Category Archives: Industry Now

Killer Instinct – XBOX ONE Trailer

This will eat hours of my life... *facepalm* but Looks stunning.

~Jack~
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The VGX Awards Show was a Fail, Again

After watching the revamped VGX awards show and witnessing every tweet rip the show apart, I can’t help but wonder why Spike can’t get it right. This attempt to make the show and video games just as relevant as movies and music is unnecessary. If Spike does decide to take another shot at the awards thing, at least hire people who know a lot of something (we’ve seen what a little something gets us) about video games, to put the show together. Is that too much to ask?

Ever since Spike first aired the Video Game Awards show in 2003, the gaming community has, understandably, torn it down. Video games always took a back seat to the glitz and glamour, celebrity appearances, and musical performances. The VGX was supposed to be Spike’s attempt at finally making their awards show about the games and the people who make them. The intimate setting and one-on-one interviews were supposed to give developers a chance to talk about their creations and give gamers a sneak peek of what is to come. Instead, the interviews felt like a rushed and sloppy E3. The developers would talk for five minutes, Joel McHale would make an awkward joke, and then Geoff Keighley would cut the interview short, announcing time was running out. It’s like Keighley’s sole purpose as co-host was to make sure everything stayed on time. Honestly, I didn’t really care for the interviews. I just wanted to see the world premiere trailers and demos. Directors aren’t interviewed during the Oscars, so why do interviews during an awards show? That is what E3, comic con, and other conventions are for.

Other awards shows enlist a celebrity for the hosting gig, and Spike has followed this tradition every year: David Spade, Snoop Dogg, Samuel Jackson (four times), Jack Black, Neil Patrick Harris, Zachary Levi, and now Geoff Keighley and comedian Joel McHale. I’m sure all of these hosts have played video games, and I’m sure some of them enjoy video games very much, but what is wrong with getting someone within the gaming industry—preferably someone who talks to an audience about video games on a daily basis—to host the show? There are a number of people with podcasts and websites where their sole purpose is to talk about video games and feel comfortable doing it. Keighley and McHale made it feel awkward.

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Watching Joel force jokes and Geoff chuckle uncomfortably and quickly move on to the next thing made it painful to watch. The hosts also made sure to constantly comment on how much they love and play video games. They don’t have a real passion for video games and it showed. The sarcasm, disinterest, and constant berating of gamers were just too much.

Video games are a unique form of entertainment. Dousing it with the same formalities as any other awards show does not work. The gaming community is strong enough to stand on its own without needing to force its relevance. The funny skits, the secret trailers, and the gameplay demos are what kept me watching. I was even excited about the concert at the end of the show because I knew the music would be from a video game. These things should be kept for the next show.

Go ahead, have the awards take place at the Galen Center in Los Angeles, but fill it with real fans. Have musical performances as long as the music is from video games. Don’t even worry about making it a star studded affair; for once, it’s not about the celebrities. Hire hosts who love video games and would genuinely be excited. Put the show back on television—a marathon of Cops aired on the Spike channel during the VGX stream. Take elements of other awards shows and make them relevant to video games, instead of trying to force it into this traditional pattern. Gamers may have their disagreements (PS4 vs. Xbox One) and temper tantrums (Mass Effect 3 ending), but there is one thing we can all agree on: Spike failed again. Will it be able to gain back our trust or even our attention? At this point, I really don’t know. Maybe Spike should just give up and let someone else give it a try.

Am I a Bad Female Gamer?

When I was a hardcore Battlefield 3 addict (now a hardcore Battlefield 4 addict) and needed a good laugh, I would peruse the Battlefield forum. One day, I came across a female player complaining about the lack of female soldiers in multiplayer. I felt bad, not because I too wanted to play as a kick-ass female soldier, but because it never crossed my mind. I tried to justify my lack of feminism by thinking, “Well, [at that time] female soldiers are not allowed to serve in combat, so it would only make sense to not have a female soldier in multiplayer.” Yes, it is just a game, but DICE does pride itself on how realistic Battlefield is compared to other FPS’s. Besides, you can’t even see your character while playing.

Then it happened again. I stumbled upon an article about how Rockstar missed out on the opportunity to cast a female lead in GTA V. After reading the article, I again thought to myself, “Hmm, I didn’t even think about that.” Even though the author (a guy) is right—it would have been interesting to have a female main character in GTA for once—it never crossed my mind and it didn’t bother me. Why? I’m starting to think I’m just a horrible representative for female gamers. No I’m not taking scantily clad “geek” pictures or recording my boobs on twitch and flirting for a donation, but I still feel ashamed, guilty. I should be standing on a mountain top shouting, “We need more women in games!” but I’m not. I’m quietly enjoying these games as is, as long as they don’t reinforce any negative (“You should be in the kitchen blah, blah, blah”) stereotypes.

