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VERTOSCOPE: A Look Into the Dark Side

Most stories try to get the audience to relate to the protagonist. A likable main character is an easy sell, it’s hard to get people to look into the uncomfortably warped reality of villains. Stories about villains do exist, but they are rare. In this 200-page graphic anthology, VERTOSCOPE adds more entries to that niche. I was recently given the privilege of interviewing the project head, Nechama Frier, to talk about VERTOSCOPE and her own experiences in the crazy world of comics.

Page from "Witchweed" by Ama.
Page from “Witchweed” by Ama.

What advice do you have for writers seeking artists?

Save up enough money to pay one artist a fair rate, for a short story about 20-30 pages. Once that’s complete, that will be your physical evidence of your work, so you can use it to show people what your writing style is. And it doesn’t hurt to do stick figures while you are looking for an artist, there’s a lot of comics out there that get by on their writing despite stick figure art.

Page from "Taming You" by Grace Park
Page from “Taming You” by Grace Park.

How did you get into creating comics for a living?

I wouldn’t say at this moment I can call myself someone who creates comics for a living, I can say I create art for a living. My main income comes from illustrations and stand-alone products, such as cute earrings or scarfs, and projects such as this are stuff I save up for in order to make what I’m really passionate about happen.

Page from "Bear My Teeth" by FATE.
Page from “Bear My Teeth” by FATE.


Why the title VERTOSCOPE?

Ten and I, my co-editor, wanted to try our best to make up a word that was sightly strange and isoteric, that kinda en-capsuled what we were trying to go for. To give a lens to view the world from a warped view, to get the point across that this is something not quite right.

Page from "Coping Mechanism" by Jenn Doyle and Ursula Wood
Page from “Coping Mechanism” by Jenn Doyle and Ursula Wood.

What inspired the creation of this anthology? Why Villains?

Because Ten and I just love villains. We also spend a lot of time on social media, and we see a lot of discourse between fans of works, who seem confused about the boundaries of fiction. A good example is Game of Thrones, where so much of what’s happening is horrible, and many people say “What this character did is horrible, and you cannot watch this show anymore.” Me and Ten are here to say that, no you can enjoy these things, reality and fiction can be kept separate.

Page from "The House of the Immaculate" by Sey Vee.
Page from “The House of the Immaculate” by Sey Vee.

Obviously, with a concept of exploring the psyche of less than noble individuals, shock typically becomes a component of that. What place does shock value have in this project, if any?

It definitely has it’s place, but I was interested to find out that because of the particular stories me and Ten are interested in, and the writers we hired, shock and gore doesn’t play a large role in the stories. It’s still there, but it’s there to emphasize moments where our characters step over those moral boundaries. One of our stories is just about children playing soccer, nothing of real shock occurs, but one character takes it a little further than his peers, so shock is relevant to the specific situation at hand. The shock value always makes sense to the context of the individual story, but none of our authors used it as a cheap gimmick to horrify and disgust viewers, because that’s really not the point.

Page from "Striker" by Stowell/Stober/Shazzbaa.
Page from “Striker” by Stowell/Stober/Shazzbaa.

Who is your favorite villain in fiction, and why?

This question is so tough, because we have so many. Someone once asked me which villain in comics I’d like to write for, and my answer was Lobo for DC Comics. I would go with the Greek God Apollo, who is not normally seen as a villain, but unquestionably is based on his actions. My view of him as a child was this nice sweet god of the sun, none of which is true. He is not nice, he’s not the god of the sun. A great example of his villainous nature is when he wins a rigged music contest against the Satyr Marcyas. He chooses as his prize to skin Marcyas and let his blood flow into the river, he did name the river after Marcyas though, so good job. I find him particularly fascinating, because his God-like status allows him to get away with stuff like this, no one ever calls him out on it.

Page from "The Devil's Pupil" by Ashley McCammon.
Page from “The Devil’s Pupil” by Ashley McCammon.

I noticed on the project description that you mention creators being pressured to create likable protagonists, is this from personal experience by you or any member for your group?

