All posts by RaShaun Eshalomi

Editor-in-Chief @RaylaDevine

Sigh . . . E3 2014

You may have noticed the  lack of E3 fan fair (unlike most geeky sites) on Giga. I must admit, it’s my fault. After covering E3 (from the comfort of my home) for the past two years, I have grown a bit numb and have lost much interest in the great spectacle that is the Electronic Entertainment Expo. No, I’m not jealous of the lucky people who get to peruse the upcoming games, take pictures with  booth babes, swim through crowds of people, and stand in long lines for hours, nor have I lost interest in my geekiness. I guess . . . I guess I just don’t care.

Or maybe I just don’t like to be repeatedly teased and roused for 30 seconds for games I may not see for years or ever. When a game is about a month away from its release, go ahead and announce it, get me excited, but if it’s still a year in the making, don’t make me hate you. If it sounds interesting, I’ll still try it out; I don’t need six years to decide whether or not I’m interested in a game. Don’t get me wrong, seeing an awesomesauce trailer or some great gameplay can be entertaining, but what if what you see is not the final product (i.e. Forza or Aliens: Colonial Marines)?

The drama, hype, and pageantry surrounding E3 isn’t very appealing either. Console against console, company against company, who had the best press conf—sigh. All this hype to watch a guy (most of the time) give a stiff delivery of a memorized script. The attempts to throw in an awkward joke or two makes me cringe. The press conferences are always so mechanical rather than being relaxed and fun, like a bunch of friends talking about cool sh**. Cheesy? Yes, but I’m sure it would be better than what we’re getting now. Even Aisha Tyler tried her best to pump some life into E3 2012.
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Checking my Facebook feed was enough for me, and I was still excited when something interesting popped up. Honestly, if someone stood on a stage and read a list of games along with headlines from any media outlet covering E3 (i.e. “Your PS4 Friends Don’t Need Far Cry 4 to Play Far Cry 4,” “The Last of Us: Remastered PS4 Release Date Announced,” “The New Zelda Is Open-World, Looks Absolutely Incredible,” “Bloodborne Is Coming to PS4 Straight From the Minds of Dark Souls”) I would be quite satisfied.

Maybe when I’m finally able to go, I’ll be more excited and understand the greatness of E3. Til then, I’ll continue to write about the indie games that deserve a moment in the spotlight.

More Than Just a Female Superman: Wonder Woman Unbound Review

wonder-woman-unbound-coverWhen I was in middle school, I would come home every afternoon and watch Wonder Woman on the (at the time) Sci-Fi channel. Lynda Carter was/is amazing to me and I looked up to her and Wonder Woman. Outside of that memory and watching her on the Justice League animated TV series, I’ve realized I don’t know much about Wonder Woman or the ups and downs she has gone through in the past 70 years. Everyone knows her as the most iconic female superhero, but not many know anymore beyond that.

Reading Wonder Woman Unbound: The Curious History of the World’s Most Famous Heroine made me feel a little ashamed for declaring Wonder Woman my favorite superhero without even knowing her history. Tim Hanley does an amazing job of delving into Wonder Woman’s past and revealing every fail, rewrite, and flip flop her creators have put her through, leaving her in a limbo that seems will never end.

Before I started reading, I expected the book to be a regurgitation of Wonder Woman’s history. (Honestly, that would have been fine with me since I knew very little about her comics in the first place.) Instead, Wonder Woman Unbound tells not only Wonder Woman’s history, but also analyzes and examines her creators and their motives (was William Moulton Marston a voice for women or just a big horndog?), other comics (compared to Wonder Woman’s), the readers, feminism, and even the time periods (Golden Age, Silver Age, etc.) all comics went through. Lois Lane, Batgirl, and a few other female superheros (and villains) make an appearance to compare their struggles and achievements with Wonder Woman’s—there are major differences, especially during the Silver Age. There is even a section in the middle of the book filled with pictures of Wonder Woman (and other things) through the years.

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Reading this history book makes me sad for Wonder Woman. To see her go through so much only to be almost tossed to the side and treated as an afterthought is heartbreaking. Wonder Woman has so much to offer if someone would take the time to work with her—she definitely deserves it.

For someone who knows very little about comics and their history, this book is a great starting point. Wonder Woman Unbound is a perfect testament to Wonder Woman’s life. Hanley packs as much information into this book as possible rather than gloss over or ignore aspects of her history. I love this book and am grateful for Hanley’s thorough and extensive look into Wonder Woman and her curious history.

