All posts by Alex McCumbers

Classic games are my inspiration. Many of those games hold design elements that are blatantly ignored in modern games. Doesn't mean I'll ignore new titles, but I will reject play requests to spend time with my SNES.

The Evil Within: Mikami’s “Revival” of Survival Horror

Over the past few months, I’ve done a grand tour of the horror genre. Whether that’s seeking out Silent Hill 2 at my favorite game store or watching Markiplier plod through indie games, I’ve come to understand what makes horror games great and what can bring them down. All of these thoughts, themes, tropes, and expectations are what I’ve taken in with me as I braved the world of Evil Within, Shinji Mikami’s latest gift to the world of survival horror. I’m not sure if I’d put this game on a pedestal just yet, as I’ve yet to beat it and lack the ability to look back at what I’ve played, but I can comment on what I’ve seen so far and compare it to the games of the past.

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Ever since I played through the original Resident Evil, I’ve noticed a lot of horror games lock doors to direct the player. Sometimes it is as simple as finding the key for the right hole. Other times there isn’t a way in period. Another trope used is having players witness something, usually a cutscene, to be able to move on at all. While this may work in a linear design and can make the player feel trapped, I find it to be irritating when overused. It devolves powerful moments and environments into a glorified hunt and peck. Silent Hill 2, a game many believe to be at the pinnacle of the genre, is built upon this conundrum, and for me it really hurt the overall experience.

In The Evil Within, thankfully, there are very few locked doors. Instead players can seek out keys found in tiny, white statues. These keys then unlock one of the several lockers in the save room. The lockers contain minor rewards such as ammo or healing items. What’s great is these items fade away only when they have all been picked up. I sighed a bit when I found twenty handgun bullets and could only bring about ten, even with my pistol fully loaded. Luckily, when I returned there were still ten bullets to be had.

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I think the horror genre’s greatest strength, especially in gaming, is the atmosphere it can build. Probably one of the best examples of atmosphere is Super Metroid. In that classic SNES game, the player gets to feel the emptiness of the alien planet, making it more powerful when it comes to life. Our game in question, The Evil Within, does a great job of setting the stage. Each area has a gritty tone that feels wrong, with occasional surprises and secrets. There’s also quite a bit of variety from vast mansions to sprawling mountainside cathedrals. Adding to each area is the dynamic lighting system that’s powerful most of the time, but occasionally has some hiccups. Finally, the game often will bend perception, making the player question whether an area is real or distorted or flipping the world upside down. In fact many of the scenes lead me to believe that Mikami is a fan of Lewis Carroll.

Aside from the environment, another major aspect of the horror genre is the opposition. What sort of monsters or challenges will the player face? This is probably Evil Within’s best asset. The creatures in this game ooze (often literally) with detail and deeper symbolism. Each of the aberrations feels unique and have many ways of making Sebastian hurt. The scariest of these monsters are what I would like to call boss monsters, even though they don’t really feel like traditional bosses as everything in the game is deadly. Engaging these beasts drive a lot of tension into key moments, making a few really memorable.

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Sometimes these encounters are not meant to end in a single, surviving victor, but sometimes its better (and required) to run. For example,  in the prologue, Sebastian must escape a slaughterhouse that’s kept by a large butcher. With no weapons, the player must rely on sneaking  and hiding to evade death. Later on, a new menace crawls out of pools of blood. Laura, as she’s been named, is a shrieking terror of a woman with way to many arms. At first she must be fled from, but eventually the player learns that she’s afraid of fire. Luckily, fire is Sebastian’s main way of taking out an enemy for good with match flicks that Jensen Ackles would be proud of. This moment of realizing a weakness turns into a showdown with the beast. Needless to say, once I reached this moment I quickly found every way in the level to turn up the heat, bringing some much needed redemption between Laura and me.

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Even though the game balances stealth moments with the need to take action, I found myself having a hard time determining when the game wanted me to use them. In an early level, a chainsaw-swinging lunatic burst out of his chains in a barn. I knew that to escape this village, I needed to use something to cut the chains holding the gate. Cleverly, I planned on luring the monster to the chains, where I then would dodge at the last second. Hopefully, the chainsaw would break the chains and I would get out without firing my precious rounds. This plan led to about ten deaths of trying to get the guy to swing right. When the chainsaw finally hit the chain, my smile faded as the saw phased through the object. I was taken out of the situation, reminded that this is just a game. Turns out, to cut the chain I had to kill the monster to take his saw to cut it my damn self.
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This leads me to the greatest blemish of Evil Within, trial and error. As a player, I expected to die. However, I didn’t expect to throw myself at a hole, posing my body in varying angles, to try to fit like that game show that’s escaping me that also made a terrible Xbox Kinect game. Sure, there are times when dying is okay in this game. Usually though, it was a result of me over-thinking a situation and being punished for my cleverness. Imagine the scenario below.

