All posts by Nathan Joseph Sitton Marchand

Derbalan Shuffle: A Unique RPG Card Game on Kickstarter

The Elementalist. Art by Jarod Marchand.
The Elementalist. Art by Jarod Marchand.

I recently had a chance to interview Cameron Miller, founder of the gaming company PuppyCat Productions, about his first ever game, Derbalan Shuffle, which he’s funding now on Kickstarter. This is a card-based RPG that in many ways is the antithesis of Dungeons & Dragons.

“The original inspiration for Derbalan Shuffle was Munchkin,” he says. “I picked it up, played it, and wondered what it could be like if it was an actual RPG instead of a parody of an RPG, and so I made it. It went through a series of permutations until I found one that I knew I had to get on the market, and that version is now called Derbalan Shuffle: The Shuffle Begins.”

Malkan (cat person). Art by Jarod Marchand.
Malkan (cat person). Art by Jarod Marchand.

Miller, a longtime gamer himself, believes a game like this is needed because many people find the copious rules in many RPGs to be intimidating. “Ever try to pitch roleplaying to a friend who hasn’t tried it before?” he asks. “‘Hey, we’re going to play this cool game. You have to try it. We’re going to spend a few hours setting up the game, and then we start playing next week, and in two to three short months, you’ll level up to having the abilities you want, and then it’ll be awesome.’ This is not that game. Derbalan Shuffle is fun from the get-go. Every roleplaying crowd I’ve brought it to has loved it.”

What makes the game unique, he says, is the freedom it grants to everyone involved. “This is designed to be a goofy, rules-light approach to gaming. Character creation takes two to five minutes. You also set aside a minute here and a minute there to explain the rules as you go along. But it’s designed to be easy to get into, easy to teach people new to roleplaying, and yet with enough depth and strategy to last for a campaign.” He adds, “The goal was to have simple mechanics for the players that still allowed for a lot of creativity and strategy, and also to take a lot of the load of prep work off the GM with monsters and loot all there in cards to be pulled out for strategic use or to be used as random monster and loot tables.”

The Shadow Elf. Art by Jarod Marchand.
The Shadow Elf. Art by Jarod Marchand.

In a nutshell, how does the game work? Miller explains: “The players pick a class that has cards ranked Ace through 10, and add to it a race that gives them three face cards. Each class has its unique abilities, and instead of digging through the book to find the description of that one feat or spell you want to use, it’s right there in front of you on the card. Same with the loot. For monsters, all their attacks and stats are right there, with a picture, so you don’t need to use a mini-fig, and you can keep track of damage and status effects by what cards have been laid on it.”

As for the components themselves, Miller says, “Everything’s based on a deck of 52 cards. There are 52 monsters divided into 4 types. There are 52 loot cards, again with 4 types. Your own personal deck will feature your choice of 13 cards each ranked 2 through ace. Instead of rolling dice, you flip the top card from a standard deck of playing cards. If you don’t have one with you, you can flip one off the top of the monster or loot decks, since they have the same values. Or, if this skill check is too important to leave to chance, you can play a card from your hand to ensure you get the result you want.”

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Human. Art by Jarod Marchand.
Human. Art by Jarod Marchand.

Being that PuppyCat is a small independent company, the game was tested in the field, so to speak. “I go out and find random groups of people and talk them into trying this game as a one-shot. I’ve also been volunteering for game day at the library, running this as a campaign for months on end. And so far, pretty much everyone’s loved it. Gamers, non-gamers, adults, teens. I even had a 9-year-old love it even though the game wasn’t designed to be playable in that age group.”

How’s that for a ringing endorsement?

Miller also spoke highly of those who volunteered much of their time and talent to help make this game a reality—including my younger brother. “The main help has been Jarod Marchand. His art is perfect for this game, and he agreed to help me for free when I was broke. My wife [Linette] has also been a big help with editing and inspiration. But I have to give a major shout-out to the people who’ve play-tested and told me this was awesome, that I need to get this published, that this game can really make it in a world where few RPGs do. Some of them were so emphatic that this could be successful that they pledged $200 on Kickstarter.”

The Adventurer. Art by Jarod Marchand.
The Adventurer. Art by Jarod Marchand.

Speaking of Kickstarter, while the game is complete as is, Miller hopes to continue improving the game using donations. “The Kickstarter determines how soon [our] work will pay off and I can start seeing the game on store shelves. As it starts selling, I’m going to put out expansions. New classes, new races, new monsters, new loot. Each new game will be complete on its own, but will also be compatible with each previous and each new Derbalan Shuffle game.” He was quick to mention the perks contributors will receive. “We’re offering all kinds of things: copies of our game, sheets of stickers, the ability to play-test future games. For those who want to be more involved, we can write you into one of our adventure modules or include a card of your design in every game we ship.”