Keipr Online is Back!!

If you haven’t heard already, Keipr Online is back in development! YAY!

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Indie Alert: Tulpa

They say never judge a book—in this case game—by its cover. Well, I did exactly that when I first looked at Tulpa. The graphics immediately caught my attention and I assumed this was going to be an interesting game. I’m not a huge fan of platformers (I know, I know, blasphemy right?), but the concept behind this game makes it more than just another indie side-scroller.

Tulpa Stage4 - 3

The word tulpa is a Tibetan Buddhism term to describe “any unreal, illusory, or mind created apparition.” Using concepts from occultism and theosophy, Encryptique creates an odd world of puzzles and mystery.

Players will control two characters: the main character, Ophelia and her tulpa, Oliver.  Oliver has a telekinetic power, which gives him the ability to move otherwordly objects. Ophelia has no special powers, but you still need her to grab and push objects that aren’t mystical. Using both characters, players will roam this odd world solving weird puzzles while looking for answers to Ophelia and her tulpa’s mysterious past.
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Tulpa Stage2 - 1

Only two students from the Technological Institute of Larisa, Greece and a musician make up the Encryptique development team. With their game nearly finished, they just need help getting the right tools to finalize their hard work. You can help them out on their indiegogo page and give them a vote on their Steam Greenlight page. Learn more about Tulpa and the developers on their website.

http://youtu.be/Syl_ZRcmlAw

Indie Alert: Hush

I don’t remember being afraid of much when I was a kid. When I was five, I begged my mom to let me see the 3D release of Freddy’s Dead: The Final Nightmare; I loved every moment of it and watched without a flinch. For Halloween, I was never a princess or a fairy; I was always something scary. I loved to be scared and embraced it, until I realized I was afraid of clowns and then later I became afraid of those creepy ass porcelain dolls—maybe just dolls in general; dolls have no souls and they just stare at you with wide death eyes.

The point I’m getting at is everyone—even I—had childhood fears, and sometimes those fears linger on through adulthood (clowns, no one likes clowns). Game Studio 78 has taken the fears and phobias we had as kids and used them to create a story- and character-driven adventure game called Hush.

hushdoor

You play as Ashlyn, a little girl who is trapped in a demented orphanage. She must build up her courage to overcome her fears and escape. With the help of her best friend (a stuffed animal named GoGo) and various toys she finds on her adventure, you will have to hack and slash your way through enemies. Because the developers want to challenge its players, hacking and slashing won’t always work. Sometimes players will have to use a mix of strategy and stealth to take down a difficult enemy.

hushgogo

Ashlyn’s courage plays an important part in this game. With enough courage, she can defeat mighty foes; however, if her courage is too low, she will panic, which will force you to hide or even faint. Along with the status bar, sound is also an indicator of how much courage you have. Solving challenging puzzles will help Ashlyn progress through each level. Unlocking new routes to avoid dangers and cracking codes to unlock vital items will greatly help Ashlyn gain more courage.

20140228191244-courage

To ensure Hush  receives the dedication and attention fans deserve, developers will adopt the episodic format. Each episode is divided into chapters representing a different fear that Ashlyn must overcome: “Fear of the Dark,” “Fear of Thunder,” and “Fear of Ghosts” will be the first three chapters for episode one. Other episodes will include fears like clowns, spiders, heights, etc.
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hushghost

The creatures you have to face will be unique to each fear: “Fear of Thunder” will pit you against highly volatile automatons with a paralyzing ruckus, while “Fear of Ghosts” will force you to fight an evil kid-mastermind and his ghostly minions. Boss battles will pit you against enemies whom embody their correlating fear in the most terrifying way. Ashlyn’s stuffed best friend won’t be enough for the most dangerous battles, thus players will find various toy weapons that tie in with the chapter. Using experience, players will be able to upgrade and improve their weapons.

hushgrowler

With influences from Alice: Madness Returns, Game Studio 78 wants to make sure players can relate to Ashlyn’s fears and journey to overcome them. Despite its kiddie-cartoon graphics, Hush will not be for the little ones; the sharp contrast between whimsy and horror makes this game more than a child’s fantasy.

hushingame

With the help of its Indiegogo campaign, Game Studio 78 hopes to release the first episode in late 2014 on all platforms, including mobile. You can learn more about the developers on their website and check out more of their Hush artwork in the gallery.