Category Archives: Indie Pennant

Indie Alert: Ray’s the Dead

Honestly, I’m tired of running away from zombies: tired of constantly looking over my shoulder while desperately searching for scarce weapons and safe shelter. I want to be a zombie for once. Ragtag Studio will give players the chance to be the feared one in Ray’s the Dead. Just in case you haven’t heard about this game (or Ragtag Studio), here is a quick preview.

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You play Raymond La Morte: a poor zombie just trying to figure out who he was, why he died, and why he has the power to control other zombies. As soon as I read “Ray . . . builds a diverse zombie army . . . ,” I was instantly sold. Using the light bulb stuck in his head, Ray can raise other zombies from their graves, recently killed humans, and even dogs. There are different zombie types, each type comes with its own skill set, which will help Ray figure out his past. Reminds me of Overlord (thought I was going to say Pikmin, right?), being able to command an army of skilled minions and have them do your dirty work.

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With a mix of action, adventure, stealth, and strategy, there is no concern of boredom. Players will have to use their zombie infantry to overwhelm and take down humans, avoid dogs, destroy objects, and solve puzzles. During his quest to get answers, Ray will uncover interactive flashbacks. These playable flashbacks will help restore Ray’s memory and reveal the events that led to his death.

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If you hate the ’80s, you’re screwed (and crazy). Ray’s the Dead is set in the ’80s where you will see familiar faces and places, and hear a soundtrack inspired by the wicked (yes, I’m lame) decade. Even the color scheme of the game is totally ’80s.

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I’m definitely looking forward to Ray’s the Dead‘s release on PS4 and PC this year (unfortunately, a release date has not been announced). I know it will not only be fun—you know, having and army of zombies and stuff—but the story will also play a huge part, and that is always important.

You can learn more about Ray’s the Dead on its website and Steam Greenlight. Don’t forget to show your support by following and liking Ragtag Studio on Twitter and Facebook.

Warframe: Space Ninjas are Awesome

Ninjas. Space ninjas. The end. Seriously, that’s all I need to say about this game, but I’ll continue if I must.

These space ninjas, known as Tenno, are the bane of the Grineer: twisted looking aliens who lack the grace of the Tenno. What they lack in grace and skill, however, the Grineer make up with galaxy crushing numbers. Similar to the Jedi order, what remains of the Tenno must now band together to fight back against the tyranny of evil.

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It’s nice to have a reason for the hacking, slashing and shooting, but this game is really about the gameplay. With a combination of a melee weapon (sword, knife, scythe, etc.) primary guns (assault rifles, sniper rifles, etc.) and side arms (kunai, handguns, etc.), you suit up in your warframe. These warframes vary in stats and abilities. Some will be better with melee attacks while others specialize in support abilities. Each suit comes with up to four special abilities that you have to level up to be able to equip. These abilities can range from a dashing slash attack to repairing shields or setting an enemy ablaze. Players will bring all this firepower to bear against various enemy types in several mission types including sabotage, assassination, and all out elimination—my personal favorite.

When battle becomes too difficult, you can invite up to three friends or strangers to help you tear your foes to shreds. Every mission is fully co-op, so you can always come back to a mission that had you outnumbered and get sweet revenge with allies. My connection is far from the best and I have yet to experience anything more than a second or two worth of lag and the chat is very clear using the standard Sony ear piece.

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Graphically, the game is quite solid. During battle, the designs of the various warframes stand out from enemies and other warframes. Even if you and a friend have the same frame, color palette swaps can be done to both the frame and your weaponry to bring a little unique flavor to your Tenno. New planets bring new locations, which have their own unique style and color palette. Firefights pop with the flash of gun barrels, and slicing an enemy in half is much more satisfying when you see his severed remains hit the ground. All the wonderful details that make the combat as beautiful as it is visceral.

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As if all of the above wasn’t enough to pique one’s interest, let me give you the kicker: it’s free. Yes, Warframe is a free-to-play game. If you feel so inclined, you can spend money to expedite getting some of the more powerful weapons and warframes. You can also grind it out and earn in-game money to purchase blueprints and use materials (found during missions and rewarded after successful missions) to build those same items. It’s completely up to the player.