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Sebastian walks down a path with high walls on either side. In front of him a giant busts down an iron gate, brutally decapitating the unlucky chap who set him free. Knowing that this foe could down him easily, Sebastian nimbly dodges the creature’s initial charge to further blaze down the path in hopes that there will be a way out or an alternate way to kill the thing. . .

There isn’t a secret escape. Or a trap to kill it for that matter. Nope, I was forced to kill the giant in a dire situation, one that clearly should have had the solution of running. In fact, there were tons of moments just like this one. For a game that clearly wants the player to be afraid and run away, even going as far as providing beds and closets to hide in, shooting stuff still seems to be the best and often only solution.

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Contrasting the often ignored stealth opportunities, there is another part of this game that deserves mentioning, the Save Room. Evil Within treats saving progress in a similar fashion to resident evil. Sebastian checks in with a nurse in what seems like a hospital. There’s more to this room than that though. Not only does this area provide the player with upgrades and the aforementioned lockers, it also never feels safe. I won’t spoil all the juicy bits, but let’s just say that there are tons of surrealist scenes that expand the narrative in this area. This filled me with both relief and dread when finding a mirror, the way to enter the save room.

Just thinking about the mirrors brings me to the topic of the dominant symbolism in this game and many other horror games, but that deserves its own writing entirely. I’ll save that for future musings.

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Don’t let my mixed feelings fool you; I’ve had tons of fun with Evil Within. It has some genuine memorable moments. If you’re into a dark, psychological narrative with a general sense of wrongness about it, then this is the game for you. Lots of gameplay elements remind me of my favorite horror game, Resident Evil 4, but even that isn’t enough to put it above that classic. Granted, I’ve only reached the aggravating Chapter 9 so far, so I’m ignorant of how the story wraps up or if there is any post-game content.

Either of those two things, if executed perfectly, could easily put Evil Within on my list of favorite horror games.

Mewtwo is Coming to Super Smash Bros, NO JOKE

Fans have been waiting for this moment since Mewtwo was cut from Brawl. In fact, many believed Greninja was the psychic Pokémon making a return. Time and time again, Nintendo would tease something about Smash, with fans shouting for Mewtwo, only to get denied each time. The amount of memes and videos for Mewtwo is staggering and hilarious.

[youtube http://www.youtube.com/watch?v=TH3QsczwIa4&w=560&h=315]

Needless to say, I was kind of skeptical about the Wii-U version. I already have the 3DS game, why would I need the other? Obviously, the amount of stages are to be higher and they will also be more detailed and larger, which was revealed practically at conception. Other than that, though, I didn’t expect much to be different.

Nintendo has been doing amazing things with its live release videos. For Smash on Wii-U, Nintendo pulled all the stops. About fifty facts are given, but one in particular trumps them all.

mewtwo

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My only question for Nintendo is will Mewtwo ever be available for those who own only one version? I may not have a Wii-U by then, so I’d love the option of paying for one of my favorite characters.

For those wanting to see the full event, check out the video below. As always, stay cool. I’ll see you on the battlefield. Challenge me if you dare!

[youtube http://www.youtube.com/watch?v=j0BBGzfw0pQ&w=560&h=315]

Featured image by Archus7

Alex’s Top 5 Horror Games

For the past month or so, I have been on a huge horror-game kick. I’ve been seeking out all the titles I missed out on, simply because either I was too scared to play them or too confused by the control schemes. This has led me to buy some of the  classics: Resident Evil: Code Veronica, Silent Hill 2, and Dino Crisis. Even though I haven’t beaten any of these yet, I’m having the best time playing them.

Playing this genre piqued my interest in the history of survival horror games. Turns out, much of the survival horror genre can be accredited to Shinji Mikami, one of the minds behind the original Resident Evil. This guy defined a whole genre. Soon after Resident Evil’s success, not only were there sequels, but other games followed that style and control scheme. Developers started pushing the genre, creating terrifying games like Silent Hill and Fatal Frame.

"The lighting in this room is lovely. We'll take the house!"

