All posts by RaShaun Eshalomi

Editor-in-Chief @RaylaDevine

Indie Alert: Wayfarer: The Outer Reaches

For the past couple of weeks, I’ve been exploring the Twitch world. During my contemplation of maybe starting my own Twitch stream, I stumbled upon Stodeh, who just so happens to be working on an indie game called Wayfarer: The Outer Reaches. The core worlds in Wayfarer are overpopulated, and high unemployment and crime rates are creating chaos among the people. In an attempt to uphold their promise of peace, prosperity, and progress, the Core World Coalition (CWC) has created the Wayfarer Initiative:  A program that enlists volunteers to research and colonize the outer reaches of the newly claimed planet Stoddaria. (The 3D artist’s last name is Stoddart, coincidence?)

In exchange for any beneficial information, wayfarers receive a new life and the promise of wealth. Because of the CWC’s limited resources in the outer reaches, wayfarers will sometimes have to deal with rogues: wayfarers who have decided to abandon their duties.

One aspect of the game that really interests me is how your character will develop. Apparently, there will be no classes or skill trees. The type of new abilities and skills your character will gain will depend solely on how you play and the actions you do the most. I’m guessing if you spend most of your time fighting bandits, you will acquire skills and abilities that will help make you a better fighter.

Don’t worry, as Vichy SP94 will help regardless sildenafil best price of the cause. In Veterans Day is coax to respect the services of all U.S. military brave veteran, to respect levitra sale them for their patriotism and love for their nation, while Memorial Day is praised to remember everybody who kicked the bucket while giving services. Both are important buy sildenafil viagra in the of healthy amounts of Androgenic hormone or testosterone. If, you feel shy to grab them from a virtual medical store and is not willing to reveal your cialis on line more info here identity then online kamagra UK is the answer to all your sexual dysfunctions. With a new life, new ship, and new weapons, wayfarers have the freedom to do what they want when they want. In this free-roaming, first-person, sandbox, you can take jobs, fight bandits, harvest minerals, claim bounties, explore, and construct new equipment. On the other hand, you could spend your time walking around your ship, cooking (cause, you know, you have to eat and stuff), making repairs in the engine room (there’s always time for calibrations), or sitting in the cockpit flying through space. You will also have to make sure you are well stocked up on food and water, or else you and your crew will die.

You won’t have to play alone. Much like Skyjacker, you will have the choice of playing solo or with friends. Invite your friends onto your ship as your crew and work together: while one friend controls the turrets, another will make repairs on your damaged ship.

Like any other free-roaming sandbox, there is a lot of potential, but with it comes a huge undertaking for Bright Sprite Studios. It’s nice to see the way this four-man team stays in contact with its fans and supporters through social media and TwitchWayfarer is still in its early development stages, thus we must wait and see what promises Bright Sprite Games will be able to keep. Keep up-to-date with Wayfarer‘s progress on Bright Sprite’s website and Steam Greenlight.

 

Keipr Online Put On Hold

UPDATE: As of April 4, 2014, Keipr Online is back in development!!

A couple of months ago, I wrote up an Indie Alert for Keipr Online. I’ve been pretty excited about the game and have had great hopes that it would be as awesome as Goon Studios has promised. Unfortunately, Adi Ekowibowo, project manager, has announced on Twitter and the studio’s blog that the game has been put on hold for an undetermined amount of time.


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After thanking fans for their support, Ekowibowo says, “Due to development team changes we no longer have the proper team to develop a game that meets our standard and expectation.”

It saddens me greatly to see a game with so much potential have an unknown future. I really hope Goon Studios will be able to rebuild its team and finish this beautiful and unique game. You can read the full blog post on the Goon Studios’ website.

Indie Alert: Ray’s the Dead

Honestly, I’m tired of running away from zombies: tired of constantly looking over my shoulder while desperately searching for scarce weapons and safe shelter. I want to be a zombie for once. Ragtag Studio will give players the chance to be the feared one in Ray’s the Dead. Just in case you haven’t heard about this game (or Ragtag Studio), here is a quick preview.

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You play Raymond La Morte: a poor zombie just trying to figure out who he was, why he died, and why he has the power to control other zombies. As soon as I read “Ray . . . builds a diverse zombie army . . . ,” I was instantly sold. Using the light bulb stuck in his head, Ray can raise other zombies from their graves, recently killed humans, and even dogs. There are different zombie types, each type comes with its own skill set, which will help Ray figure out his past. Reminds me of Overlord (thought I was going to say Pikmin, right?), being able to command an army of skilled minions and have them do your dirty work.

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With a mix of action, adventure, stealth, and strategy, there is no concern of boredom. Players will have to use their zombie infantry to overwhelm and take down humans, avoid dogs, destroy objects, and solve puzzles. During his quest to get answers, Ray will uncover interactive flashbacks. These playable flashbacks will help restore Ray’s memory and reveal the events that led to his death.

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If you hate the ’80s, you’re screwed (and crazy). Ray’s the Dead is set in the ’80s where you will see familiar faces and places, and hear a soundtrack inspired by the wicked (yes, I’m lame) decade. Even the color scheme of the game is totally ’80s.

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I’m definitely looking forward to Ray’s the Dead‘s release on PS4 and PC this year (unfortunately, a release date has not been announced). I know it will not only be fun—you know, having and army of zombies and stuff—but the story will also play a huge part, and that is always important.

