Category Archives: Action

Action

Bethesda Softworks Lets Out Its BATTLECRY

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Image from Battlecry Studio’s Website

The Free-To-Play trend in gaming is an interesting paradigm. These games usually have a business model involving smaller but more frequent transactions,  with the purchase of items or other game content. Most gamers fear Free-to-Play will turn into three dreaded words: Pay-To-Win. Unfortunately, several games fit into this taboo, causing many gamers to drop these games at the slightest mention. However, it seems with every month another Free-To-Play game appears. It’s strange to see big name companies attempting this model, but a few have become industry giants with the right implementation. Stepping up to the batting plate is one of those giants, Bethesda Softworks.

Bethesda is most known for the Elder Scrolls series of PC centered games. Most recently, Elder Scrolls Online has entered the MMO world, a no-brainer for the fantasy series. Together with the newly developed BattleCry Studios, Bethesda seeks to create a Free-To-Play game like no other called BATTLECRY. How exactly they will do that has yet to be detailed, but given the company’s track record there can be great things in the works.

Image from Battlecry Studio's Website
Image from BattleCry Studio’s Website

Beginning the ripple effect with an awesome trailer, BATTLECRY immediately puts one in the mind of Team Fortress 2. The characters each have their own distinct look: the Brawler sports a massive metal fist, while the Duelist wields two slender blades and a sweet hat. The amount of care put into these characters is obvious and the setting shows the same care. In a nut shell, nations have deemed gunpowder too barbaric and instead build teams to kill each other with big swords and arrows to determine political debates. What results is a bloodbath on a smaller scale, with less innocents being killed in the process.
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Image from Battlecry Studio's Website
Image from BattleCry Studio’s Website

At the end of the trailer, it’s revealed that the game will be in its beta phase in 2015. Whether this will be an open or closed beta is still in the air. I do recommend signing up for their newsletter, as this may put one ahead for access to the beta. Personally, I can’t wait. BATTLECRY looks like a page straight out of Full Metal Alchemist and I couldn’t be more excited.

Get your PCs ready to enter the WarZone sometime in 2015.

Killer Instinct – XBOX ONE Trailer

This will eat hours of my life... *facepalm* but Looks stunning.

~Jack~
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Indie Alert: Ray’s the Dead

Honestly, I’m tired of running away from zombies: tired of constantly looking over my shoulder while desperately searching for scarce weapons and safe shelter. I want to be a zombie for once. Ragtag Studio will give players the chance to be the feared one in Ray’s the Dead. Just in case you haven’t heard about this game (or Ragtag Studio), here is a quick preview.

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You play Raymond La Morte: a poor zombie just trying to figure out who he was, why he died, and why he has the power to control other zombies. As soon as I read “Ray . . . builds a diverse zombie army . . . ,” I was instantly sold. Using the light bulb stuck in his head, Ray can raise other zombies from their graves, recently killed humans, and even dogs. There are different zombie types, each type comes with its own skill set, which will help Ray figure out his past. Reminds me of Overlord (thought I was going to say Pikmin, right?), being able to command an army of skilled minions and have them do your dirty work.

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With a mix of action, adventure, stealth, and strategy, there is no concern of boredom. Players will have to use their zombie infantry to overwhelm and take down humans, avoid dogs, destroy objects, and solve puzzles. During his quest to get answers, Ray will uncover interactive flashbacks. These playable flashbacks will help restore Ray’s memory and reveal the events that led to his death.

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If you hate the ’80s, you’re screwed (and crazy). Ray’s the Dead is set in the ’80s where you will see familiar faces and places, and hear a soundtrack inspired by the wicked (yes, I’m lame) decade. Even the color scheme of the game is totally ’80s.

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I’m definitely looking forward to Ray’s the Dead‘s release on PS4 and PC this year (unfortunately, a release date has not been announced). I know it will not only be fun—you know, having and army of zombies and stuff—but the story will also play a huge part, and that is always important.

You can learn more about Ray’s the Dead on its website and Steam Greenlight. Don’t forget to show your support by following and liking Ragtag Studio on Twitter and Facebook.

Warframe: Space Ninjas are Awesome

Ninjas. Space ninjas. The end. Seriously, that’s all I need to say about this game, but I’ll continue if I must.

These space ninjas, known as Tenno, are the bane of the Grineer: twisted looking aliens who lack the grace of the Tenno. What they lack in grace and skill, however, the Grineer make up with galaxy crushing numbers. Similar to the Jedi order, what remains of the Tenno must now band together to fight back against the tyranny of evil.

