All posts by Alex McCumbers

Classic games are my inspiration. Many of those games hold design elements that are blatantly ignored in modern games. Doesn't mean I'll ignore new titles, but I will reject play requests to spend time with my SNES.

Coldwater: An Interview with James C. Burns

Available now on select digital outlets is the new film Coldwater, a story about a troubled teenage boy who is sent to a camp for healing. The movie follows not only the teens struggling to survive, but also a retired war colonel,  Col. Frank Reichert  (James C. Burns), pushing these kids to their limits, searching for ways to change them. These elements come together to create an intense drama, powered by strong, deep characters.

Burns is well-known amongst gamers because of his role as Sgt. Woods in Call of Duty: Black Ops and its sequel. In many ways Col. Reichert and Sgt. Woods are the same, but their driving force is subtly different. While Woods merely needs to kill his enemies before they kill him, Reichert is given the complex task of rehabilitation, while facing some problems of his own.

Giga was given a chance to talk with Burns himself over Skype for some additional insight.

cw_bts-pics_19

As a fan favorite in Black Ops, what is it like to go from being an actor to voice actor and vice versa? How different is the mind set to play these roles?

“Woods was actually entirely a live-action performance. There’s less of a difference than one would think. I was testing the technology for them and they loved me so much they kept me around. Activision is constantly pushing the technology to make a richer experience. Lucky for me, I get to play with these new techniques, often before most.”

Sgt. Woods was in every sense of the word a badass. Col. Reichert seems to be an iron father figure with no room for disrespect. How do you make that transition from the defiant warrior to the rehabilitator as an actor?

“Woods and Reichert are all about getting the job done. Woods has a very simple mission. Kill the enemy. Reichert has to transform individuals. It takes anger and having good intentions.”

cw_bts_25

While some trailers show Coldwater as a movie about change for the better, others portray it almost like a horror. What genre, or combination of genres, would you put the film into?

“It is not a horror film, it’s a dark drama. There are some hearty and funny moments, but it comes from a very serious and horrific subject. Conflict is inevitable from these strong personalities, so it has its scary moments.”

Getting away from the film for just a second, is there any word on a Black Ops 3? Being that Sgt. Woods is so old in Black Ops 2, would the new game visit crucial moments in the past or find a way to put him back into the fight? What would you like to see happen to the character?

“Unfortunately, I can’t answer that. As for what I would like to see done with the character, there are so many options.”

Why do you think people become attached to military characters? What is the core of these characters that makes them interesting? What makes them special to you?

The tablets should be taken at-least 30 purchase cheap cialis minutes before the sexual intercourse to experience best results. The AV node is the point from which the ventricular nerve branches originate. Dosage and Prices acquisition de viagra He will diagnose your medical condition and will let tadalafil 20mg you know how effective the pills are. Kamagra has viagra 100mg tablet been one of the most encouraging medicines for erectile dysfunction and other kind of sexual difficulties in India. “It’s not really just a military connection, but more of a level of trust and confidence in his ability. Woods is a resolutionist. He resolves problems. He is all about being supportive and being the best you can be. Reichert is an evolution to that character. Reichert is trying to bring out the absolute best in people.”

“What makes them so special? Integrity. I was once a pro hockey coach. I enjoy being around teamwork and love working with other people. That permeates the entire process of making a game or movie. Everyone is striving to bring these stories and experiences to life and that bond is what teamwork so special and powerful.”

cw_bts-pics_05

Coldwater is a film about transformation. Could you explain not only the internal changes in the film’s characters, but also the sort of changes you hope to bring to the audience?

“Kids make bad choices. These choices get harder as you grow older. The consequences to actions become more complex and potentially devastating as time goes on. It starts to affect the other folks involved in that person’s life as well. I think Coldwater may make people be more aware of how their choices affect themselves and each other. One of the main questions of the film is how do we expand one’s vision into a broader spectrum? Most the characters realize this perspective as the film progresses.”

