Category Archives: Games and Software

Xbox One Launch Date Revealed

November 22, 2005 brought the Xbox 360 into the gaming world. Banking on this being their lucky day, Microsoft will release the Xbox One November 22, 2013 in 13 different markets (Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, UK and the US). Unfortunately for everyone else, they will have to wait until sometime in 2014.

According to Xbox360achievements.org, Yusuf Mehdi, VP of Marketing for Microsoft, also confirmed there will be a 10% increase in CPU performance. He was quoted as saying,”… in the spirit of continuing to bring new value and excitement to Xbox, I am also please to confirm that the development team has increased the CPU from 1.6GHZ to 1.75GHZ, roughly a 10% increase in CPU performance. This is on top of the 6% increase we previously announced for the GPU performance. What does this mean to you the gamer? It means that the Xbox One will have that much more power for developers to make their games and entertainment really shine.”

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~the Ace of Spades

Source: xbox360achievements.org

PS4 Virtual Reality Headset to be Showcased at TGS

It is generally accepted the next major evolution of gaming is virtual reality (i.e. Gamer but without the whole criminal avatar situation). Unfortunately, when some veteran gamers hear the word “virtual” they may have horrid memories of the Nintendo Virtual Boy rush to mind. I apologize for even reminding you of the horrible invention. Sony has plans to bring us the future in 2013 with a custom built PS4 VR headset, which will be shown at TGS (Tokyo Game Show).

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According to Computerandvideogames.com (CVG), Sony originally planned on revealing the headset at Gamescom (8/21-8/25), but plans fell through at the last minute. The time seems right heading into TGS 2013 (9/18-9/22) and we will be able to hear more concrete details about just how the headset will be utilized and marketed.

For those that do not know, there is another VR headset hitting the market as well and it has quite a bit of industry support. The Oculus Rift will be in direct competition with Sony’s headset. Oddly enough, there were/are rumors that there was to be a merger of technology at one point, so only the future will truly tell where the majority of the market share will go at the end of the day.

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For those worried this addition will increase the price of the system, fear not. Like the PlayStation Eye, the VR headset will be sold separately to keep the cost of the system as low as possible.

Also, R&D has already begun to develop titles that will utilize the new technology as soon as possible. CVG received word that Evolution Studios is working to create a revolutionary cockpit view using the headset. To that end, President of Sony Worldwide Studios, Shuhei Yoshida, suggested that further R&D was underway: “Y’know, we’re Sony, so we have lots of different things and different ideas in R&D.” He went on to say, “When it comes to researching things, we are doing a lot of things that we can’t talk about.”

As a cynic, I find it difficult to believe this is going to be the game changer it has the potential to be. Consumers these days are very weary of adopting new technology and if early sales numbers do not ring to developers, we may see this fall to the wayside quickly. The PlayStation Eye had grand potential, but a lack of support from third party developers and little to no promotion led to less than stellar sales. Assuming Drive Club can utilize this tech effectively, it would definitely be a positive step towards this being more than just a gimmick, but only time will tell.

~the Ace of Spades

Source: Computerandvideogames.com

2DS On The Way

     Outside of the Street Fighter franchise, you may find it difficult to recall any company that releases so many iterations of a single product. Keeping in step with the tradition, Nintendo will be releasing the 2DS . . . yes 2DS, October 12th alongside the launch of Pokemon X/Y. According to Kotaku’s interview with Nintendo of America President, Reggie Fils-Aime, the 2DS will have all the capabilities of the 3DS (compatible with 3DS/DS games, pictures and video can still be taken in 3D), but it simply will not have an option to render games in 3D.

     The other interesting twist on this new design is the fact that the system does not fold. The 2DS’ “slate” design means that all buttons and both screens will be exposed at all times unless placed in a carrying case which Nintendo will be conveniently selling for $12.99.

     To be realistic, most people completely ignore the 3D feature on their 3DS anyway, so this is not such a bad move for late adopters of the system or those who bypassed it because they refused to pay extra for technology they never intended to use. The only issue I see here is Mr. Fils-Aime’s statement, “This is an entry-level handheld gaming system.” At $129.99 ($40 cheaper than the 3DS and $70 cheaper than the 3DS XL and PS Vita) one would think this will be geared towards kids this holiday season, however, with the screen and buttons being exposed to every dropped, spill and other disastrous common accidents, having a system that does not fold could become an issue sooner rather than later. Not that it needs more than a Nintendo seal on it to sell, but I find it hard to really see a spike in sales for this 3DS “turbo/arcade edition.” But hey, I have been wrong before and if anyone can see to it that I am wrong again, it would be Nintendo.
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~the Ace of Spades

Everything You Need to Know about Madden NFL 25

If a game is popular enough to reach 25 iterations, let alone in consecutive years, a publisher knows they are doing something right (having the NFL license surely does not hurt either). EA Sports will be releasing Madden NFL 25 on August 27, 2013, and EA Tiburon has added even more advancements to their incredible Infinity Engine; calling it Infinity Engine 2.0.

 

Madden NFL 13 may have been the best Madden we have ever played. The game looked incredible, but the new physics engine worked seamlessly with most parts of the game. Passing and leading receivers has never been easier. Linebackers no longer jumped 10 feet in the air to snag unrealistic balls. Many things went according to play.