You can learn more about Ray’s the Dead on its website and Steam Greenlight. Don’t forget to show your support by following and liking Ragtag Studio on Twitter and Facebook.

Indie Game Alert: Keipr Online

p8c I am officially addicted to learning about new and upcoming indie games. They always have pieces of what makes video games great, then builds on them with new and great ideas. When I was introduced to Keipr (pronounced kai.per) Online, I was excited to see what new concepts this game would introduce. My first thought when I visited the Indie DB site was “I NEED this game.” The team at Goon Studios promises Keipr Online will be a completely open world where players can become and do pretty much anything they want.

This will be a MMO sandbox game: No mini map, no way point, just you and thousands of other players trying to create an adventure. Players start off as a planetary colonist whose star ship (Keipr) has crashed. After waking up from a cryo sleep, what you do with your life is completely your choice. You can start a business, become a criminal, or run your own town. If you like to live dangerously, you can become a bounty hunter and travel the world on your ship; it’s all up to the you. Keipr_City Players will also have some creative control by voting on what the developers should add into the game next. Submarines, space ships, castle sieges (yes, you can build a castle and be a king if you want), and alien invasions can all be a part of Keipr Online, if players want the tools to create them. Modders will also be able to contribute their skills.

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The world looks beautiful and the potential for this much freedom makes me so very happy, but I need to know more: How far will the Goons take it? Will players be able to start a family? If players decide to be shop owners, is that all they will do the entire game or will they have objectives also? How much freedom will modders have? Creating a completely open world is always tough—especially when there is a wide range of gamers developers have to to appeal to—and not everyone can pull it off (*cough* Rockstar *cough*). I really hope Goon Studios can keep its promise. If they do, this game will be epic. I can’t wait.

Keipr Online: Making of 3D Creature

Keipr Online is set to be released sometime in 2014. Unfortunately, there is no demo yet, but you can watch videos and see pictures of the game on Indie DB. On the Goon Studios website, you can get some tips on the indie process, learn about the team, and get up-to-date news on their blog. Make sure to show your support on Steam, Twitter, and Facebook.

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The VGX Awards Show was a Fail, Again

After watching the revamped VGX awards show and witnessing every tweet rip the show apart, I can’t help but wonder why Spike can’t get it right. This attempt to make the show and video games just as relevant as movies and music is unnecessary. If Spike does decide to take another shot at the awards thing, at least hire people who know a lot of something (we’ve seen what a little something gets us) about video games, to put the show together. Is that too much to ask?

Ever since Spike first aired the Video Game Awards show in 2003, the gaming community has, understandably, torn it down. Video games always took a back seat to the glitz and glamour, celebrity appearances, and musical performances. The VGX was supposed to be Spike’s attempt at finally making their awards show about the games and the people who make them. The intimate setting and one-on-one interviews were supposed to give developers a chance to talk about their creations and give gamers a sneak peek of what is to come. Instead, the interviews felt like a rushed and sloppy E3. The developers would talk for five minutes, Joel McHale would make an awkward joke, and then Geoff Keighley would cut the interview short, announcing time was running out. It’s like Keighley’s sole purpose as co-host was to make sure everything stayed on time. Honestly, I didn’t really care for the interviews. I just wanted to see the world premiere trailers and demos. Directors aren’t interviewed during the Oscars, so why do interviews during an awards show? That is what E3, comic con, and other conventions are for.

Other awards shows enlist a celebrity for the hosting gig, and Spike has followed this tradition every year: David Spade, Snoop Dogg, Samuel Jackson (four times), Jack Black, Neil Patrick Harris, Zachary Levi, and now Geoff Keighley and comedian Joel McHale. I’m sure all of these hosts have played video games, and I’m sure some of them enjoy video games very much, but what is wrong with getting someone within the gaming industry—preferably someone who talks to an audience about video games on a daily basis—to host the show? There are a number of people with podcasts and websites where their sole purpose is to talk about video games and feel comfortable doing it. Keighley and McHale made it feel awkward.

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Watching Joel force jokes and Geoff chuckle uncomfortably and quickly move on to the next thing made it painful to watch. The hosts also made sure to constantly comment on how much they love and play video games. They don’t have a real passion for video games and it showed. The sarcasm, disinterest, and constant berating of gamers were just too much.

Video games are a unique form of entertainment. Dousing it with the same formalities as any other awards show does not work. The gaming community is strong enough to stand on its own without needing to force its relevance. The funny skits, the secret trailers, and the gameplay demos are what kept me watching. I was even excited about the concert at the end of the show because I knew the music would be from a video game. These things should be kept for the next show.

Go ahead, have the awards take place at the Galen Center in Los Angeles, but fill it with real fans. Have musical performances as long as the music is from video games. Don’t even worry about making it a star studded affair; for once, it’s not about the celebrities. Hire hosts who love video games and would genuinely be excited. Put the show back on television—a marathon of Cops aired on the Spike channel during the VGX stream. Take elements of other awards shows and make them relevant to video games, instead of trying to force it into this traditional pattern. Gamers may have their disagreements (PS4 vs. Xbox One) and temper tantrums (Mass Effect 3 ending), but there is one thing we can all agree on: Spike failed again. Will it be able to gain back our trust or even our attention? At this point, I really don’t know. Maybe Spike should just give up and let someone else give it a try.