Coldwater will just get people thinking, not change them outright. People have to want to change. We’re just exposing a real event.”

Burns went on to compare this type of movie to the common summer blockbuster. “There’s no real villain. These kids belong there. Change would do them good. There are no good and evil characters in Coldwater.”

I also asked Burns to leave us with a closing comment about Coldwater. He responded with, “It’s a very powerful film. Well-acted and expertly filmed, but at its core it’s about a true subject and something people should be aware of and think about.”

One final question for fun. Are you a gamer?

“I’m a backseat gamer, because I’m terrible at them. I do have all these insights about what to do though. For instance in Black Ops, if the game gives you a crossbow, use the damn crossbow.”

[youtube http://www.youtube.com/watch?v=HC1m3KhbqcI&w=640&h=360]

Coldwater is available on Amazon, iTunes, Google Play, and Vimeo. Check it out! After that, go back and play Black Ops. As far as the next Black Ops, maybe the next one will take America’s toughest soldiers to Africa to hunt giraffes, but that’s just hearsay.

 

 

Humble Beginnings, Incredible Writing: A Review of Joss Whedon: The Biography

I’ve been a part of the Marvel movie craze since Spiderman (2002). However, when Ironman hit theaters, everything changed. Beloved heroes, clad in armor and suits, felt real and relatable. They were no longer just people with super powers; they became people with super powers.

Those movies built up to The Avengers, one of my favorite movies of all time. The Avengers was the first movie I attached Joss Whedon to, even though I had seen some of his work prior, I never made the connection. The excitement leading up to that movie carried a lot of pressure, so I paid more attention to the name of the man responsible for giving that experience to the world and to me.  Needless to say, The Avengers is a great movie and I was blown away. What struck me most was the team dynamics and the humor. I’ve never laughed so hard at a movie, nor thought that hard about what it takes to have a team of heroes, each with their own strengths and problems, fight an overwhelming force. Whedon’s name quickly became sacred amongst my group of friends.

Loki was especially floored by Whedon's work...
Loki was especially floored by Whedon’s work…

Recently I was given the chance to read about how Whedon came to be in Joss Whedon: The Biography, written by Amy Pascale. I never knew just how many things Whedon has been involved with. Looking back on it though, the lines he penned are the ones that always stick out. Apparently I’ve always been a fan of his writing.

Cover of Joss Whedon Bio

The book starts where any biography should, Whedon’s childhood and the lives of his parents and grandparents. It’s interesting to see that writing for entertainment has been in the family for several generations. Their love of classical theater permeated through the household. It must have been quite the show just living in that house.

As a child, Whedon was beat up and picked on. Instead of writing a sap story, Pascale shows how Whedon used these challenges to drive his writing. Whedon confronts his oppressors, including networks and political figures. This, combined with Shakespeare and Feminism created one of the best creators of our time.

I’m probably one of the few English graduates to proudly claim that I hate reading Shakespeare. Truly, it drives me nuts; however, I’ve always respected him and loved what people make of his material. I love creative spins of Macbeth and the anime of Romeo X Juliet, so I found it funny that Whedon came from a family that regularly celebrated and performed Shakespeare. Of course, one of the greatest theatrical writers of the decade was influenced by the greatest author of history, right? Seems like common sense, but where Whedon differs and is strengthened by is his love of super heroes. Flipping the horror genre on its head, Whedon created an icon of television, Buffy.

Slayer battle in comic form? Check.
Slayer battle in comic form? Check.

Buffy the Vampire Slayer honestly wasn’t that interesting to me during the time of its reign. I always knew about it and what was going on, but I never stopped to watch. Little did I know of the dynamics at work. Whedon loves low-budget horror movies and always wanted to see the blonde in the alley beat the monster to a bleeding pulp. This in turn, at least I think so, led to even more powerful female characters in pop culture. I’m pretty sure the Blood series starring Saya, one of my favorite anime shows, came from Buffy.