Now Mikami is back with a vengeance. With Tango Gameworks and Bethesda, he has probably created another masterpiece known as Evil Within. Judging by the trailers, screenshots, and what little I have played of the game, I can already tell that this game is going to be awesome.

In honor of this release (but mostly because I’m on this kick), let me share with you my personal Top 5 Horror Games. Know that I haven’t played everything and that I’ve avoided the genre for a while now, but these are the titles that stand out to me.

Armies of dolls that cast magic? Nope. Just nope.

Final Fantasy IX (PlayStation)

Don’t question it, just follow me on this. As a child, I was afraid of most horror monsters, mostly vampires. However, there is one particular ’90s movie monster who disturbed me to no end, Chucky. It’s not like I’ve actually seen the movies, but the trailers that played while my dad watched wrestling were traumatizing. Since then, I’ve had a fear of dolls, which leads me to why my favorite Final Fantasy game also scared the crap out of me.

Not long after the forest scene, the party arrivs at a simple mountain town. Zidane and his pals soon discover a dark secret. Turns out, the Queen of Alexandria is making an army of black mages. They look like fat scarecrows that throw fire magic around, but they are described as dolls. The narrative leading up to this moment is creepy. There are sounds coming from the only well in the village and then Vivi vanishes. Towards the end of the dungeon, I found an assembly line of the things being created. That’s when I turned off my PlayStation, crawled into bed, and proceeded to have nightmares.

It took a few days, and daylight, before I could play it again.

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House of the Dead 3 (Xbox)

This title is mostly just a fun little arcade game. There are few scares in it, but there is a hefty amount of gore. Players use a lightgun to blast away zombies and monsters, all while having to put up with terrible voice acting. Seriously, it’s like after Resident Evil came out, all horror games had to have bad voice acting too. Granted it’s hilarious, so at least there’s that. I remember playing this game with a friend on his Xbox. We hooked up two gun controllers and shot up a staggering pile of zombies. The best part is having infinite lives. That, and after he got bored of playing, he handed me the other gun.

Dual-wielding light guns, while yelling because the moment is so awesome, will forever be ingrained into my memory.

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P.T.

The pure genius behind the idea of P.T. is astounding. Not only was it a complete mystery, but Hideo Kojima published it under a fake studio name. Unfortunately, I wasn’t one of the millions who was purely surprised. I learned about this game from my favorite YouTube gaming show Game Grumps. Yet, when I finally sat down to play it, the horror was real.

Ever since Amnesia became a hit, several horror games have chosen to have the player completely defenseless. P.T. uses that helplessness to pull true fear from their players. It is less of a game and more of an interactive short film. Most players don’t know how they “beat” this game, even more, I assume, stopped playing due to the many heart attacks I’m sure they experienced. Me, I share this game with friends and film it for my YouTube show, Forever Classic.

What’s even better than a short, focused horror experience? The fact that this game was a secret teaser for an upcoming revival of the Silent Hill franchise. The amount of talent behind this project is amazing. Not only will Hideo Kojima (Metal Gear Solid) be behind the wheel, but also Guillermo Del Toro (Pacific Rim) and Norman Reedus (Walking Dead).

I can’t wait for Silent Hills’ release, but to be honest I’ll probably never finish it. I’d never thought I would look forward to wearing Depends. . .
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BioShock

Speaking of demos, I first learned of BioShock through Xbox Live. The demo was essentially the first bit of the game. Those who have played it know that this one grabs you by the jewels from the first scene. I remember my friends teasing me about it, saying that the game wasn’t scary. I love media of all types, so I have a tendency to suspend my disbelief for everything. Some people will look at a horror game and say, look how silly the monster is, but I become that character and the fear is real.

One of BioShock’s biggest strengths was definitely its atmosphere. Rapture holds a lot of dark secrets, making the player want to discover them, but these same secrets are often morally puzzling and disturbing. Players have to choose to save or kill the Little Sisters, gaming’s most adorable evil. Also, the player is alone. There are no shop keepers or other characters to help you out, it’s kill or be killed.

Even to this day, I consider the first BioShock to be the best in the franchise. It drew me in and consumed me for a week or so. I’ve always wanted that same feeling, but few games have done that since.

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Resident Evil 4

If I hadn’t borrowed Resident Evil 4, and if it hadn’t been seriously recommended by a friend, I never would’ve played horror games. For me, this is the absolute peak of the genre and anyone looking for a place to start may as well start with the best. I have played this game more times than I can count. I know all the secrets, all the weapons, and all the history. While I may know less than I boast, I love learning everything about it.

