Category Archives: Game File

Is There Any Hope for Capcom?

Before I outline where Capcom has made mistakes, let me say just how big of a fan I am of its games. Some of my favorite games of all time were made by Capcom: Resident Evil 4, Megaman X, and Magical Quest starring Mickey Mouse. Seeing the Capcom label makes me happy, and it is one of of my top five game companies.

However,  Capcom needs to reconsider a few things.

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Every now and again Ryu needs a refresher I guess. Is this why there are so many games?

STREET FIGHTER

Being a huge fighting-game fan, there has always been a special place in my heart for Street Fighter. Unfortunately, recent games in the series seem to just repackage the game, while it still lacks the game modes, extras, and overall attention the franchise deserves. Fighting games have been lacking in these areas for the past seven to eight years. In fact, the last fighting game I considered worth full price was Soul Calibur 2, which had a great roster, unlockable weapons, and an abundance of game types. Hell, even Capcom knows this, which is obvious in the newest piece of downloadable content for Dead Rising 3.

To find Ryu, Chun-Li, and Blanka a new home would be strange, but there is one company that could do it best: Arc System Works, the brilliant minds behind Guilty Gear and Blazblue.

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They gave this partner a gun and it doesn’t make her less whiny?!

RESIDENT EVIL

Resident Evil has been plagued with a choppy plot, stiff gameplay, and terrible voice acting to the point that these features are almost a staple.  It’s surprising that these games were once considered revolutionary and scary. Probably the most aggravating part of these games are the fixed camera angles, often resulting with a zombie eating the player’s face unfairly. More times than not, the controls would not react as quickly and I would find myself battling the game’s mechanics rather than its monsters.

The last shining gem in the series for me is Resident Evil 4, a game that surpassed the expectations of pretty much every game magazine at the time. In typical Capcom flair, two games have been made in that style so far and they’re often put down. Proving that more of the same doesn’t necessarily work, especially when more action is added in a horror game. The last games felt more like a poorly made Gears of War.

From Software should jump on owning Resident Evil.  Opening up the world of Resident Evil and filling it with danger would return the game back to its scary roots, while adding a new level of challenge.

Fighting the Lagiacrus is like running head first into a brick wall.
Fighting the Lagiacrus is like running head first into a brick wall.

MONSTER HUNTER

Monster Hunter follows a simple, rather ingenious formula: players kill monsters, to get loot, to make better stuff, to kill bigger monsters, and so on. It’s a game that focuses on gameplay, letting everything else simply fall into place. Unfortunately, I’ve always thought Monster Hunter felt a little bare-bones. The world, while it looks vast, is actually small and contained in a few maps. The graphics are lacking compared to almost every other game on the market. Gameplay seems to be more hindering than innovative, probably because each game is released on a handheld or lacks an extra thumbstick. Monster Hunter needs to expand, without losing the gameplay that works.

Bethesda is one of the best companies when it comes to an open world. It would add so much to the Monster Hunter franchise.
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Hey, now here's an idea.
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MEGAMAN

Capcom’s flagship character Megaman was leaps and bounds ahead of other games. The NES and SNES titles were expertly designed in gameplay, visuals, and sound. The problem with this character was the over-saturation of titles. Capcom has a tendency to latch onto something that works and milk it dry. There were six Megaman games on the NES alone and way too many with Megaman’s name.

Sure, Capcom did play around with different game-styles for the Blue Bomber, and Megaman Battle Network redesigned the hero, turning him into a program and changing the game into a fairly interesting RPG; however, with so many sequels, versions, and translation errors, Megaman Battle Network didn’t have the energy to carry on.

So who would give Megaman the revival he needs? Considering Mighty No. 9 is picking up where Megaman left off, this team should want to put Megaman in the best possible light. Even though they also have a tendency to assault dead horses, Nintendo would actually be a good (but risky) fit.

Think about what system the cancelled Megaman Legends 3 was set to come out on: the Nintendo 3DS. Nintendo does consider its fans, even as many still shout for Mother 3 or yet another Zelda. Nintendo could revive that project and bring a console-selling title to their library.

Capcom messed up, a lot. Mostly  due to them pumping out game after game of their major franchises without changing much. How many versions of Street Fighter 2 are there? Just counting different updates—not the spin-offs and whatnot—there are seven. Why Capcom does this is beyond my capacity to figure out. Sure, I love its characters and many of the games, but there’s a logical point to stop and try something new.

Capcom has what it takes to make great games, but instead chooses to ignore that more often than not. Hopefully whatever purchases are made will benefit each franchise.

Till then, I’ll happily fire up my SNES to blast away Chill Penguin.

Megaman_X_VS_Chill_Penguin_by_Dragonfly929

 

 

 

 

Sigh . . . E3 2014

You may have noticed the  lack of E3 fan fair (unlike most geeky sites) on Giga. I must admit, it’s my fault. After covering E3 (from the comfort of my home) for the past two years, I have grown a bit numb and have lost much interest in the great spectacle that is the Electronic Entertainment Expo. No, I’m not jealous of the lucky people who get to peruse the upcoming games, take pictures with  booth babes, swim through crowds of people, and stand in long lines for hours, nor have I lost interest in my geekiness. I guess . . . I guess I just don’t care.