Hello monster! Meet schoolgirl with sword.
Hello monster! Meet schoolgirl with sword.

It offers effective cure for sexual pfizer viagra canada disorders such as erectile dysfunction or impotence. Lifestyle Factors Smoking and chronic alcoholism can enhance the risk of heart disease and diabetes. commander viagra raindogscine.com Among all best price levitra http://raindogscine.com/ available causes of male erectile problems, but for a few hours only. The figure is steadily cialis cost increasing almost every day. The empire of Whedon fans was pretty much built on Buffy the Vampire Slayer. Since then, Whedon has shown great fan support, even addressing them in posts on The Bronze and attending gatherings. He sticks up for his stories as a fan himself. His characters and plots matter. It’s not about making money, even though that helps. I imagine Whedon crying with his audience when something tragic happens to a character and raising his fist in a mob of anger when cancellation loomed overhead.

As a writer myself, I can’t imagine what it’s like to have something cancelled. It’s a shame when such a great work is torn down, just because it isn’t making enough money. These moments in the book are filled with anger, sadness, and redemption, not just from Whedon, but from his whole team.

Lucky for the fans, Whedon and Mutant Enemy never gave up on his characters and did everything they could to make sure the story was complete. It wasn’t just entertainment. A Whedon production finds moral change for the characters or comments on something more. He often calls this finding the Buffy of it, or the Angel of it. On the surface, Buffy may just be fighting a giant snake, but how does that affect her character? Similar questions are what drive his shows and movies to a wonderful effect.

Bring me a pony and a plastic rocket.
Bring me a pony and a plastic rocket.

While Whedon’s life is an inspiration to me, I have to give superior props to Amy Pascale for putting it all in ink. The biography seems so natural, as if she had witnessed his life from the beginning, not as some omniscient being looking in, but as someone walking on his level. Through this book, I get a glimpse of who this awesome writer is as a person. I felt his pain with Firefly’s cancellation and rejoiced with Serenity. I’ve never seen the show or the movie, yet I was moved nonetheless. I have a renewed interest, more insight, and a deeper respect for Whedon and the people working their butts off to create top quality entertainment. I can’t say that about a lot of writers, dead or alive.

It’s amazing to know that someone as talented as Whedon came from being that weird little kid tucked away with his X-Men comics. Geeks are usually beaten up and made fun of throughout our lives, but that just makes them stronger and defiant. In the darkest times come the greatest imaginations. Whedon never gave up on his heroes and his fans will never give up on him. The journey of being a creator is fraught with peril, but its the fight that shows just what kind of person one can be. Everyone is capable of greatness.

angel-comic

In a world where nothing matters, all that matters is what we do.

Joss Whedon: The Biography is obviously going to be rejoiced over by the fans, but I also think that just reading about him will create new ones. Personally, I’ve been scouring video stores for Firefly, counting the days till Age of Ultron, and blasting away at my keyboard with my own ideas, but that’s just me.

 

 

Cuphead: An Interview with the Developers

[youtube http://www.youtube.com/watch?v=3jDZfREYppk&w=560&h=315]

During Microsoft’s E3 Press Event, there was one game that stood out to me. Cuphead is being created with all the old cartoons of the 1930’s in mind, while the game mechanics hearken back to the classics of the SNES and Genesis. Recently, I reached out to Studio MDHR with a few questions:

== When designing the game, how did you capture the tone of classic cartoons? What sort of technology are you utilizing? ==

The main tech we are using isn’t a tech at all. It’s all traditional hand-drawn and hand-inked animation which is exactly how they animated in the 1930s.

To ensure that the style is very close to the original material, we constantly research tons of cartoons from the era to gain knowledge and study the way key animations were approached. It also lets us add to our ever growing style guide that is filled to the brim with things that we adhere to most of the time—visual aids like: eyes[mad/sad/happy], pupils, blink types, teeth, tongues, hair, hands, feet; animation aids like: turnaround frames, action lines, timing, cycles; and even flaws: missing color in frames, poorly drawn in-between, etc.