Gamers can purchase copies through the Kickstarter campaign, but that’s not the only place they can get it, says Miller. “It will be on the Game Crafter sometime in November 2015. I’m hoping to get it backed on Kickstarter or sold to a publisher so I can get the price down and get stores to take it. If the Kickstarter funds, it should be out in time for Christmas. If not, I’m going forward with this project until I can either get the money to publish it myself or find a publisher who sees in it the same potential that my play-testers have. Other than that, the website will have freebies for Derbalan Shuffle. Free adventure modules, free setting information, free tips, and whatever else I can think of.”

If this sounds like a game you’d love, check out its Kickstarter. I just sent in a pledge, and you could, too!

‘The Sand’ Will Make You Afraid to Go to the Beach, Sorta

The DVD cover for the movie. (Image courtesy of www.snrfilms.com/thesand
The DVD cover for the movie. (Image courtesy of www.snrfilms.com/thesand)

In 1975, Jaws made audiences scared to go into the water. The Sand (released October 13), however, wants them to be scared to even walk on the beach. But does this independent horror film stand firm like a rock or collapse like a, well, sand castle?

The day after a night of drunken revelry at a seaside graduation party, a group of twenty-somethings awake to discover the beach devours any living thing that touches it.

(SPOILER WARNING!)

[youtube http://www.youtube.com/watch?v=3JNe6iBWcwI]

The movie's spoiler-ific trailer

I’m a tough critic when it comes to the horror genre, especially in film. Horror has, unfortunately, gotten inundated with the dumbest clichés, the worst tropes and the most idiotic characters. It’s rare to come across a modern “scary movie” that isn’t full of cheap jump scares and gratuitous gore. There are reasons why many, including myself, often equate horror movies with schlock.

I went into The Sand unsure of what to expect. It was described to me as being similar to the 1990 cult classic Tremors, a film I liked. It also had a good concept: take an innocuous everyday object—in this case, sand—and make it terrifying. (It works for Stephen King and Steven Moffat). So, I kept an open mind.

And what I got was…okay.

On the plus side, there are some truly suspenseful scenes where characters try to avoid touching the sand since doing so is instant death. Attempts are made to cross the sand using objects like surfboards and wooden posts. Similarly, using either a towel or a rescue line held by her friends to precariously steady herself, one girl attempts to climb the back bumper of a car to open the trunk and get cell phones. These scenes are allowed to play out, utilizing close-ups of the characters feet to show how close they come to touching the ground.

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The dire situation forced said characters to survive by their wits with limited resources. The aforementioned weaknesses are discovered by trial and often deadly error. I recently heard about “try fail cycles” on the Writing Excuses podcast, and this movie is certainly replete with them, which keeps the tension high. The tension did break whenever I thought the movie might stoop to cliches, but was otherwise effective.

The characters, unfortunately, like the movie itself, are a mixed bag. They certainly start off cliché enough since they seemed to be drunk spring break partiers. One of them even ran around recording their revelry like this was a found-footage film (which, thankfully, it isn’t since those are overdone now). I found all but two of them—the heroine and one other guy—to be boring and annoying for at least the first 20-30 minutes. Most of the actors tended to overact, shouting profanities and screaming, but once the characters realize they are on their own, they become smarter and oftentimes clever. Except for one guy. He got so drunk the night before, his friends stuffed him in a trashcan and drew a penis on his face. He did nothing but whine and complain the entire time. In other words, he’s useless. Surprisingly, he isn’t the first to die, but I kind of wish he did since he contributes nothing to the plot. I suppose he might’ve been intended to be comic relief or someone to rescue, but he fails at both.

Speaking of comic relief, Jamie Kennedy (who ironically stars in the recently released Tremors 5: Bloodlines) cameos as a beach patrol officer who shows up halfway through the movie, and he’s an unprofessional idiot. He struts around assuming all the kids are on drugs, refuses to listen to them and does nothing to help. His scene isn’t funny and is a letdown because he could’ve fixed everything. The only good that comes of his scene is showing that the tendrils can’t grab anyone if they’re wearing shoes (something I thought of at least 20 minutes before that).