Some female gamers have a hard time connecting with the male characters they are forced to play as. Maybe I’m just used to playing as a male, so it doesn’t bother me as much. To me, playing a video game is like reading a book; as long as the story is good, I don’t care about the sex of the characters. I can still make a connection because the story intrigues me or because I sympathize with their situation. I’m reading this book or playing this game because I want to learn about the characters and their story. A female lead doesn’t create an automatic connection; it’s still someone else’s story and whether I enjoy it or not doesn’t depend on the character’s sex. It’s great to see a kick-ass female lead in video games, but it’s not the first complaint I think of if she is missing.

Character creation is becoming more popular in games. Creating my own character gives me the chance to play as a woman and create my own story. That is more satisfying to me because I can make the decisions and create my own path. No there isn’t a female lead in GTA V, but I can create one and choose whether or not I want to go skydiving with Dom or help out Lamar on one of his missions (unlike in the story).

Maybe I’m just ill-prepared to fight for women in games because of how I grew up. My sister (who is ten years older than me) introduced me to video games when I was very young. We had all the systems: NES to PlayStation 1. In middle school and high school, my two best friends (who are sisters and have no brothers) were also gamers. We spent—what had to be—thousands of hours playing GoldenEye 007 and Perfect Dark. Female gamers were the norm for me growing up. All of the women (including my mom) in my life played video games, and we were never told they are for boys only. Though this issue existed then, I completely missed out on it and am now confused by the outcry of feminism in the gaming world.

I’m not saying I’m against having more positive female characters in gaming, far from it. I’m just saying I suck at being a feminist. Sometimes I don’t see things the same way other women see things.

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GIGA Adventures: New York Comic Con 2013

GIGA ME Staff PicCrash Pad: Geek Memoirs
By: Jacques A. Montemoiño

Far beyond the level of excitement to be expected from such a thrilling event as the New York Comic Convention, is the challenge of trying to accurately express how exhilarating my time there was in “words” but I will do my best.

During my journalism phase, I’ve had the privilege of covering a few local conventions yet I had never been to a New York Comic Con or any comic book convention of this immensity and so I was anxious, nervous, and hopeful all at once.   Even though I am a native New Yorker, I had not been there in many years and the idea that this monolithic convention that was happening in a place I once called home only added to the buzz and anticipation.

I flew out of Atlanta Ga. USA up to LaGuardia airport in New York, NY early arriving midday and was greeted by Ms. Jenkins a company rep holding a sign with my name.  After looking over my itinerary, I settled into my NY branch office and promptly I ventured out to the 2013 New York Comic Convention via the A train; the smell of subway and the all too familiar rocking and rumblings of the train I once road as a young man, filled me with warm memories reminiscent of my youth.  The murmur of the hundreds coupled with the gentle sway almost carried me off in to the sleep realms, yet I fought the urge to get comfortable, lean back, and nod off.   As the downtown bound train got closer and closer to 34th street, I began seeing more and more travelers dressed in very familiar outfits and costumes indicative of one of the geek cultures most prevalent pass-times: cosplay.  I knew I was going in the right direction once Pikachu sat next me.
Off of the public transit, maneuvering through thick crowds, up the stairs and on to the busy sidewalks, I was faced with the Empire State Building and the breezy Manhattan streets.  Only a handful of blocks away from the Jacob Javitz Center, where the convention was being held, the walking slowed to a snail’s pace as hundreds tried to make their way down the narrow sidewalk which was apparently under construction and had partially extended into the streets, only to be sectioned off by a temporary barrier that saved me from sharing my passage with cars.  Four blocks away, then three blocks away, and then finally, two blocks away I hit “pay dirt”.  Off in the distance, I saw the top of the convention center when I looked ahead and then I was completely surrounded by hundreds of Comic Con enthusiasts and cosplayers at ground level of the Center.  IMG_0237The smell of New York franks, Shish kebabs, and Halal food filled my nostrils.  “I should eat before I go in” I reckoned and proceeded to order one of each.

I turned the final corner and beheld the magnificence that summons Geeks from all over to this one location and they came out in mass.

I entered the building, and even at 6 feet 6 inches, I felt miniscule and easily lost in the enormity of the environment aNYCC2013 Resized 6nd the crowds of thousands upon thousands.  Everywhere I looked, there were my favorite super heroes posing for pictures and some even adorable enough to stop me in my tracks, as if I were a young boy who was brand new to this Geek World.