After all of that is placed in the game, we have a bunch of post-processing to aid with the visual style we are trying to replicate. Different types of blur, subtle vignettes, dust, scratches, hair, noise and other layers are built on top of each other to produce what you see in the game. We’ve spent a TON of time getting the effects just right—probably two and a half months or more!

cuphead-schmup1

== Judging from the videos, Co-Operative play looks to be a major feature. How are you handling Co-Op? ==

Co-op is a necessary feature for run and guns—this genre was MADE for two players!

We are testing out some team-up moves, but nothing has been implemented yet; we are very picky about fine-tuning and how one thing can affect multiple areas. If we can’t create ideas that complement or add/improve on the gameplay, we’ll drop it.

Two players has a unique give and take: some situations become easier while others can turn instantly chaotic if both players are not in tune. Co-op creates comradery and that in turn creates friendship—so what we are really saying is that Cuphead will create new relationships.

== Cuphead has a subtitle. Does this make Cuphead a planned franchise? ==

If we are lucky enough to work on other games in the future, we are hoping that we get to expand on Cuphead. But that doesn’t mean we are planning for it at all. We are going all out on this first release to the best of our ability and within a timeline that makes sense to us. In our minds, we are treating Cuphead as if it were the only game we’ll ever release.

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It would be nice to explore more ideas and increase the Cuphead universe before moving on to a new title, but only “father future” knows if this will occur. We also both still dream of a Sega Master System port too, but all of our focus is on finishing Cuphead (SMS fans keep your fingers crossed!)

cuphead-bat2

== Will there be any secrets or things to unlock? ==

Yup, yup! We will have things like bosses, weapons, alternative path/shortcuts, NPC dialog, etc. As well, we will have a new game+ (that increases the challenge to a level we are proud of) and we are playing around with the idea of mini-challenges (e.g. defeat Boss 3 without letting him jump over you).

We always found our favorite games had secrets and even other hidden subtleties, so it is a MUST for us to include them in Cuphead. Take Punchout!: there are so many nuances to what seems like a simple game that it can be replayed for many years. It took me a lifetime to figure out first round K.O. strategies, and every replay felt as rewarding as the first time I played it.

== The Xbox 360’s Indie library, while vast wasn’t overly impressive. Do you think this is changing with the Xbox One?==

Accepting that the 360’s indie library wasn’t perfect doesn’t change the fact that some of the best games on the system were indie! With the constant growth and support of the indie scene, the Xbox One will be a great place for indie titles and we couldn’t be happier to be a part of the roster. I could be wrong but, if my memory serves me well, Nostradamus had predicted the perfect indie utopia happening in 2015, so let’s wait and see!

cuphead-slime2

== There’s been very little shown so far. Are there any plans for more footage or a demo? ==

When we are happy with what we have, we will show more. We are going to show off the parry system soon, and continue to provide additional footage as development presses on. A demo will come too, we aren’t sure how we will handle it initially (press only, or at an event [PAX, etc.]). But once we make decisions on that sort of stuff, we will let everyone know on this newfangled thing called ‘the internet’.

== Alex’s Thoughts ==

All in all, I’m massively excited for Cuphead. Hopefully, the newer consoles make independent developing easier. These days all the big name titles take few risks or stick to a formula they know will make money. Making money is the name of the game, but does the industry move forward when these games flourish? With the recent purchase of my gaming PC, I’ve found myself buying more and more indie games. Not only because they’re cheaper (that does help), but because I see true heart in them. It’s a level of soul that I remember from my days of staring at a lined screen, connected to the game by a wire on my controller.

Indie games are rapidly becoming the best games around. So next time a new Call of Duty comes out, think of how many indie games you could buy instead.