Despite its simple premise and monster, the movie belies its low budget with its special effects. Like with many such horror films, its CGI gore, while infrequent, looks more laughable than horrifying. The actors’ over-the-top performances don’t help it. For whatever reason, it’s also inconsistent. Some characters have gruesome deaths where they’re shredded while others are simply dragged under the sand. I saw no reason for this other than as a cost-cutting measure. Consistency: look elsewhere for it.

The movie jumps the shark—no pun intended (but perhaps a Jaws reference)—the last 20 minutes when the “sand” suddenly and inexplicably grows into a full-sized tentacle. The creature goes from unique to cliché. More baffling is the fact that the tentacles attack only when the plot demands it and somehow doesn’t overturn the vehicles the protagonists hid inside. Perhaps it is just as dumb as some of the characters.

However, the ending almost makes up for it. Almost. I think it squanders an opportunity to be different. Only three characters—the heroine, her best friend and the heroine’s ailing boyfriend—survive. One girl remarks that nobody came to save them (a preposterous set-up that stretches credibility so far it snaps), to which the other girl says, “Maybe tomorrow,” before the scene fades to black. I actually would’ve liked that as an ambiguous ending. Yes, it would’ve been a bit depressing, but it would’ve been different. Instead, a surfer finds them the next day and the girls learn the creature has moved on. Now, the surfer’s reaction to the passed out boyfriend—who is off-camera—is a bit odd, but it’s never explained. I don’t know if he’s dead or if he’s mutated into some inhuman monster (yes, I sort of expected that to happen).

In the end, this is an average horror flick. It lacks the stellar characters of Jaws and the campy humor of Tremors, which seem to be its immediate influences (though I use that term loosely). Much like its hungover protagonists, you won’t remember much of the movie the morning after watching it.

Final Grade: C

King of Fighters 14 Announced for PS4!

SNK Playmore announced at the Sony’s Tokyo Games press conference earlier this week that King of Fighters, a 21-year-old fighting game franchise, will return as a PlayStation 4 exclusive next year with King of Fighters XIV.

[youtube http://www.youtube.com/watch?v=o2wU_1y3NkQ]

This came as a surprise since the last KOF game was released in 2010 in arcades and in 2011 on consoles. With SNK Playmore shifting focus to pachinko games in Japan, it was figured KOF was dead. Granted, KOF XIII would’ve been a great game to go out on, but at one point this franchise was a serious competitor—at least in Japan—with Capcom’s Street Fighter series. Now, once again, Capcom will have to contend with KOF since Street Fighter V will also be released as a PS4 exclusive in 2016.
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Some have complained that the graphics look subpar, even going so far as to call them “ugly” or compare them to the King of Fighters: Maximum Impact games on PS2. Well, this is a teaser trailer for a work in progress. Besides, the linchpin with all video is always gameplay.

Personally, as a fighting game fan, with this and SFV exclusively on the PS4, I have more incentives than ever to get the new Sony console.

But I Digress… Episode 31: A Review of ‘Fantastic Four’ (2015)

In case you didn’t see this in my updated Terminator: Genisys review, writing for GigaGeek Magazine is just one of the many hats I wear (one of which I plan to be Indiana Jones’ Stetson, but I digress).

See what I did there? An obvious but clever segue!

I also run my own YouTube channel where I have my own show called But I Digress. . . I usually talk about creativity/writing/storytelling, but I also do movie reviews and comedy sketches. What I’m sharing with you today is my latest episode: a review of the new Fantastic Four movie. It’s not quite as entertaining as my Terminator video, but it was a great discussion with my buddy and occasional co-host, Sergio Garza. Enjoy!


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“But I Digress…”
Hosted by Nathan Marchand

I wasn’t planning on doing this, but since people kept asking me what I thought of the new Fantastic Four, I decided to make an impromptu video review of it. I invite my buddy Sergio Garza to join me as we–no surprise–riff on the movie and say the Roger Corman version is better. No joke.

Title card/thumbnail by Jarod Marchand (commission available at his DeviantArt page).

Please subscribe, comment, and share!

www.NathanJSMarchand.com

‘Minions’ are fun but not quite as ‘Despicable’

One of the posters for ‘Minions.”

(My apologies, Giga Readers, for the lateness of this and my previous movie review. I’ve been quite busy of late).

Gru’s pill-shaped, banana-colored henchmen steal every scene in the Despicable Me films, so it was only natural that they’d get their own movie. The question is whether their gibberish-fueled antics could be stretched out to a full-length feature. Surprisingly, it works better than even I expected.