The only major issue I take with the game is the control scheme. With only two preset configurations, which simply swap how character powers are activated, there is very limited room to customize it. It was almost five hours into the game before I realized there is a block button because it is relegated to the up directional button. The placement would be fine if you are meant to block while stationary, but if you want to block bullets on the move, you will have to contort your hand into quite the odd position. Activating powers can sometimes be hit or miss using the touch pad as it can misread your swipe in the midst of a firefight. Early on, these don’t present much of a problem, but as the enemies become tougher, any misstep trying to adjust to these controls will cost you your life.

If you can’t tell, I am in love with this game. The difficulty can become a bit much when trying to play alone, but with a solid team of Tenno, it should be easy to avoid the invisible wall of progress that gamers sometimes hit. Worst comes to worst, you played a free game you didn’t like. If you end up anything like me, you’ll have a digital hit with more than enough enemies to slice and riddle with bullets for months to come. Enjoy my fellow ninjas.

Warframe is available now on PlayStation 4 and PC.

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April is Pet First Aid Awareness Month, and we can’t let May arrive without blogging about some pet first aid tips! Unexpected dog or cat emergencies can happen at any time, and we hope you’ll take a moment to read through these important safety points viagra pills price and first aid items. If you too suffer from erectile problem and they cannot make their cheap tadalafil sexual life normal again. The bowel cleansing is really necessary to make yourself the triumphant guy discount tadalafil from canada robertrobb.com for your partner. When it gets dissolved into the blood you get to see rashes on your skin.It sometimes leads to persistent stiffness of male reproductive levitra no prescription http://robertrobb.com/2015/02/ system for more than 4 hours.

Indie Game Alert: Keipr Online

p8c I am officially addicted to learning about new and upcoming indie games. They always have pieces of what makes video games great, then builds on them with new and great ideas. When I was introduced to Keipr (pronounced kai.per) Online, I was excited to see what new concepts this game would introduce. My first thought when I visited the Indie DB site was “I NEED this game.” The team at Goon Studios promises Keipr Online will be a completely open world where players can become and do pretty much anything they want.

This will be a MMO sandbox game: No mini map, no way point, just you and thousands of other players trying to create an adventure. Players start off as a planetary colonist whose star ship (Keipr) has crashed. After waking up from a cryo sleep, what you do with your life is completely your choice. You can start a business, become a criminal, or run your own town. If you like to live dangerously, you can become a bounty hunter and travel the world on your ship; it’s all up to the you. Keipr_City Players will also have some creative control by voting on what the developers should add into the game next. Submarines, space ships, castle sieges (yes, you can build a castle and be a king if you want), and alien invasions can all be a part of Keipr Online, if players want the tools to create them. Modders will also be able to contribute their skills.

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The world looks beautiful and the potential for this much freedom makes me so very happy, but I need to know more: How far will the Goons take it? Will players be able to start a family? If players decide to be shop owners, is that all they will do the entire game or will they have objectives also? How much freedom will modders have? Creating a completely open world is always tough—especially when there is a wide range of gamers developers have to to appeal to—and not everyone can pull it off (*cough* Rockstar *cough*). I really hope Goon Studios can keep its promise. If they do, this game will be epic. I can’t wait.

Keipr Online: Making of 3D Creature

Keipr Online is set to be released sometime in 2014. Unfortunately, there is no demo yet, but you can watch videos and see pictures of the game on Indie DB. On the Goon Studios website, you can get some tips on the indie process, learn about the team, and get up-to-date news on their blog. Make sure to show your support on Steam, Twitter, and Facebook.

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Indie Game Alert: A Clumsy Adventure

Take a little running, add some well timed jumps with a dash of simple physics, and you have Excamedia’s A Clumsy Adventure. Planned as a PS Vita title, Excamedia looks to bring back some classic gaming difficulty on the go. There is definitely no attempt to reinvent the wheel here, but the simplicity is endearing.