Alex’s Top 5 Obscure Games

[youtube http://www.youtube.com/watch?v=Uc0JYLO6m78&w=420&h=315]

5). Forgotten Worlds (Arcade, Multiple other consoles)

Capcom and arcade machines go together like bread and butter. However, Forgotten Worlds is a game that’s rarely mentioned except amongst die hard shooter fans. It has everything that makes shooters great: power-ups, tons of enemies, and massive bosses. What makes this game stand out is its controls. Players spin to shoot in eight directions while the level scrolls, all while being able to move around the stage. Not only that, but two players could play on the same screen! Couple this with cheesy voice acting and you’ve got a hidden gem.

The reason this game is so low on this list is due to the characters appearing in other Capcom projects. They try to toot their own horn as much as possible. For example, the Unknown Soldiers were helper characters in the first Marvel VS Capcom. These characters also appear in Namco X Capcom alongside a few soundtracks.

If you can find the Turbo Grafx version or the Capcom Classics Collection, pick it up. Hopefully Forgotten Worlds can be a little less forgotten.

 

Probably nothing PG my friend...
Probably nothing PG my friend…

4). Goemon’s Great Adventure (N64)

Sure, 2.5D platformers are fairly common, especially in the last three years with Nintendo releasing games like Donkey Kong Country Returns and the New Super Mario Bros. This style was rather rare on the N64, but a couple games did pull it off. One of the best was Goemon’s Great Adventure, a game that was a part of the Mystical Ninja series. It allowed two players to explore at the same time and had a rough difficulty. Players could choose one of four characters, each with their own strengths and weaknesses. The whole game is themed with classic Japanese mythology, giving the game tons of charm from the get go.

To add more variety and wackiness, each stage ended in a giant robot battle. These first-person battles are a blast to play and they remain challenging. Overall, the game is hard to beat, fun to play with friends, and odd enough to feel unique and new. I definitely recommend finding it.

Now if only there could be a revival of this series, we could all enjoy quirky Japanese ninjas.

[youtube http://www.youtube.com/watch?v=YE_4Q5aBenM&w=560&h=315]

3). Little Nemo: The Dream Master (NES)

Little Nemo started out as a beloved comic series, which later became an animated film. Then, Capcom got a hold of it and used their super platforming powers to make a great game. This game is beyond hard, forcing players to search every nook and cranny of the level to find keys to open a door to the next level. Enemies are abundant and spawn constantly, but luckily Nemo has the power of candy, which he uses to coerce animals out of their skin. These gross suits become Nemo’s power as each animal provides different bonuses such as a high-jumping frog to a violent gorilla.

Even though the game is brutally difficult, I always find myself coming back to it. Dig out your gray boxes and slap in the cartridge, because this one is worth it.

 

For those afraid of spiders and Pete, I apologize.
For those afraid of spiders and Pete, I apologize.

2). Magical Quest Starring Mickey Mouse (SNES)

Alright, I’m guilty of loving the early years of Capcom and this list is loaded with Capcom love, but these games were buried in Megaman sequels and Resident Evil spin-offs. During the golden age of gaming, or the lifecycle of the NES, SNES, and such, Capcom turned almost everything they touched into gold. Nowadays, a Disney game is plagued with repetitiveness, lazy design, or marketing schemes involving toys. Capcom made several amazing Disney games, but Magical Quest was the one I actually played as a kid.

My cousin and I both owned a SNES. I lucked into borrowing his copy and after playing the hell out of it, we got together and played the game together for even more fun. Mickey has all the staples a video game hero should have. He can jump and throw things with the best of them, yet his greatest power is his ability to stop time to change clothes. Each costume has its own abilities which can sometimes lead to secrets and easier ways to beat enemies. Bosses are awesome, difficult, and all share a common theme. They all have Pete’s face, which sounds creepy, but actually works.