Or maybe I just don’t like to be repeatedly teased and roused for 30 seconds for games I may not see for years or ever. When a game is about a month away from its release, go ahead and announce it, get me excited, but if it’s still a year in the making, don’t make me hate you. If it sounds interesting, I’ll still try it out; I don’t need six years to decide whether or not I’m interested in a game. Don’t get me wrong, seeing an awesomesauce trailer or some great gameplay can be entertaining, but what if what you see is not the final product (i.e. Forza or Aliens: Colonial Marines)?

The drama, hype, and pageantry surrounding E3 isn’t very appealing either. Console against console, company against company, who had the best press conf—sigh. All this hype to watch a guy (most of the time) give a stiff delivery of a memorized script. The attempts to throw in an awkward joke or two makes me cringe. The press conferences are always so mechanical rather than being relaxed and fun, like a bunch of friends talking about cool sh**. Cheesy? Yes, but I’m sure it would be better than what we’re getting now. Even Aisha Tyler tried her best to pump some life into E3 2012.
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Checking my Facebook feed was enough for me, and I was still excited when something interesting popped up. Honestly, if someone stood on a stage and read a list of games along with headlines from any media outlet covering E3 (i.e. “Your PS4 Friends Don’t Need Far Cry 4 to Play Far Cry 4,” “The Last of Us: Remastered PS4 Release Date Announced,” “The New Zelda Is Open-World, Looks Absolutely Incredible,” “Bloodborne Is Coming to PS4 Straight From the Minds of Dark Souls”) I would be quite satisfied.

Maybe when I’m finally able to go, I’ll be more excited and understand the greatness of E3. Til then, I’ll continue to write about the indie games that deserve a moment in the spotlight.

The Console Wars: E3 2014

Everyone is probably wondering who “won” E3. Microsoft brought game after game with impressive demos and trailers. Sony boasted that their camera was optional and showed some really impressive titles, even showing how fun and unscripted a demo can be. Nintendo brought to life the dreams of children with games made of yarn and clay, and toys that can come to life. All in all, this year’s E3 was better than last, but if I were to pick a “winner” I would have to give it to Nintendo.

Image from IGN.com
Image from IGN.com

Now, while I’m sure many disagree, let me defend my stance. Even in the early days of the Super Nintendo, major franchises and characters have been given many sequels and spin-offs. Who knows how many Mario and Zelda titles gamers have played over the years? In the coming year, Nintendo will continue to bank on their major characters; however, the creativity they’re putting into these games to make them feel unique is what really impressed me. I’m actually excited to play Hyrule Warriors, a game many would think is a Dynasty Warriors clone. Dynasty Warriors is by no means a perfect game to emulate either—often plagued with repetition. However, the fact that Nintendo is taking this risk is what makes it cool. I had a similar experience with Pokemon Conquest on the DS. The game was by no means perfect, but the different approach to one of my favorite franchises was refreshing and interesting. I can’t wait to try out Yoshi’s Wooly World, simply because it feels different and familiar at the same time. Not many games capture that feeling and the fact of the matter is only games can capture that feeling.


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Yet, the true winners at E3 are the gamers. Developers slave for years to bring gamers the best entertainment our world has to offer. Each year brings new technology and innovation. We are privileged to be able to fabricate these experiences that are almost impossible to have. When was the last time you spent the afternoon strolling through a dark forest in search of a dragon’s cave? When was the last time you saved the planet from an alien invasion with most advanced weaponry available? When was the last time you huddled in a corner, wracked with fear, while an ogre sniffed the air in search of a meal?

Screenshot from futurismic.com
Screenshot from futurismic.com

For me, it was yesterday in a video game.

Alex’s Take: Nintendo E3 2014

 With so many safe games being released by Nintendo recently and their company teetering on the Wii U with the 3DS barely keeping them afloat, there must have been a lot of pressure for Nintendo. This was the event I looked forward to the most. I’ve always enjoyed their characters and most of their games, even though I’ll admit that they’ve made some mistakes recently. Nintendo has a chance to make a comeback, but they’ve got to be careful with their games. Super Smash Bros. 4 looks like it will be Nintendo’s saving grace.

Nothing says childhood like putting toys together in a battle arena; that’s exactly what Smash Bros. is all about. Recently, Nintendo leaked that they are releasing toys with chips in their bases to be used in the game, much like Skylanders and Disney Infinity. These toys were shown in a hilarious video as Miyamoto pulls out a sweet-looking Mario figure to help him in his fight. It was also said that four other games would also be compatible with the figures: Mario Kart 8, Mario Party 10, Captain Toad, and Yoshi’s Wooly World. These toys could be the edge Nintendo needs to come out on top, especially during this holiday season.

