Category Archives: Indie Pennant

Indie Alert: Tulpa

They say never judge a book—in this case game—by its cover. Well, I did exactly that when I first looked at Tulpa. The graphics immediately caught my attention and I assumed this was going to be an interesting game. I’m not a huge fan of platformers (I know, I know, blasphemy right?), but the concept behind this game makes it more than just another indie side-scroller.

Tulpa Stage4 - 3

The word tulpa is a Tibetan Buddhism term to describe “any unreal, illusory, or mind created apparition.” Using concepts from occultism and theosophy, Encryptique creates an odd world of puzzles and mystery.

Players will control two characters: the main character, Ophelia and her tulpa, Oliver.  Oliver has a telekinetic power, which gives him the ability to move otherwordly objects. Ophelia has no special powers, but you still need her to grab and push objects that aren’t mystical. Using both characters, players will roam this odd world solving weird puzzles while looking for answers to Ophelia and her tulpa’s mysterious past.
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Tulpa Stage2 - 1

Only two students from the Technological Institute of Larisa, Greece and a musician make up the Encryptique development team. With their game nearly finished, they just need help getting the right tools to finalize their hard work. You can help them out on their indiegogo page and give them a vote on their Steam Greenlight page. Learn more about Tulpa and the developers on their website.

http://youtu.be/Syl_ZRcmlAw

Indie Alert: Hush

I don’t remember being afraid of much when I was a kid. When I was five, I begged my mom to let me see the 3D release of Freddy’s Dead: The Final Nightmare; I loved every moment of it and watched without a flinch. For Halloween, I was never a princess or a fairy; I was always something scary. I loved to be scared and embraced it, until I realized I was afraid of clowns and then later I became afraid of those creepy ass porcelain dolls—maybe just dolls in general; dolls have no souls and they just stare at you with wide death eyes.

The point I’m getting at is everyone—even I—had childhood fears, and sometimes those fears linger on through adulthood (clowns, no one likes clowns). Game Studio 78 has taken the fears and phobias we had as kids and used them to create a story- and character-driven adventure game called Hush.

hushdoor

You play as Ashlyn, a little girl who is trapped in a demented orphanage. She must build up her courage to overcome her fears and escape. With the help of her best friend (a stuffed animal named GoGo) and various toys she finds on her adventure, you will have to hack and slash your way through enemies. Because the developers want to challenge its players, hacking and slashing won’t always work. Sometimes players will have to use a mix of strategy and stealth to take down a difficult enemy.

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Ashlyn’s courage plays an important part in this game. With enough courage, she can defeat mighty foes; however, if her courage is too low, she will panic, which will force you to hide or even faint. Along with the status bar, sound is also an indicator of how much courage you have. Solving challenging puzzles will help Ashlyn progress through each level. Unlocking new routes to avoid dangers and cracking codes to unlock vital items will greatly help Ashlyn gain more courage.

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To ensure Hush  receives the dedication and attention fans deserve, developers will adopt the episodic format. Each episode is divided into chapters representing a different fear that Ashlyn must overcome: “Fear of the Dark,” “Fear of Thunder,” and “Fear of Ghosts” will be the first three chapters for episode one. Other episodes will include fears like clowns, spiders, heights, etc.
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The creatures you have to face will be unique to each fear: “Fear of Thunder” will pit you against highly volatile automatons with a paralyzing ruckus, while “Fear of Ghosts” will force you to fight an evil kid-mastermind and his ghostly minions. Boss battles will pit you against enemies whom embody their correlating fear in the most terrifying way. Ashlyn’s stuffed best friend won’t be enough for the most dangerous battles, thus players will find various toy weapons that tie in with the chapter. Using experience, players will be able to upgrade and improve their weapons.

hushgrowler

With influences from Alice: Madness Returns, Game Studio 78 wants to make sure players can relate to Ashlyn’s fears and journey to overcome them. Despite its kiddie-cartoon graphics, Hush will not be for the little ones; the sharp contrast between whimsy and horror makes this game more than a child’s fantasy.

hushingame

With the help of its Indiegogo campaign, Game Studio 78 hopes to release the first episode in late 2014 on all platforms, including mobile. You can learn more about the developers on their website and check out more of their Hush artwork in the gallery.

 

Indie Alert: Wayfarer: The Outer Reaches

For the past couple of weeks, I’ve been exploring the Twitch world. During my contemplation of maybe starting my own Twitch stream, I stumbled upon Stodeh, who just so happens to be working on an indie game called Wayfarer: The Outer Reaches. The core worlds in Wayfarer are overpopulated, and high unemployment and crime rates are creating chaos among the people. In an attempt to uphold their promise of peace, prosperity, and progress, the Core World Coalition (CWC) has created the Wayfarer Initiative:  A program that enlists volunteers to research and colonize the outer reaches of the newly claimed planet Stoddaria. (The 3D artist’s last name is Stoddart, coincidence?)

In exchange for any beneficial information, wayfarers receive a new life and the promise of wealth. Because of the CWC’s limited resources in the outer reaches, wayfarers will sometimes have to deal with rogues: wayfarers who have decided to abandon their duties.

One aspect of the game that really interests me is how your character will develop. Apparently, there will be no classes or skill trees. The type of new abilities and skills your character will gain will depend solely on how you play and the actions you do the most. I’m guessing if you spend most of your time fighting bandits, you will acquire skills and abilities that will help make you a better fighter.

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You won’t have to play alone. Much like Skyjacker, you will have the choice of playing solo or with friends. Invite your friends onto your ship as your crew and work together: while one friend controls the turrets, another will make repairs on your damaged ship.

Like any other free-roaming sandbox, there is a lot of potential, but with it comes a huge undertaking for Bright Sprite Studios. It’s nice to see the way this four-man team stays in contact with its fans and supporters through social media and TwitchWayfarer is still in its early development stages, thus we must wait and see what promises Bright Sprite Games will be able to keep. Keep up-to-date with Wayfarer‘s progress on Bright Sprite’s website and Steam Greenlight.

 

Keipr Online Put On Hold

UPDATE: As of April 4, 2014, Keipr Online is back in development!!

A couple of months ago, I wrote up an Indie Alert for Keipr Online. I’ve been pretty excited about the game and have had great hopes that it would be as awesome as Goon Studios has promised. Unfortunately, Adi Ekowibowo, project manager, has announced on Twitter and the studio’s blog that the game has been put on hold for an undetermined amount of time.


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After thanking fans for their support, Ekowibowo says, “Due to development team changes we no longer have the proper team to develop a game that meets our standard and expectation.”

It saddens me greatly to see a game with so much potential have an unknown future. I really hope Goon Studios will be able to rebuild its team and finish this beautiful and unique game. You can read the full blog post on the Goon Studios’ website.

GIGA: Arcade – The World’s Hardest Game

 

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