Even to this day, when I go to my cousin’s house, we sit and play Magical Quest. It’s just that awesome. Recently, I discovered the game had a few sequels and we’ve been hunting them down like crazy. We’re also planning to get the newest remake of Castle of Illusion, but have yet to buy it.

If you like Disney and video games, you deserve to play Magical Quest.

 

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Nothing says awesome like torn skin, sunglasses, and a broken title.
Nothing says awesome like torn skin, sunglasses, and a broken title.

Honorable Mentions

Before I declare my absolute favorite obscure game, let me mention a few games worth looking into that almost made the cut.

Little Samson (NES)

Shatterhand (NES)

Soul Reaver (PSONE, Dreamcast, PC)

Lost Vikings (SNES)

Super Mario RPG (SNES)

Now, each of these games are awesome in their own ways. Some of them are so rare that their almost not worth mentioning and others include characters that received other titles. However, there is one game that trumps them all. A game so good, I sobbed a bit when it froze and I’ve spent money on getting it professionally repaired.

[youtube http://www.youtube.com/watch?v=FZ9Rn8GCJ5M&w=560&h=315]

1). Radiata Stories (PS2)

The RPG genre is my favorite. These games typically take a lot of hours to complete with complex characters, monsters, and stories. Some of the best games ever made were RPGs and it’s a shame Radiata Stories didn’t get the attention it deserved. The game did well in Japan, but was jaded in the states by Final Fantasy XII and Dragon Quest VIII. It came out at the end of the PS2’s life and I actually bought it on a complete whim. That day I discovered over a hundred characters, references to Star Ocean, and a combat system that let the player create their own combos. This combined with the beautiful art style set up one of my favorite games.

The plot is fairly simple (following common tropes), but what set it apart was the humor. There are some gut-busting scenes between the characters. Basically, there’s a war going on between the humans and the more monstrous races of the world, which eventually leads the player to choose a side. The plot then switches to that perspective, with its own special characters to unlock.

I also enjoyed all the different costumes and weapons Jack Russell (the main character) could equip. He can use four different styles: sword, great sword, spears, and axes. Each style has unlockable attacks and changes the gameplay enough to keep the combat interesting. However, the best thing about Radiata Stories is the amount of team members.

There are 176 characters to add to the friends list, including dwarves, knights, orcs, and even characters from other games including Valkyrie from Valkyrie Profile. After beating the game, players can also start over with all their skills and friends list members, allowing players to try other choices and play styles.

All in all, Radiata Stories is another RPG that deserves a sequel or re-release. There is a short manga series, but a new game is sorely needed. I loved the playfulness of the story and quirky characters. Find a PS2, spend the money to get a new copy, and enjoy Japanese Role-Playing at its finest.

Square-Enix games deserve a break every now and again.

 

You can watch me and my friends play a few of these games on Forever Classic. NOTE: I’m extremely silly in these videos and I have a fairly foul mouth, just be warned.

Goemon’s Great Adventure: 

Little Nemo: 

 

 

Is There Any Hope for Capcom?

Before I outline where Capcom has made mistakes, let me say just how big of a fan I am of its games. Some of my favorite games of all time were made by Capcom: Resident Evil 4, Megaman X, and Magical Quest starring Mickey Mouse. Seeing the Capcom label makes me happy, and it is one of of my top five game companies.

However,  Capcom needs to reconsider a few things.

funny-street-fighter-ryu-cheat-codes-comic-pics
Every now and again Ryu needs a refresher I guess. Is this why there are so many games?

STREET FIGHTER

Being a huge fighting-game fan, there has always been a special place in my heart for Street Fighter. Unfortunately, recent games in the series seem to just repackage the game, while it still lacks the game modes, extras, and overall attention the franchise deserves. Fighting games have been lacking in these areas for the past seven to eight years. In fact, the last fighting game I considered worth full price was Soul Calibur 2, which had a great roster, unlockable weapons, and an abundance of game types. Hell, even Capcom knows this, which is obvious in the newest piece of downloadable content for Dead Rising 3.