I think that was a reference to both the industry and to what I mentioned earlier with this discourse of social media. There’s been a long issue in the industry between underground comics and mainstream comics, about having complete creative freedom and having self-published stories, without fear of censorship. It’s not that we are creating something new, just that we are creating our own versions of everything. People get stuck on the word new, I can enjoy the same basic structure multiple times, because every author has their own unique take on it.

Page from "The Wonderful World of Wasps" by H. Preece and A. Lee
Page from “The Wonderful World of Wasps” by H. Preece and A. Lee

What do you feel are the benefits to an anthology format over others?

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I think that the format is ideal for any artist that is starting out, or has lower visibility. Not only are short stories less of a time commitment, but also a combination of veteran creators along with new talent is beneficial to everyone. A publisher can be more willing to take a risk on someone who is relatively unknown. The same benefit applies to consumers, they can pick up an anthology by a veteran author they know, and find a bunch of new talent along with that.

Page from "Tincture" by One of Two.
Page from “Tincture” by One of Two.

If the project is successful, will this be something you revisit, such as with a new anthology or stand-alone series based on the stories?

I would really love to, I know a number of creators already have further plans for their short stories. I’ve taken a portion of what could be a longer story for my submission, and if we have a Vol 2. I would love to include new stories, both completely new, and some having the same artist revisit their stories from Vol 1. I would also love to include a section for prose in a future installment.

Page from "The Devil's Dentist" by Mady G.
Page from “The Devil’s Dentist” by Mady G.

How did you get together your team of writers and artists for this project?

It was completely open submission. We put a call out on Twitter and Tumblr, asking for people to turn in their portfolios, a summary of what their stories would be about, and an estimated page count. We got about 150 submissions, and me and Ten went through each to decide what fit best, and offered contracts to those who made it. Those who didn’t make it were still offered a personal response about why the submission wasn’t accepted. Because Ten and I have both been through that process of getting rejections, we felt it was more constructive to offer people with feedback. There’s never a personal reason why people are rejected but mainly budget reasons. We’d love to accept twice as many creators in the future if possible.

Page from "The Bear and the Jester" by ENOCH.
Page from “The Bear and the Jester” by ENOCH.

This is the first kickstarter you have put together, but it’s not the first group-funding project you’ve done, can you explain your past experiences?

Just last year I put together a 12 month calendar featuring 12 different artists, and it was funded through pre-orders, to make sure I had the funding to print it and to pay the illustrators. I’ve been a pro illustrator for 10 years already, and I have always delivered, whether it’s an order from my shop, or a commission. I think the reason we have been doing so well, is because we have built that level of trust with the consumer to produce a quality product and on time.

Page from "Tails" by Emilee McGlory.
Page from “Tails” by Emilee McGlory.

A large component of your stretch goals is bonuses for members of your project, what made you choose to advertise that?

Because I think that the largest part of running a kickstarter is making sure our artists get the reward they deserve. Ten and I made sure we could pay our artists no matter what. The bonuses are built into the kickstarter, but we made sure we could at least pay the artists $50 a page. Artists don’t get paid enough in the first place, and we want to make sure the book is printed, and the artists get paid enough for their work.

In terms of the commissions that are available for backers of $125 or more, what can potential backers expect from commission requests? Does the $1,000 Comics Royalty tier also include a commission from the $125 tier in addition to a 5 page commission from yourself?

Yes, in essence it does, the $1000 tier includes a water color cover for the 5-page commission. What I have done, is to have any commission backers connected via email to the person they request the commission from. After I connect them, I check in via email, and make sure everything went well for both the commissioner and the artist.

Can you tell me a little about your contribution, “C-259”?

It is a sci-fi story, basically set where humanity has lost Earth. It is set in colony 259, one of the last known bubbles of humanity in the universe. Things are going fairly well for them, they are surviving, but then aliens show up, and basically everything gets fucked. The actual story takes place in that colony, and focuses on the choices the main character, Filip Sawicki, chooses to make, given the situation.

VERTOSCOPE has so far made about half of it’s kickstarter goal.  There is also a $2,000 dollar Associate Publisher and $5,000 publisher tier, with the latter granting the backer 50 softcover copies of the anthology, a publisher credit, a special bookplate signed by all the creators 15 page comic commission (drawn and colored by Nechama), along with a digitally designed and colored cover.