 

I gave Madden NFL 13 a 9.2 and have fallen back in love with the franchise. The minor issues I had with the game were about the running game (or lack thereof). Running the ball up the middle was nearly impossible most plays because the running back would get caught up on the offensive linemen.

Running feels extremely fluid in the Madden NFL 25 demo (available now for PS3 and Xbox 360), but we already know when something becomes enhanced, a balance must be struck. EA will also be introducing a heat seeking tackling to assist defenders in making plays. This precision tackling will assist both newcomers to the franchise and veterans alike. Some Madden players who have been playing for years still let the CPU handle tackling for them. A great offensive player can easily make some decent players miss tackles consistently. This new heat seeking tackle system will make it more difficult to get around would-be tacklers.

 

EA is doing more than adding new gameplay features. The Madden NFL 13 feature of Connected Careers mode will be even more enhanced with the all-new Connected Franchise mode, where players will once again be able to control the owner of the team. Does this mean we will once again be able to relocate our teams, change ticket prices, edit the uniforms, hire our own coaches and more? Yes, EA has given us this right yet again and boy does it feel amazing! Players will have the option to move their teams to dozens of locations. These locations show how much the city is willing to put up for you to build your stadium there, fan appeal and more. Picking the correct location may be difficult, as there will be many great options. From options I have seen so far, Toronto and London will each have their own NFL teams in Madden NFL 25. Having this option will be amazing. I could not, however, see how this affects how much money players will have to re-sign player between seasons, or if the decisions you make as an owner do not affect your overall salary cap budgets.

 

Another feature fans have been salivating over for years has been the ability to bring your custom playbooks into the Connected Franchise mode. EA is not only allowing players to create their own custom playbooks in Madden NFL 25, players will be able to share their playbooks online with the world! EA has set up a ranking system for players to download and try out as many playbooks as they desire. Players can then rate the playbooks, allowing the cream to rise to the top. Within weeks, I believe players will have a plethora of great playbook options to choose from. This has to be one of the features I am most excited about. Chicago has a phenomenal playbook in Madden NFL 13, but there are no QB Read Option plays in any shotgun formation, nor is there a pistol formation. This makes having a mobile quarterback and using the Chicago playbook more difficult. Being able to add a couple of different read options out of the shotgun formation and adding a basic pistol formation may not seem like much, but it adds even more depth to an already impressive playbook.

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Madden Ultimate Team will be back in Madden NFL 25 as well. Players will once again be able to assemble teams by collecting trading cards, and utilize these cards to assemble the team who fits your play style best.

 

The Madden All-25 team is littered with spectacular players from the past 25 years of Madden. Michael Vick (also known as the glitchiest player in Madden history from Madden NFL 04) will be helming the team at quarterback with Marshall Faulk behind him. Randy Moss will be split wide across from Brian Finneran. Why Brian Finneran is a Madden All-25 player is beyond my personal comprehension. The only logical excuse for why Finneran was even mentioned to be on the All-25 team is him being a target of Vick’s in the infamous Madden NFL 04. If someone really needed to be selected from that specific team, why not Peerless Price?

 

The remaining starters on the All-25 team are just as stacked as the first few I mentioned. Deion Sanders, Ray Lewis, Sean Smith, Warren Sapp and more all made their presence felt during their NFL careers and on the screens with friends battling out playing Madden. There are no questions as to why any of these guys were selected as the Madden All-25 team.

 

The demo for Madden NFL 25 shows many of the offensive and defensive improvements. There were some minor glitches I noticed when playing the demo, however. When players run out of bounds prior to either two minute warning, the clock continues to run after a play is selected. On certain plays, half of one team would go invisible, and all players are able to see are their shadows on the grassy backdrop. Bringing in Danielle Bellini in as a sideline reporter is a good look for EA. As great as Jim Nantz and Phil Simms are, it will be nice to have a third voice with sideline commentary. In the Madden NFL 25 demo, however, Bellini once referred to Robert Turbin as Marshawn Lynch. Again, this is just a demo, and we cannot assume any of these minor glitches will be in the actual game. Even if they do make the final cut of the game, EA will surely fix them with a day one patch.

 

As we all anxiously await the Madden NFL 25 drop on August 27, let us continue our Madden 13 franchises until the day the next installment drops!  Good luck to each of you in your final seasons on Madden NFL 13, and I wish you the best of luck as Madden NFL 25 releases. Stay tuned to GIGAGeekMagazine.com for our official Madden NFL 25 review!

 

Ubisoft and Sony to make a Watch Dogs movie

Ubisoft announced at the Sony Computer Entertainment press conference today during Gamescom that they will be partnering with Sony and New Regency to create a movie based on the highly anticipated open world adventure game Watch Dogs.

Columbia Pictures President of Production, Hannah Minghella, says that Watch Dogs’ themes and open styled gameplay combine to make this game perfect for the big screen.  The game is full of action and adventure with a focus on and control of information which will translate well to the movie going audiences.  Jean-Julien Baronnet, CEO of Ubisoft Motion Pictures, says they will maintain a strong creative voice in the film which will build on the games excitement.

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The movie, like the game, will focus on the hero, Aiden Pierce, who is a superhacker of sorts wanting to exact revenge for a violent family tragedy while making the entire city of Chicago his own personal weapon.