Category Archives: Game File

Indie Alert: Tulpa

They say never judge a book—in this case game—by its cover. Well, I did exactly that when I first looked at Tulpa. The graphics immediately caught my attention and I assumed this was going to be an interesting game. I’m not a huge fan of platformers (I know, I know, blasphemy right?), but the concept behind this game makes it more than just another indie side-scroller.

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The word tulpa is a Tibetan Buddhism term to describe “any unreal, illusory, or mind created apparition.” Using concepts from occultism and theosophy, Encryptique creates an odd world of puzzles and mystery.

Players will control two characters: the main character, Ophelia and her tulpa, Oliver.  Oliver has a telekinetic power, which gives him the ability to move otherwordly objects. Ophelia has no special powers, but you still need her to grab and push objects that aren’t mystical. Using both characters, players will roam this odd world solving weird puzzles while looking for answers to Ophelia and her tulpa’s mysterious past.
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Only two students from the Technological Institute of Larisa, Greece and a musician make up the Encryptique development team. With their game nearly finished, they just need help getting the right tools to finalize their hard work. You can help them out on their indiegogo page and give them a vote on their Steam Greenlight page. Learn more about Tulpa and the developers on their website.

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Indie Alert: Hush

I don’t remember being afraid of much when I was a kid. When I was five, I begged my mom to let me see the 3D release of Freddy’s Dead: The Final Nightmare; I loved every moment of it and watched without a flinch. For Halloween, I was never a princess or a fairy; I was always something scary. I loved to be scared and embraced it, until I realized I was afraid of clowns and then later I became afraid of those creepy ass porcelain dolls—maybe just dolls in general; dolls have no souls and they just stare at you with wide death eyes.

The point I’m getting at is everyone—even I—had childhood fears, and sometimes those fears linger on through adulthood (clowns, no one likes clowns). Game Studio 78 has taken the fears and phobias we had as kids and used them to create a story- and character-driven adventure game called Hush.

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You play as Ashlyn, a little girl who is trapped in a demented orphanage. She must build up her courage to overcome her fears and escape. With the help of her best friend (a stuffed animal named GoGo) and various toys she finds on her adventure, you will have to hack and slash your way through enemies. Because the developers want to challenge its players, hacking and slashing won’t always work. Sometimes players will have to use a mix of strategy and stealth to take down a difficult enemy.

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Ashlyn’s courage plays an important part in this game. With enough courage, she can defeat mighty foes; however, if her courage is too low, she will panic, which will force you to hide or even faint. Along with the status bar, sound is also an indicator of how much courage you have. Solving challenging puzzles will help Ashlyn progress through each level. Unlocking new routes to avoid dangers and cracking codes to unlock vital items will greatly help Ashlyn gain more courage.

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To ensure Hush  receives the dedication and attention fans deserve, developers will adopt the episodic format. Each episode is divided into chapters representing a different fear that Ashlyn must overcome: “Fear of the Dark,” “Fear of Thunder,” and “Fear of Ghosts” will be the first three chapters for episode one. Other episodes will include fears like clowns, spiders, heights, etc.
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The creatures you have to face will be unique to each fear: “Fear of Thunder” will pit you against highly volatile automatons with a paralyzing ruckus, while “Fear of Ghosts” will force you to fight an evil kid-mastermind and his ghostly minions. Boss battles will pit you against enemies whom embody their correlating fear in the most terrifying way. Ashlyn’s stuffed best friend won’t be enough for the most dangerous battles, thus players will find various toy weapons that tie in with the chapter. Using experience, players will be able to upgrade and improve their weapons.

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With influences from Alice: Madness Returns, Game Studio 78 wants to make sure players can relate to Ashlyn’s fears and journey to overcome them. Despite its kiddie-cartoon graphics, Hush will not be for the little ones; the sharp contrast between whimsy and horror makes this game more than a child’s fantasy.

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With the help of its Indiegogo campaign, Game Studio 78 hopes to release the first episode in late 2014 on all platforms, including mobile. You can learn more about the developers on their website and check out more of their Hush artwork in the gallery.

 

Indie Alert: Ray’s the Dead

Honestly, I’m tired of running away from zombies: tired of constantly looking over my shoulder while desperately searching for scarce weapons and safe shelter. I want to be a zombie for once. Ragtag Studio will give players the chance to be the feared one in Ray’s the Dead. Just in case you haven’t heard about this game (or Ragtag Studio), here is a quick preview.