Resident Evil 4 is a third person survival horror game, which originally appeared on the GameCube. Yep, the same purple box that had Super Mario Sunshine and Animal Crossing was the first to have the newest Resident Evil of the time. I actually didn’t get to play it until it came out on PS2. The mission is simple, save the President’s brain-dead daughter from a grisly fate at the hands of cultists infected with bio weapons.

Even though the main character, Leon, gets to use powerful weaponry, ammo is scarce and placing shots well becomes a key way to survive. He uses these guns to put down angry Spanish farmers, Tolkien-esque trolls, and ugly fish. Several of the later enemies proved to scare me the most, like the Regenerators and the Verdugos. However, one moment in particular made me quit playing for a while.

As my friend suggested, I played this game exclusively at night with the volume cranked up. I was doing fine at first; I only died once or twice, usually to quick time events. Eventually, I was tasked with getting a key to a church. Getting the key wasn’t too bad, but coming back was awful. It started to rain, obscuring poor Leon’s vision. I walked across the rickety bridge with no obstruction, where before there had been farmers. Just before reaching the church, I came across a dog.

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Fans of Resident Evil 4 will know that you can save a dog from a bear trap that will later help you in a boss fight. I wasn’t that afraid of dogs up until this point.

A low growl sounded from the dog. At first I was glad to see my puppy friend, but then it leaped at me. I watched as the beast tore at Leon’s throat in horror. After the initial shock I frantically tried to push it back by mashing the onscreen commands. It stood there afterwards, staring at me. I emptied a full clip of my sub-machine gun into the thing, having little to no effect. Ripping out of the beast’s back were tentacles that struck out at me. This depleted my health and Leon fell with a sigh.

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This moment not only scared me half to death, but forced me to quit for the night. Since then, if I come across a dog in a horror game, I shoot first and ask questions later. Resident Evil 4 will always be one of my favorite games of all time.

There’s a reason I chose to make this list a Top 5 instead of a Top 10. I simply haven’t played that many horror games. That’s why you should leave your favorite horror game in the comments below. Who knows, you may see an article here at Giga or a video on Forever Classic. Either way, I love this genre, so lead me on a path to discover the best.

If you like to watch other people get scared, check out my latest video on Forever Classic.

[youtube http://www.youtube.com/watch?v=yI3V4WKN21A&w=640&h=360]

Giga At Tsubasacon 2014: Eien Strife

There are two things that I look forward to in October: my birthday and Tsubasacon. Lucky for me those two things happen on the same weekend. It’s probably the only anime convention in West Virginia and it is becoming one of my favorites. Last year I got to hang with David Vincent, the voice of Grimjow from Bleach. He even said some things as his characters for Forever Classic. That was a great weekend.

This time around, I lacked a video camera. So, instead of my usual Youtube coverage, I wanted to at least give you a peek at what you missed this year.

Out of spontaneous curiosity, I stuck around the main event room for a concert that I had no idea about. Eien Strife was set to perform, headlining the music for the weekend. I saw the band earlier that day, cosplaying original characters. I didn’t think much of it, but I did like the neon colored strings on their instruments. When I stepped into that concert, though, I was blown away.

[youtube http://www.youtube.com/watch?v=zOHRJO2kMqY&w=640&h=360]

Eien Strife is a group of four adventurers who hail from the land of Terina. The heroes come from different walks of life, but they work together to bring down monsters, explore new places, and gain experience. Each concert is one of their side quests. This concert had the heroes pursue a Sacred Ring of Fire to keep the evil Phoenix from breaking its seal and destroying the forests.

Their music reminds me a lot of Paramore, if they sang songs written for Dragonforce with a little Rise Against mixed in. It’s fast paced with complicated notes and a driving rhythm. On stage, they sometimes perform a Team Attack, usually between the bassist and guitarist. For one song, they stood side by side, guitars crossed and made each other’s chords while the other played. Their second attack formed a tower of power as the bassist sat on the guitarist’s shoulders. These were extremely cool to watch and the band seemed to be having a blast.
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Speaking of fun, Eien Strife also does special segments in between songs. A video was projected onto a screen that the band members would duck behind. Each act was a sprite animation, complete with guest appearances by Nathan Explosion and Megaman. While I couldn’t see all of the action, I found these breaks to be hilarious. Eien Strife also boasted that each side quest was tailored to the event.