After talking with Nechama about my personal experiences as a writer hoping to get into comics without currently having an artist, she provided a helpful post by VERTOSCOPE contributor Ursula Wood, to assist others in a similar situation with advice.

Nechama Frier was also kind enough to give a full preview of one of the stories included in the anthology, “Breakfast in Bed”

Credit for these images goes to http://swinsea.tumblr.com/post/132566833355/its-camodadcomics-birthday-to-celebrate-you
Credit for “Breakfast in Bed” images goes to http://swinsea.tumblr.com/post/132566833355/its-camodadcomics-birthday-to-celebrate-you

Breakfast in Bed 2

Breakfast in Bed 3

Breakfast in Bed 4

Breakfast in Bed 5

Breakfast in Bed 6

Breakfast in Bed 7

Breakfast in Bed 8

Breakfast in Bed 9

Breakfast in Bed 10

Breakfast in Bed 11

ARTIST ALLEY: NS Kane

Kane cosplaying as Batwoman. Picture by George Wong
Kane cosplaying as Batwoman. Picture by George Wong

Sitting in a darkened room, with the sounds of Shrek creeping through a wooden door in Sydney, NS Kane is typing away at a keyboard, plotting  a plot. New to comics, she is an aspiring writer from the Land Down Under and is hoping to become another Australia comic-success story, following in the foot steps of people like Tom Taylor (Injustice: Gods Among Us) and Nicola Scott (Black Magick).

Pages of Seamstress comic
Seamstress

What is your current project?

The project is called Seamstress, and it’s about two seamstresses who work for both heroes and villains in their world, creating the famous outfits that they wear.

What inspired you to work in comics?

Actually my partner Kate did since she is an actual seamstress in her spare time. When I was sitting in my lounge with a friend, he turned around while watching her run back and forth carrying cups of coffee and said “you are a human sewing machine that runs on coffee.” At that moment I bolted to the computer and started writing, two years later Polli and Cassi were born.

What is the piece you are most proud of?

Well I love my Seamstress very very much but I’m equally as proud of my next project coming up called Toxicity, which is outside my comfort zone, but challenges me as a writer to really think outside the box.

Who is your dream team to work on a comic with?

Greg Rucka, JH Williams, Dan Mora, Blond the colourist, Rex Locus, Nicola Scott, Marguerite Sauvage, Stjepan Šejić, Ivan Reis, Joe Prado. Lol and that’s just for a start!

What is a typical day in the life of you when working on comics?

Well I go to work, whine for half the day that I’m not writing comics, then I find a few minutes to jot down a rough outline of my ideas for either a plot line or a 22 page issue. Then I usually come home and start loading the notes into a pretty format that looks cleaner before I realize I have made so many spelling mistake and spend the rest of the night cleaning them up.

nyteowl comic cover
Nyteowl: written by NS Kane

How long does it take to do a single issue script?

Depends on the script, sometimes I’m not feeling the mojo and it takes weeks, and sometimes it could take me less than three hours to knock out the script. But nothing is perfect, so I like to usually take a week to have some time to read then re-read it making sure everything is sitting right.

What is the process?

Usually loads of coffee is a good start, but I don’t do anything without music, it’s definitely a must for me to be in the writing mood. Then I sit down with my templated format and my rough plan to start writing away.

Who are your inspirations?

Greg Rucka is my biggest inspiration followed by Michael Alan Nelson and Tom Taylor. All these men really do give me hope that you can do what you dream, that you can write what you want and that even being from Australia will not limit you to reach the biggest comic companies across the world.

What is your dream project?

To write for Batwoman. That’s my biggest goal in my life, since she started me on this comic journey, and she is where I want to be. I want to give her a new life and the passion that she restored back to me.

art by NSkane
Red: Caution

If you could pick anyone to act as your mentor, who would it be?

GREG RUCKA!!!! Yes if he would put up with my annoying pestering every five seconds I would love to have him, if only for a few hours, to give me that nudge in the right direction.

Have you done anything at a convention, as in had a table in artist alley or a booth or been a guest?

Not yet, but it’s still early days for me so I’m hoping to debut Seamstress next year down here in Australia.

Have people ever cosplayed your work?