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You play Raymond La Morte: a poor zombie just trying to figure out who he was, why he died, and why he has the power to control other zombies. As soon as I read “Ray . . . builds a diverse zombie army . . . ,” I was instantly sold. Using the light bulb stuck in his head, Ray can raise other zombies from their graves, recently killed humans, and even dogs. There are different zombie types, each type comes with its own skill set, which will help Ray figure out his past. Reminds me of Overlord (thought I was going to say Pikmin, right?), being able to command an army of skilled minions and have them do your dirty work.

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With a mix of action, adventure, stealth, and strategy, there is no concern of boredom. Players will have to use their zombie infantry to overwhelm and take down humans, avoid dogs, destroy objects, and solve puzzles. During his quest to get answers, Ray will uncover interactive flashbacks. These playable flashbacks will help restore Ray’s memory and reveal the events that led to his death.

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If you hate the ’80s, you’re screwed (and crazy). Ray’s the Dead is set in the ’80s where you will see familiar faces and places, and hear a soundtrack inspired by the wicked (yes, I’m lame) decade. Even the color scheme of the game is totally ’80s.

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I’m definitely looking forward to Ray’s the Dead‘s release on PS4 and PC this year (unfortunately, a release date has not been announced). I know it will not only be fun—you know, having and army of zombies and stuff—but the story will also play a huge part, and that is always important.

You can learn more about Ray’s the Dead on its website and Steam Greenlight. Don’t forget to show your support by following and liking Ragtag Studio on Twitter and Facebook.

Warframe: Space Ninjas are Awesome

Ninjas. Space ninjas. The end. Seriously, that’s all I need to say about this game, but I’ll continue if I must.

These space ninjas, known as Tenno, are the bane of the Grineer: twisted looking aliens who lack the grace of the Tenno. What they lack in grace and skill, however, the Grineer make up with galaxy crushing numbers. Similar to the Jedi order, what remains of the Tenno must now band together to fight back against the tyranny of evil.

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It’s nice to have a reason for the hacking, slashing and shooting, but this game is really about the gameplay. With a combination of a melee weapon (sword, knife, scythe, etc.) primary guns (assault rifles, sniper rifles, etc.) and side arms (kunai, handguns, etc.), you suit up in your warframe. These warframes vary in stats and abilities. Some will be better with melee attacks while others specialize in support abilities. Each suit comes with up to four special abilities that you have to level up to be able to equip. These abilities can range from a dashing slash attack to repairing shields or setting an enemy ablaze. Players will bring all this firepower to bear against various enemy types in several mission types including sabotage, assassination, and all out elimination—my personal favorite.

When battle becomes too difficult, you can invite up to three friends or strangers to help you tear your foes to shreds. Every mission is fully co-op, so you can always come back to a mission that had you outnumbered and get sweet revenge with allies. My connection is far from the best and I have yet to experience anything more than a second or two worth of lag and the chat is very clear using the standard Sony ear piece.

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Graphically, the game is quite solid. During battle, the designs of the various warframes stand out from enemies and other warframes. Even if you and a friend have the same frame, color palette swaps can be done to both the frame and your weaponry to bring a little unique flavor to your Tenno. New planets bring new locations, which have their own unique style and color palette. Firefights pop with the flash of gun barrels, and slicing an enemy in half is much more satisfying when you see his severed remains hit the ground. All the wonderful details that make the combat as beautiful as it is visceral.

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As if all of the above wasn’t enough to pique one’s interest, let me give you the kicker: it’s free. Yes, Warframe is a free-to-play game. If you feel so inclined, you can spend money to expedite getting some of the more powerful weapons and warframes. You can also grind it out and earn in-game money to purchase blueprints and use materials (found during missions and rewarded after successful missions) to build those same items. It’s completely up to the player.

The only major issue I take with the game is the control scheme. With only two preset configurations, which simply swap how character powers are activated, there is very limited room to customize it. It was almost five hours into the game before I realized there is a block button because it is relegated to the up directional button. The placement would be fine if you are meant to block while stationary, but if you want to block bullets on the move, you will have to contort your hand into quite the odd position. Activating powers can sometimes be hit or miss using the touch pad as it can misread your swipe in the midst of a firefight. Early on, these don’t present much of a problem, but as the enemies become tougher, any misstep trying to adjust to these controls will cost you your life.

If you can’t tell, I am in love with this game. The difficulty can become a bit much when trying to play alone, but with a solid team of Tenno, it should be easy to avoid the invisible wall of progress that gamers sometimes hit. Worst comes to worst, you played a free game you didn’t like. If you end up anything like me, you’ll have a digital hit with more than enough enemies to slice and riddle with bullets for months to come. Enjoy my fellow ninjas.

Warframe is available now on PlayStation 4 and PC.