I also hope that they eventually record their cover of Still Alive, one of gaming’s most famous songs. Their version is amazing.

I went in not knowing who these cosplayers were, but I left wanting their music. I’m pretty sure I was one of the first to buy a sweet wooden thumb drive loaded with their songs. Never have I seen a band that has as much fun or energy as Eien Strife. 1981969_685480128160648_6853774634298305467_n The band also created a few panels. Being me, I went to the Retro Video Game Challenge. It was here that I got to talk to the band personally. They’re all great people to be around; however, they’re also evil because they made me play Ninja Gaiden 3 on the NES with three people on one controller. We made it to the boss at least.

[youtube http://www.youtube.com/watch?v=e-lXYorHGIg&w=640&h=360]

If you ever get a chance to see Eien Strife in concert, don’t be a fool, go and have a blast. Check them out Twitter and Facebook!

Suicide 5: A Dark Tale with a Scary Comment

Last month I learned of a comic book convention happening in Morgantown, WV. Needless to say, I’m always psyched about these sorts of things being close to home, so I paid the ten dollars to attend WV Pop Culture Con 2014. There were tons of awesome comic book writers and artists—over the next few months I’ll be digging through my spoils—but a few of these folks decided to give me some free comics. Most of these artists and writers are obscure or just starting out in an industry that’s dominated by Marvel, so I hope to give them some much needed spotlight. Granted, I was given these gracious gifts a month ago, but sometimes I have to stew on my thoughts before I can process them into words. The first comic I pulled off my shelf was an indie comic funded by KickstarterSuicide 5, written by Jason Pell and illustrated by Ryan Howe.

Even though I read this a while back, I’m still deeply disturbed by this comic in the best possible way. Honestly, the day I started it, I couldn’t put it down until I was done. From the first couple pages, it felt like I had been grabbed into the story and the conflict. It’s like a good horror novel: the goal isn’t to make you feel bad or scared; it’s to make you think about a serious issue. Just how Frankenstein is partly about fearing electricity, Suicide 5 is about the fear of Youtube.

Maybe that’s oversimplifying things. The plot is about a group of friends who discover another friend has killed himself during a social gathering, while filming on YouTube. No one in the room notices for hours, while the video continues to broadcast. The friends are of course distraught, but the fact that he streamed it for people to watch interested them even more.

This moment ignites the events of Suicide 5.
This moment ignites the events of Suicide 5.

This group then decides that they can do better. They make a pact to kill themselves with the last person giving each of them a score based on certain parameters. What unfolds is a drama with a ticking clock in the background and the sadness of having to witness these terrible deaths. The characters continue their lives, but their imminent suicide is always right around the corner.

On the surface, the story is deranged and deeply terrifying. Unfortunately, many will avoid this comic due to its harsh themes. Yes, suicide is a hard subject to talk about let alone to have in entertainment; however, just as Dante had to do, one must go through Hell to get to Heaven. We have to experience the darkness before we can be enlightened.

The language of the comic is also interesting. Characters casually talk about killing themselves. They design elaborate ways for them to die to an artistic level while sharing coffee. Each of them boasts that they will have the higher score. This combined with the art style, gives Suicide 5 an eerie level of familiarity and depth.

Beneath the surface, though, is a darker demon.
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Immortal, internet fame is what these kids seek. It drives them to levels of insanity that ignores their self-preservation. With the popularity of YouTube, everyone has a chance to become know globally. The drive for channel owners to get views, subscribers, and comments can be a consuming phenomenon. Believe me, I sometimes feel myself getting a little crazy with my small gaming channel. Pewdiepie, the most subscribed to person of YouTube ever, actually disabled comments because they were a constant problem and started to consume him.

The things people will do for this sort of attention is astounding. That’s why we constantly stumble upon videos of people getting hurt, girls shaking their booties, or cats being cats.

Suicide 5 merely extends the idea.

Probably a good way to start wrapping up my thoughts...
Probably a good way to start wrapping up my thoughts…

At the end of the day, I’m a huge fan of this comic. It’s engaging throughout and self-contained. It resonates with the reader, long after the last page is turned. The art style is solid and the plot moves quickly enough to keep one engrossed in every word. Honestly, it made me take a slightly different approach to my online endeavors.

Hopefully, Jason Pell and Ryan Howe will continue this sort of work.

Suicide 5 is an excellent addition to any comic collection and can be the subject of scholarly thought. It left an impression on me that I doubt I’ll forget.