Players will control Zack, an ex-Marine; sounds awesome, right? Well, unfortunately, Zack is the only person who thinks Zack is awesome, and his clumsiness gets him kicked out of the military. He stumbles upon this adventure and must set off to avoid various platforming pitfalls and enemies, including end level bosses.

At this point in development, the game is not a graphic marvel, but that’s not really the main focus. The gameplay is where A Clumsy Adventure will hook gamers. For the PC demo I played, the controls were very responsive, which leads me to believe speed-runs will be a major pastime. I am also very interested to see if and how the Vita’s touch capabilities will be utilized. There are definitely opportunities within the side scrolling 3D world to weave in touch functions. I envision it being somewhat like Escape Plan, but I digress.
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There are still a lot of questions to be answered here, but I think the outlook is positive. It will be interesting to see how the game carries over from this initial PC demo to the Vita universe when the time comes.

For more information and the demo, visit Excamedia’s Game Jolt profile page. If you enjoy the game, don’t forget to show your support for Excamedia and A Clumsy Adventure.

Indie Game Alert: Super Cool Kids: Dungeon Dash

Survive as long as you can. Escape is just out of reach. Rescue all the cute kittens. These are your only instructions. Who is this character? How did he get stuck in a dungeon? Why did he go into a dungeon? None of these questions will be answered and they won’t matter when the lava and water are catching up to you. Super Cool Kids: Dungeon Dash is a simple, pixel-art game, but it will provide you with hours of fun frustration (i.e. me screaming at my computer screen and jamming on the directional buttons).

You control a little boy (or maybe a man) who is trapped in a dungeon filled with pools of lava and water. To reach the exit, you must dig through dirt and rock. There are two different types of rock you must break through: a soft rock, which doesn’t take much effort to break through, and a harder, gold-speckled rock, which takes an extra two seconds to break through. Avoid the pools of lava and water; digging too close will release a flood into the path you’ve created. You will have little time to react and dig in a different direction, but if you stop it’s game over—one life, no extra chances. Every few seconds, an earthquake rattles the dungeon, which breaks up some of the dirt and rock. This can be a good thing (one less block to break) or a bad thing (lava and water have more space to flood). The farther you advance, the faster the earthquakes occur. The intervals start off every 10 seconds, then 5 seconds, then 2 seconds.

These nutrients can comprise Vitamins sildenafil india online A C & E and Zinc. Unhealthy food rich in saturated fat, and other negativeelements india sildenafil causes obesity and other health troubles with erection problems. This amazing palm fruit also works wonderful when combined with a diet and a training program; it gives you the effects of natural product without any unwanted side effects, and save some cash that could have been wasted. viagra generico 5mg The levitra sale aim is to keep the body parts have been into practice for long but it turned into craze when sports like basketball, baseball, football and rugby came into picture. Along with the kittens, there are also coins, mushrooms, and butterflies trapped in the dungeon with you. Collecting these items increases your score; however, it will take some planning and strategy to reach them then the exit. You can always leave them and save yourself, and you will. When the quakes happen every two seconds, I don’t care about kittens or coins; the floods close in on me and I panic. Your only saving grace is when the water and lava meet; it creates blue platforms you can walk on and the floods have no affect on them.

Because each room is randomly generated, sometimes the game will spawn you in an area that immediately floods and you die. The same thing can happen to kittens and the other items. This can be annoying—especially when you’re really far into the game and have become a kitten-rescuing pro—but it doesn’t happen too often. There are also some small glitches like being able to walk on lava and water for a split second (which is more of an advantage than a problem) and sometimes a block of lava or water will flow into the exit, but it wont keep you from escaping.

This game makes me feel like a kid again: playing Gauntlet 2 for hours, moving through infinite rooms, looking for the final door to let me out. I really like this game because it is so simple—straight to the point without any unnecessary gimmicks. It may be difficult or even impossible, but I would love to see a leaderboard for the game. It would really add to the fun and challenge players to really take a risk when collecting items. I can’t wait to see more from Super Cool Kids. Play the game on the Super Cool Kids website and see for yourself.