To find Ryu, Chun-Li, and Blanka a new home would be strange, but there is one company that could do it best: Arc System Works, the brilliant minds behind Guilty Gear and Blazblue.

Resident_Evil_5__Herbs_by_haruningster
They gave this partner a gun and it doesn’t make her less whiny?!

RESIDENT EVIL

Resident Evil has been plagued with a choppy plot, stiff gameplay, and terrible voice acting to the point that these features are almost a staple.  It’s surprising that these games were once considered revolutionary and scary. Probably the most aggravating part of these games are the fixed camera angles, often resulting with a zombie eating the player’s face unfairly. More times than not, the controls would not react as quickly and I would find myself battling the game’s mechanics rather than its monsters.

The last shining gem in the series for me is Resident Evil 4, a game that surpassed the expectations of pretty much every game magazine at the time. In typical Capcom flair, two games have been made in that style so far and they’re often put down. Proving that more of the same doesn’t necessarily work, especially when more action is added in a horror game. The last games felt more like a poorly made Gears of War.

From Software should jump on owning Resident Evil.  Opening up the world of Resident Evil and filling it with danger would return the game back to its scary roots, while adding a new level of challenge.

Fighting the Lagiacrus is like running head first into a brick wall.
Fighting the Lagiacrus is like running head first into a brick wall.

MONSTER HUNTER

Monster Hunter follows a simple, rather ingenious formula: players kill monsters, to get loot, to make better stuff, to kill bigger monsters, and so on. It’s a game that focuses on gameplay, letting everything else simply fall into place. Unfortunately, I’ve always thought Monster Hunter felt a little bare-bones. The world, while it looks vast, is actually small and contained in a few maps. The graphics are lacking compared to almost every other game on the market. Gameplay seems to be more hindering than innovative, probably because each game is released on a handheld or lacks an extra thumbstick. Monster Hunter needs to expand, without losing the gameplay that works.

Bethesda is one of the best companies when it comes to an open world. It would add so much to the Monster Hunter franchise.
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Hey, now here's an idea.
Hey, now here’s an idea.

MEGAMAN

Capcom’s flagship character Megaman was leaps and bounds ahead of other games. The NES and SNES titles were expertly designed in gameplay, visuals, and sound. The problem with this character was the over-saturation of titles. Capcom has a tendency to latch onto something that works and milk it dry. There were six Megaman games on the NES alone and way too many with Megaman’s name.

Sure, Capcom did play around with different game-styles for the Blue Bomber, and Megaman Battle Network redesigned the hero, turning him into a program and changing the game into a fairly interesting RPG; however, with so many sequels, versions, and translation errors, Megaman Battle Network didn’t have the energy to carry on.

So who would give Megaman the revival he needs? Considering Mighty No. 9 is picking up where Megaman left off, this team should want to put Megaman in the best possible light. Even though they also have a tendency to assault dead horses, Nintendo would actually be a good (but risky) fit.

Think about what system the cancelled Megaman Legends 3 was set to come out on: the Nintendo 3DS. Nintendo does consider its fans, even as many still shout for Mother 3 or yet another Zelda. Nintendo could revive that project and bring a console-selling title to their library.

Capcom messed up, a lot. Mostly  due to them pumping out game after game of their major franchises without changing much. How many versions of Street Fighter 2 are there? Just counting different updates—not the spin-offs and whatnot—there are seven. Why Capcom does this is beyond my capacity to figure out. Sure, I love its characters and many of the games, but there’s a logical point to stop and try something new.

Capcom has what it takes to make great games, but instead chooses to ignore that more often than not. Hopefully whatever purchases are made will benefit each franchise.

Till then, I’ll happily fire up my SNES to blast away Chill Penguin.

Megaman_X_VS_Chill_Penguin_by_Dragonfly929