and the graphic style is oppressive, all while being accompanied by some interesting guitar songs that are reminiscent of Silent Hill. I was also hoping to get that overwhelmed feeling that comes with horror games. No matter what forced my character to say “Uh oh,” there was usually little room for avoidance or for confrontation. Most of my session included heading towards a waypoint, dying, and then continuing to the waypoint, until reaching it. It didn’t feel scary, just time consuming.

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Being enclosed in a building, frantically grabbing supplies, felt unnerving, especially when the scratching of claws got closer and closer.

Let’s hope Noct continues to evolve and capitalize on those moments.

Indie Alert: Sombrero

Sombrero Game Cover 2It’s hard to stand out in a flood of game development. The marketplace is a wondrous bazaar of innovation, experiences and expression. Stepping into this marketplace is overwhelming as a player. As a developer, it’s terrifying. Therefore, when an independent developer makes something unique and special, we journalists like to raise our banners and call more people to play it. Today, I do just that.

The developers at PixelMetal have been hard at work on chaotic multiplayer, akin to Super Smash Bros. with spaghetti-western themes: Sombrero.

screenshot
Maps are large enough to hold four players comfortably, while retaining the chaotic nature of the game.

Sombrero will feel familiar to players of Smash Bros. and Towerfall: Ascension. Large stages filled with culture becomes a shooting gallery for cowboys, skeleton gamblers and cheese. The game’s humor is apparent in its themes and characters. In fact, the first time I fired this up with a friend, we couldn’t stop laughing. Our brawls were as messy as a saloon after a good bar fight, but we never stopped having fun.

Sombrero Deathmatch stage
Sombrero Deathmatch stage playthrough.

While playing an early test build of the game, I played two different modes, Loot and Deathmatch. Deathmatch is exactly what one would expect: find other banditos and introduce them to a six shooter, dynamite or the dreaded pulse gun.  On the other hand, Loot encourages more movement on the map to collect sacks of scratch. Players can also claim campfires to increase a modifier, which doubles the amount in a cash sack by however many campfires the player has claimed. Loot will surely be the main mode players gravitate to, as it feels less one sided in most occasions. I did play with only one other person, so a full on four-player match would feel much different.

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Character design is one of the funniest aspect of the game.
Character design is one of the funniest aspect of the game.

This indie is one of those casual games that emulates some truly great game designs, but remains fresh due to its lighthearted approach. The themes found in the design of the characters, stages and music fit well together. Makes me crave a shot of whiskey over leered eyebrows, with a pistol at my hip and a knife in my boot.

Sombrero will be hitting PC, Mac, and Linux in a few months, but I hope to see it ported to other consoles as well. This frantic western would fit well on the Nintendo Wii U or the PlayStation family of consoles. Either way, Sombrero is worth picking up and playing with some brave cowboys and cowgirls.

Expect a good time at the saloon with Sombrero.
Expect a good time at the saloon with Sombrero.

For gameplay footage, check out the video below on the Giga Geek Youtube Channel. 

[youtube https://www.youtube.com/watch?v=ZIClrQmg0Dc]