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Holiday Shopping: Beat the GameStop System

For all the last minute shoppers, here are some quick tips on how to beat the Gamstop System:

“That’s all I get back for my game?” “Is that really the best you can do?” “This used game is almost as expensive as a new one!” These are just a few of the many questions I received as a GameStop employee and still hear as a customer. I feel like these questions stem more from ignorance rather than from sincere disbelief. The average person has no core concept of how the economy actually works, causing consumers to question simple, everyday transactions like trading in a video game at their local GS. Had they known and/or taken advantage of various discounts and rewards the store offers, maybe they wouldn’t feel so slighted. Not that I am an authority on economic sciences, but allow me to help any and all who may stumble across my words.

First of all, the game you’re bringing in is old. I don’t care if it’s only ten seconds old, it’s old. There is no way any sane person—let alone a multimillion-dollar corporation—is going to give you back what they charge for a product. It’s just not good business. So let’s say you receive $30 in store credit for a game you spent $60 on a week ago; that’s not bad. One, store credit is tax free; if you purchase something that’s $29.99, it will be just that. Small consolation, I know, but dammit, it’s something. That’s half your money back. Try that with almost any other product on the face of the planet. No, seriously. Go grab your blender, take it to a pawn shop and see what you get for it. Better yet, call a moving crew, have them lug your refrigerator to any store and see what you get for that—exactly.

Two, understand that GS makes the bulk of its profits off of used sales. Look at it like this, they pay you $30 for your used game, then they sell it for $54 as opposed to the new price of $60. They stand to make a profit of $14 on a game they initially made nothing on. They can do it because they own the games. If you imagine GS is just one guy who owns a ton of games, it’s far easier to see where the profit concept comes in. If you bought a game from your friend and then sold it for more than you paid, you’d make money. That’s how simple this concept is. Good for them I say. The bottom line is, they’re here to make money. It’s how businesses grow and stay operational.

Finally, the employees in the store control nothing. They do not set trade-in values, they do not set used prices, they do not determine the value of anything within those four walls outside of their own self worth. Asking for a “better deal” only works on car lots. The prices are what they are like in any other retail location. You do not go into Wal-Mart and haggle with the employees over the price of an oven mitt, and if you do—really? Telling GS employees that you can get a game $2 cheaper at Costco is not going to break their hearts. Actually, it is more to the average buyers’ detriment to go to another location. Unless you are a seasoned gamer or have received very specific directions from someone, you might not even know what you’re purchasing. Getting 50 Cent: Bulletproof for $2 instead of $5 means nothing because the game is trash, which no K-Mart employee is going to bother telling you. This is not to say that every GS has socially functional workers—because that would be a lie—but typically, you can find at least one person with a pulse and social skills who can save you from a bad purchase.

Now that we’ve seen everything you can’t control, let’s get into what you can. You know that annoying card they always try to push on you that comes with that lame magazine and it’s like $15 for the year? GET IT!! That card is the basis for all that is great about GS. That 10% off used games and accessories means that $55 used game is now $50, so that’s $10 saved right there. Considering you can return used games to any GS for a full refund within seven days, you might not end up paying anything at all if you just need it for some weekend fun. On top of the percent bonuses, you earn points for transactions, which you can turn into merchandise (posters, dog tags, styluses) or coupons for anywhere between 10 to $50 off any in-store purchase. You probably didn’t know that. You’re welcome. Also, they recently started giving buy 1 get 1 free codes for used games to customers who pick up reserved games within 48 hours of release. Yes, your 10% off STILL stacks with the B1G1 free. The system is trying to work with you, you just have to pay attention people.

Getting 10% more on trade-ins for games and accessories means you get a boost on every single game you trade in. The trick to that is stacking. For future purchases, keep this little trick in mind: You want to buy Watch DogsThe Crew, Destiny or whatever other upcoming title, right? Check this: reserve the game for $5—which is basically layaway because the $5 goes towards the cost of the game—then any games you trade in towards it gets you 30% more on each game. Add the 10% from your new handy, dandy card and you get 40% more on every game you trade in towards shiny newness! How is this not great?

For those of you who just don’t want to trade in your games, that’s fine. I respect people who make such solid gaming choices, never feeling the need to relinquish a single title—I’m serious. For those of you who only buy new games, I envy you for never needing to decide which new game to get or having to wait for a used copy. For the GameFly guys and gals out there who don’t buy anything, I applaud you for gaming on a budget. For the rest of us, we have to work within the system to get our money’s worth. If you understand the game and play your cards right, GS can make their money and we can get fairly priced awesomeness. I think that’s pretty damn fair.

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