The main show floor was packed with hundreds of exhibitors representing some of the most iconic companies that are cornerstones of our unique sub-culture. Bandai, Nintendo, Warner Brothers, Dark Horse Comics, Intel, as well as a slew of hundreds of independent companies—all privileged to share the floor with such industry giants.  With the crowds almost at a standstill, I tried to get as many images as my Canon 70D could muster. IMG_0206Me, as an extroverted person, engaged with a solid 61% of the exhibitionists I came across and, in one weekend, I gathered cards from representatives from many of the most impressive businesses in attendance including some of the development staff for the new Batman Arkham Origins.  http://www.hdwallpapers.in/walls/batman_arkham_origins_video_game-wide.jpg
I even met two gentlemen from Geek Therapy that were educators and therapists who had been working on utilizing the Geek Culture as a way to help those less fortunate to better their lives.  This was Geek Heaven. As a man involved with many different facets of geek culture myself, it was comforting to see that NYCC had included all of the right ingredients for a tasty stew, including a careful and masterful blend of comics, comic book artists, writers, video games, toys, educators, musicians, cosplayers, custom weapons of various notoriety, a large number of people in the film and media industries, and, oh yeah, hundreds of journalists and press outlets—all things I love and am involved with in 12 Houses Inc.

The greater combustion heat of dust is, http://secretworldchronicle.com/levitra-2585.html free viagra india the smaller the particle will be. It is clear from the onset that discount cialis see this now a large part of total population has this health problem. This catalyst purchase generic viagra http://secretworldchronicle.com/tag/khanjar/ confines the typical blood stream in the penis. Scoliosis can affect any part of the spine, but secretworldchronicle.com online cialis chest and the lower section of the back are the most common areas. IMG_0260Jacques was on a grand adventure that seemed evocative of a hero’s journey.  I was alive and full of wonder and amazement.

Convention goers snapped pictures and stopped every two steps to get a peek at newly released and soon-to-be released indie titles, toys, and technology, all while being unable to “Not” seize every photo-op they could with Hollywood and internet celebrities alike.  At the rate the crowds were moving, walking had been reduced to a shuffle but I didn’t mind; I had Batman on my left and Robin on my right, a stunningly beautiful Wonder Woman ahead.  Random dance battles broke out between super-heroes, one group vs. another, Spider-Man vs. Deadpool, Attack on Titan and Disney characters alike took turns in the cleared center to show off their awesome yet deadly dance moves, ultimately slaying their opponents with Oppen Gangnam style.  IVY DOOMKITTYThere were a number of panels where the creators and producers of almost any Geek related show you could imagine met their fan base and following.  From Buffy the Vampire Slayer to Teen Wolf, lines stretched all the way into the food court.  In my opinion, and from what I personally witnessed, I think the largest crowds I came across were clamoring for a peek at Ivy Doom Kitty and Stan Lee himself.  Stan Lee

Other noteworthy celebrities were also in attendance but they were placed in booths on different floors with lines that stretched narrowly would be the length of a football field, but my time was limited.  I couldn’t wait two hours on-line to see Gillian Anderson, David Duchovny, Hulk Hogan, Felicia Day, and Joel Gray.  As a child of the 80’s, I was super impressed to shake Sgt. Slaughters hand and had the opportunity to let him know that aside from wrestling, I had always wanted to be Red Dog from Sgt. Slaughters Marauders.

IMG_0307It took all four days for me to personally visit and see every part of the Javitz Center’s various floors and sections and with what seemed to me to be tens of thousands convention-goers, I would have gotten lost had I not had an event map and truth be told, I became lost more times than I can count by memory, but I was the happiest lost person you have ever seen.  I tried to stay focused on the production but it’s hard to tell a geek to abstain while he is in the midst of all his preferred vices of choice.  Elation.IMG_0264
I’m consciously trying to “NOT” write a book on my weekend as I feel the urge to go on and on about the experience and all of its multi-faceted aspects, but I’ll exercise restraint and give you a small taste of how great the event was. Aside from the photos in this article, GIGA: Geek magazine and 12th House Media will be sharing all images, and video content gathered by us on this grand voyage and surreal adventure.

Stay tuned all of my GIGA Geeks!

~Jacques A. Montemoiño – “THE GIGA GEEK”
Signature 3

Me at NYCC IMG_0157NYCC2013 Resized 1 NYCC2013 Resized 2 NYCC2013 Resized 3 NYCC2013 Resized 4 NYCC2013 Resized 5 NYCC2013 Resized 9 NYCC2013 Resized 10b IMG_0258 IMG_0267 IMG_0281 IMG_0315 IMG_0359 IMG_0364 IMG_0380 IMG_0471

More images to come!

Turabo Game Jam & Beer Crunch #4

1239653_572303859493491_157703818_nIGDA: PR is proud to present two new events this month:

1) The Turabo Game Jam is an event in which artists, programmers, musicians, engineers and designers (among others) gather to create games in a weekend’s time. This Game Jam will be held in the Escuela Internacional de Diseño y Arquitectura (EIDA) at Universidad del Turabo, in Gurabo, Puerto Rico. The fee for participants is $10. Observers can come for free. Participants also have the option to take part in the Indie Speed Run, an online, international game making competition that will run throughout the month of September. This event requires a $25 application fee, and has its own rules.

Sponsors: by Unity and Universidad del Turabo1234623_572300289493848_507475242_n

2) Beer Crunch #4 is set! Come out and meet local game developers and talk shop. Kick one back with good people and good times.

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