After years of boredom and ennui, Kevin, Stuart and Bob leave their Minions tribe in search of a new boss for them all. They soon find themselves entangled with supervillainess Scarlet Overkill, who wants them to steal Queen Elizabeth’s crown.

Minions could be classified as a spin-off or a prequel. Perhaps “spin-off prequel” (or vice versa) would be the best description. It details the origin of the Minions tribe early on, but it mostly focuses on a harrowing adventure that brought the titular goofballs to the (somewhat) civilized world and introduced them to supervillainy. What makes it a little strange is the Minions seem to be ageless. It shows them attempting to help previous bosses throughout history—including a T-Rex and Napoleon—yet it’s implied these are the same Minions seen later and not descendants. For children this probably won’t mean much, but for everyone else it begs crazy questions like, “Are these guys immortal?” It would explain their comical durability as seen throughout the Despicable Me movies.

Unlike the Minions, though, their bosses don’t live as long. A running gag—one that borders on being bit dark for a family film—is how the Minions accidentally get their masters killed. A T-Rex falls into a volcano. A rock crushes a yeti’s head. Now, these deaths aren’t gruesome and are often off-screen, but it does seem a bit weird that an otherwise kid-friendly film would play death as a joke as frequently as it does.

However, this sort of edginess has been a staple of the series since the beginning. It manifests itself in other ways. One Minion uses a gadget called the “hypno-hat” to, well, hypnotize some British guards into doing a Full Monty-esque dance routine. It’s yet another example of a joke that, hopefully, goes over kids’ heads and hits their parents in the funny bone, yet I must admit it did seem a bit inappropriate.

Thankfully, most of the comedy is the usual Minions antics we’ve all come to love. Their seemingly nonsensical gibberish is in full swing as well as their penchant for getting into slapstick-fueled trouble. The stars in this one are the Three Stooges-like trio of Kevin, Stuart and Bob. Each of them have distinct personalities and quirks that not only play well off one another and others, but also generate much of the comedy. Kevin is the responsible one, always trying to do the right thing and help others; Stuart is a loyal musician; and Bob is a naïve but enthusiastic animal lover. That’s a recipe for shenanigans, if there ever was one. It also gives kids different characters to relate to, since the Minions have always been child-like.
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The film’s greatest achievement is making these antics work for a feature-length film. Essentially, it takes the Minions’ scenes from both Despicable Me movies, which often served as colorful respites from the story, and stretches them to 100 minutes. Yet they never become boring or annoying. It’s a testament to the filmmakers and the strength of the Minions as characters.

I was once again struck by an unusual element of the world of these films: it’s full of supervillains (including a few new ones introduced in this story), but there doesn’t seem to be any superheroes in it. Perhaps it’s better that way. It helps to prevent it from becoming too cliché, since superheroes are all the rage at the moment. Although, an interesting story I could see for the inevitable Despicable Me 3 would be to have Gru and the Minions face a superhero.

Speaking of supervillains, Sandra Bullock almost steals the show from the Minions as their new “boss,” Scarlet Overkill (which is one of the best villain names I’ve ever heard). Equal parts funny, likable and homicidal, Scarlet is a loose cannon of a character who’s predictable and yet not. She always seems to be teetering on the brink of madness (I’m talking an almost Joker-like insanity). As with any good villain, she has a tragic backstory where she was bullied as a child, constantly told she was ugly. It compelled her to prove them all wrong by becoming the best supervillain(ess) of all time—and the queen of England. Yep, she wants the Minions to steal the crown so she can become queen simply to inflate her fragile ego. Hilarious and sympathetic.

Speaking of the Queen, she’s funny in her own right. Plucky and tough, she seems only slightly outmatched by the combined forces of the Minions and Scarlet. (SPOILER WARNING!) After she’s dethroned and Bob is inadvertently crowned king, she’s seen at an English pub arm-wrestling patrons. I was expecting she’d join the Minions in battling Scarlet for the climax, but she doesn’t appear again until afterward. It was an unfortunate missed opportunity.

Another expected but delightful guest star was a young Gru (voiced by Steve Carrell), who appears at the end and steals the crown from Scarlet after shooting her with his freeze ray. It was love at first sight for the Minions, who immediately chased after him despite him not warming up to them at first. It was a wonderful bow to tie onto the film. (SPOILERS END!)

While it isn’t quite as good as Despicable Me or as deep as Pixar’s Inside Out (which I wish I’d reviewed for GIGA, but I waited too long), it’s still a fun and hilarious summer flick for both kids and kids-at-heart.

Final Grade: B