Unfortunately, no. Though I hear down the grape vine that something might be in the works! But it would be amazing to see any of my works come to life.

How has the industry changed since you first started?

Since I found comics a few years ago, the industry has exploded with talent, so I’m really excited to be in the thick of it right at this moment now.

How do you feel about the change to mainstream thanks to shows like The Big Bang Theory and the movies now in the cinema like Spider-Man and Batman vs Superman?

Well those shows have opened the world of comics up from being a child’s interest to a more adult scene. It’s nice to see people my age embracing this fantasy world and becoming more involved in it letting their inner child break free.

Tell us about Polli and Cassi:

polli
Polli: Seamstress

Polli is a unique individual with light pink bubble gum hair. She only wears the latest fashion styles when she’s not doing business. Usually found in a sleek, seductive dress, she is the epitome of rich snob and knows it. With the cover of running a fashion house and magazine, Polli has no qualms about flaunting her decadence for the world to see, hiding in plain sight. But it is [that] confident high from her creations in front of the villain’s that boosts her thrill factor, having them only come back for more despite her rather unpredictable temper. Polli also has a quirk which is a considerable addiction to coffee.

cassi
Cassi: Seamstress

Cassi, on the other hand, is a recluse. Only leaving her ‘Nook’ when she must, Cassi is usually found wondering around her hidden studio in just a baggy T-shirt and her underwear. She mostly avoids contact with her clients and all people in general, preferring to spend her time with machines more than man. A complete contradiction to her twin, Cassi is humble and caring with a stubborn sense of pride for her work. Cassi doesn’t care much for fashion and has a cheeky attitude that winds her sister up every time the topic is spoken of. Cassi also has a quirk which is a significant addiction to soda.

How long are you looking to have this series running?

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What is your favourite moment in what you have written so far?

Oooo, that’s a tough one, I have so many moments in each series I don’t think I can choose but one of my most heart wrenching is in a future issue of Toxicity when the main character Synner has to say goodbye to someone she loves, I cried while writing it and I still cry each time I read it.

Anything extra you would like to share:

The Kickstarter for Seamstress is running currently to fund the series. It’s been a long journey to get the book up and running and I just hope that people enjoy the rewards on offer as well as the story I want to bring to the world.

Fun time:

 Who is your favourite comic book character?

BATWOMAN!! Everyone  knows this!

Who is your favourite author (books)?

Mikhail Bulgakov

What is your favourite movie?

My go to movie is Spirted Away

What is your favourite band/music artist?

Heavy metal, give me anything with drums, guitar and screaming.

What is a quirk you have (like dipping fries into chocolate Sunday)?

List making, lord I have a list for everything I even have lists for lists.

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Synner: Toxicity

 Pick-

Day or night

 Night

Star trek or Star Wars 

Oooo damn you. Star Trek if it has Janeway

Coffee or tea 

Coffee

Summer or winter 

Winter

Cats or dogs 

Dogs

Batman or Superman 

duh Batman!

Movies or a book 

Movies

Pizza or Burgers 

Burgers

Coke or Pepsi 

Pepsi if I could drink it, lol

For those wanting to see more of NS Kane’s work you can find her on Facebook, Twitter  and the Kickstarter for Seamstress

Next issue release date of current project: January 2016

Building The Forgotten City: Interview with Nick James Pearce

Sitting down with The Forgotten City, a story-driven mod for Skyrim, was one of the most immersive experiences in recent memory. It has left such an impression and heightened expectations when it comes to story and atmosphere. Luckily, I’ve gotten to know Nick Pierce through email and asked if he would mind answering some questions for Giga.

He humbly obliged.