While I could say just how excited I am to play the new Zelda or Pokemon, I’m choosing to highlight one of the more interesting games coming soon. Because every game company needs a multiplayer shooter, Nintendo stepped up to the plate to reveal Splatoon. Splatoon, at a glance, looks like a child’s Team Fortress 2; however, the more it was discussed, the more unique it revealed itself to be. In the game, players play as squid people who use ink guns to cover a map with their color. The team with the highest percentage of the map covered wins. Things get even more complex as players can transform into squids to move quicker on their color or hide from enemies beneath their ink. The ink can also be used to defend, as members of the opposite team can cut off a route, slowing down enemies tremendously. The sheer strategy and whimsy of Splatoon is staggering. I’ve never been more excited about something brand new from Nintendo. Now if only Nintendo would release a PC client so I can continue yelling obscenities at cartoons on my monitor.

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Overall, Nintendo’s press event was fun and showed off the innovation they’re famous for. Choosing to take a more direct route, they showed off their games in a digital broadcast without an audience. Their videos were expertly designed and showed the attention to detail that Nintendo has. Each game was shown in its best light and was discussed by the people behind them with super relevant backgrounds. Unfortunately, this expert delivery was lost as soon as the Nintendo Treehouse began after the broadcast.

There’s nothing more painful than watching television hosts struggle on a live show. The two people chosen for the event were awkward and seemed really uncomfortable. It was a terrible contrast to the previous video mastery. There were a few funny moments though, especially when they started discussing Mario Party 10. Apparently, the player with the Wii U Gamepad will be able to play as Bowser and be a big jerk to the other players. The male host responded with, “I’m sure I’ll be at the receiving end of your jerkiness.” Honestly, I tuned out when they said that the Treehouse was going to last over 20 hours. I couldn’t take it anymore, but even with that blunder, Nintendo’s event was still exciting and a blast to watch.

Nintendo brought a level of wonder and humor to E3 that other developers didn’t have. Robot Chicken actually helped open the digital event, in which Nintendo made fun of themselves. I thought I was going to die of laughter when the man yelled, “Come on Nintendo! Where’s Mother 3?” Almost every gamer has grown up alongside Mario and his crew, making him special and relatable. The developers of these games have fun and enjoy their jobs. They want to bring that fun and joy to their audience, even if that means making Yoshi out of  yarn or Kirby out of clay. No other video games capture this magic, which is why gamers of all ages love Nintendo.

Alex’s Take: Microsoft E3 2014

For once, I was actually on the edge of my seat with Microsoft. They came out of the gate with games presented by experts in the biggest entertainment industry. I hung onto every word about the remake of Halo 2, packaged with all the other numbered Halo titles. Xbox Live will be flooded with children not old enough to spell when the king of multiplayer returns. Halo: The Master Chief Collection will also run at 1080p and 60 fps. Oh, and there’s access to the Halo 5 beta test, but I’m sure that will pale in comparison. On top of that, several new games were revealed.

Sunset Overdrive blew away the first half of the show with it’s over the top action and art style. Players will be able to create their own character and destroy mutated monsters, which are the product of a strange energy drink. Multiplayer has also been integrated to give eight players the ability to take on challenges by voting for the task at hand. The style is what sets this game apart from the rest; it’s like a combination of Tony Hawk and Ratchet and Clank.

Another title that brought heavy excitement was Scalebound. With the recent interest in giant monsters (Pacific Rim, Godzilla, and Monster Hunter), two beasts clashing together was a welcomed sight. Scalebound also brings its own unique style: as the hero cranks up his headphones with electronic bass beats while sporting bad ass Dragoon armor. Only the cinematic trailer was shown, so gameplay elements are still a mystery. However, any game that gives the player a dragon companion and dubstep can’t be too bad.

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Even though there is already a playable beta, Project Spark was shown off in a new trailer. While these sort of games aren’t new to the market, Spark seems to open the door to new kinds of games that can be made and pushes to give this ability to anyone. The trailer showed a slew of content already developed during beta tests on Windows 8 and Xbox One, which at a glance portrayed almost every major genre in the industry. Finishing off the trailer was Conker slicing through the logo with his chainsaw. Conker is coming to Project Spark, presumably as a playable asset. For those of you unfamiliar with the beer-chugging squirrel, he is the main character of one of the best N64 games: Conker’s Bad Fur Day. It was so good that it was re-created for the Xbox in 2005 for better or worse. This is extremely exciting because  players will now have the chance to create the Conker sequel they imagine. Needless to say, it’s going to be fun to browse the games list on Project Spark.

Rounding out the press conference was Microsoft’s love for independent studios. A compilation video showed off some interesting games: Mighty No. 9, a spiritual successor to Megaman (made by some of the same people); an interesting game called Cuphead, which uses an art style that gives homage to old Disney cartoons; and coming from the makers of Limbo is the strangely unique Inside. These three games were just the highlights; many more indie games are coming to Xbox One. In fact, Microsoft claims that a free independent developer kit will be available for these small-time developers. However, I’m not sure how free something like that could be, but I’ll be sure to check into it.

Through the whole event, Microsoft did what they should’ve done: focus on the games. There weren’t any new peripherals, no new services, or deals with major sports broadcasting stations. Nope, just games. With the Xbox One launching without the Kinect, at a lower price point, and tons of games coming out, maybe Microsoft will regain the respect they lost with me at the new console’s release.