Grineer Gang (1)

It’s nice to have a reason for the hacking, slashing and shooting, but this game is really about the gameplay. With a combination of a melee weapon (sword, knife, scythe, etc.) primary guns (assault rifles, sniper rifles, etc.) and side arms (kunai, handguns, etc.), you suit up in your warframe. These warframes vary in stats and abilities. Some will be better with melee attacks while others specialize in support abilities. Each suit comes with up to four special abilities that you have to level up to be able to equip. These abilities can range from a dashing slash attack to repairing shields or setting an enemy ablaze. Players will bring all this firepower to bear against various enemy types in several mission types including sabotage, assassination, and all out elimination—my personal favorite.

When battle becomes too difficult, you can invite up to three friends or strangers to help you tear your foes to shreds. Every mission is fully co-op, so you can always come back to a mission that had you outnumbered and get sweet revenge with allies. My connection is far from the best and I have yet to experience anything more than a second or two worth of lag and the chat is very clear using the standard Sony ear piece.

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Graphically, the game is quite solid. During battle, the designs of the various warframes stand out from enemies and other warframes. Even if you and a friend have the same frame, color palette swaps can be done to both the frame and your weaponry to bring a little unique flavor to your Tenno. New planets bring new locations, which have their own unique style and color palette. Firefights pop with the flash of gun barrels, and slicing an enemy in half is much more satisfying when you see his severed remains hit the ground. All the wonderful details that make the combat as beautiful as it is visceral.

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As if all of the above wasn’t enough to pique one’s interest, let me give you the kicker: it’s free. Yes, Warframe is a free-to-play game. If you feel so inclined, you can spend money to expedite getting some of the more powerful weapons and warframes. You can also grind it out and earn in-game money to purchase blueprints and use materials (found during missions and rewarded after successful missions) to build those same items. It’s completely up to the player.

The only major issue I take with the game is the control scheme. With only two preset configurations, which simply swap how character powers are activated, there is very limited room to customize it. It was almost five hours into the game before I realized there is a block button because it is relegated to the up directional button. The placement would be fine if you are meant to block while stationary, but if you want to block bullets on the move, you will have to contort your hand into quite the odd position. Activating powers can sometimes be hit or miss using the touch pad as it can misread your swipe in the midst of a firefight. Early on, these don’t present much of a problem, but as the enemies become tougher, any misstep trying to adjust to these controls will cost you your life.

If you can’t tell, I am in love with this game. The difficulty can become a bit much when trying to play alone, but with a solid team of Tenno, it should be easy to avoid the invisible wall of progress that gamers sometimes hit. Worst comes to worst, you played a free game you didn’t like. If you end up anything like me, you’ll have a digital hit with more than enough enemies to slice and riddle with bullets for months to come. Enjoy my fellow ninjas.

Warframe is available now on PlayStation 4 and PC.

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Indie Game Alert: Skyjacker

A couple of days ago, I stumbled upon an indie game in development, Skyjacker. The closest I’ve ever come to a space simulator is Mass Effect, so this kind of game is new to me. After reading “You play Ael, the most feared and ruthless space-pirate human,” I was instantly intrigued. The main character was abducted by aliens, raised by space pirates, and is now the lone human in this dangerous galaxy.

You are not a hero; you will have to sabotage, kidnap, rob, infiltrate and extract your way to the top. Without a linear path to follow, players can pick and choose which jobs they want to complete. Want to upgrade your ship? Salvage and use weapons, engines, and other parts from ships you hijack. Depending on the type of parts you put on your ship, you can change the way you play the game: “. . . play it like an arcade game, like a classic space game, or with full inertia and momentum.” Ship customization is a welcome change to a flight game of this type. It appears to have a lot of depth to the customization; you can see each piece of your ship, allowing you to pick and choose the parts you want to equip.

To build your crew, you will be able to choose from various A.I. or  invite your friends. With the co-op feature, players will be able to work with friends to become stronger and take on riskier missions. Along with the single-player and co-op modes, there is a multiplayer mode, which will include Deathmatch, Team Deathmatch, Capture the Flag, and Last Man Standing. Skyjacker will also allow players to create their own missions (no coding knowledge necessary) using art assets and a design framework.

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Just by looking at the demo, I can tell a lot of thought has been put into this game. The universe is vibrant with colors instead of just being dark and cold. Space is littered with various asteroids and debris, and the planets stand out. The ships you encounter are well detailed and unique. You will fight against (or along side) 10 very different alien races. Each race has unique looks, abilities, technologies and histories.

If you’re looking for something different with a lot of potential, then you should back Skyjacker on its Kickstarter page. Funding ends on November 22, 2013, so you have to be quick. For more information, screenshots, and videos, checkout the Skyjacker website (download playable demo)and Eugene Zhukov’s (project lead) YouTube page.

http://www.youtube.com/watch?v=7VifzGCYW3M