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Why mod Skyrim? How does that particular game fit the goals of the project?
So many reasons. First of all, modding Skyrim is awesome fun! Though I probably don’t use the same definition of “fun” as most other people. For me, it’s a creative outlet. I get to activate parts of my brain that I don’t get to use in my day-to-day. I suppose the alternative to modding Skyrim would have been to make my own indie game, but it wouldn’t have been anything like The Forgotten City. Modding Skyrim is like standing on the shoulder of a giant (the giant being Bethesda Game Studios); it allows you to do things you couldn’t dream of doing alone.
I started modding Skyrim because I was inspired by a lot of modders from Oblivion and Fallout and wanted to try my hand at it.
I also drew a lot of inspiration from my favorite side-quests in Bethesda’s games. For example, I remember stumbling across the Dark Brotherhood by accident in Oblivion, and being blown away by how much work had gone into something I might never have discovered; that made it feel personal, something unique to my adventure. I remember stumbling across Vault 11 in Fallout: New Vegas (technically made by Obsidian, published by Bethesda) and its chilling social experiments which exposed some dark truths about society. I remember “Waking Nightmare” in Skyrim; entering a dream state to travel to the past, if only in a superficial way. I remember discovering the ancient Dwarven underground city of Blackreach, and wishing I could have explored it more. The Forgotten City takes loose threads from all of these quests, and weaves them into something I hope is even greater. It’s an homage to Bethesda.
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What sort of challenges did you have to  overcome with this mod?
Well this mod took me 1700 hours to make, and I think more than half of that was spent fixing bugs. Some of them were pretty funny. I had this one ridiculous bug for a long time where Brandas, on his deathbed, covered in horrific burns and speaking his last words, was supposed to fade away into death. Unfortunately, just before he died, he would stand up out of bed, face the player, then comically ragdoll into the floor. In the end it was caused by something that just seemed totally unexpected.
Generally though the key challenges were acquiring the skills I just didn’t have. When I started I had no idea how to use the Creation Kit, write scripts in Papyrus, cast voice actors, master sound files. The whole time I was learning on the fly. Every time I hit a big hurdle I had this feeling of dread as I realized: “If I can’t sort this out, this project is dead in the water, and everything I’ve done so far is for nothing.” (I’m an optimist, you see.) But three years on, I never encountered a hurdle I couldn’t overcome—that’s pretty satisfying, looking back.
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“Modding Skyrim is like standing on the shoulder of a giant (the giant being Bethesda Game Studios); it allows you to do things you couldn’t dream of doing alone.”
What are the perks of modding, as opposed to full game design?

The main one is creative control. I wasn’t pandering to a demographic, and I didn’t try to simplify anything to make it more accessible to the general population. I made a game for intelligent gamers, because that’s what I wanted to play. It turns out a lot of other people wanted to play that too.

Another perk of modding is that you get to work on all aspects of the project, not just one aspect. One of my favorite parts were working with the 18 voice actors I cast: getting to know them, listening to their performances, hearing the lines I’d written come to life, sounding better than I had ever imagined. And now I chat with most of them online pretty regularly. I’d like to think of them as friends. That’s been a lot of fun. Also, working with Trent Moriarty (the composer) has been really fascinating and thrilling as well. I don’t know how, but he managed to take a few ideas and emotions and transform them into these achingly beautiful musical compositions. I feel privileged to have witnessed him working his magic.

Another perk is not having to worry about how many people play it. Don’t get me wrong, I’m pretty stoked that 50,000 people have downloaded it within 2 weeks of launch (from Nexus, Steam Workshop and ModDB combined), and I wanted to make sure Trent and the voice actors got as much exposure as possible, but I would have been happy enough if the number was a fraction of that.

QBasic_Opening_Screen

 
What is your history with Game Design? Were there other projects before The Forgotten City?
I don’t have a history in game design: this is my first project. If you don’t count the terrible games I made in QBasic when I was 13, which I don’t, because they were terrible.
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 How does it feel to have The Forgotten City receive such praise?
It’s been a big relief to get such positive feedback. I tried to pitch the game at intelligent gamers, and I wasn’t sure how well that would be received; TFC gives players a bit more credit for being intelligent than the vanilla quests. . . The reaction has shown there are a lot of intelligent gamers out there, and they seem to appreciate games that treat them as such.
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Gorgeous concept art from Fallout 4.
 Are there any other projects in the works?
At the moment I’m weighing my options, but one possibility I’m excited about is a Fallout 4 expansion. I’ve had a lot of requests for that, and I’m looking forward to playing Fallout 4 and dreaming up some ideas for sci-fi social experiments in Vaults.
The Forgotten City has seen praise by many outlets, including Giga, and can be downloaded via the Skyrim Nexus or through the Steam Workshop.