Category Archives: Games and Software

Disciples of the Storm Brings a PC Classic into the Future

Classic PC gaming has always been a bit of an enigma to me. I didn’t get a chance to spend time with Doom, Mech Warrior or Starcraft. Even during those times, PC gaming was more of a niche than it is today. Pirating was super easy and a norm for the culture. Players would often have access to the code and create mods or whole new games. While this culture has waned a bit, several servers are still active for these old games. Whole communities are still playing classics like Unreal Tournament or Quake. Lucky for gamers, these communities hold many talented people, which sometimes leads to full-blown independent game development.

Even though Halo and Call of Duty rule the multiplayer scene, Unreal Tournament still sees regular play. Gotta love PC gaming.
Even though Halo and Call of Duty rule the multiplayer scene, Unreal Tournament still sees regular play. Gotta love PC gaming.

Kickstarter has been the breeding grounds for indie games. Many success stories bolster overnight funding with plenty of cash to use for even greater development than before. Usually, the titles that pay homage to older, well-loved franchises see the highest donations, such as Shovel Knight or Bloodstained. Following this trend, Storm Isle Productions hopes to keep its passion for the 1997 PC strategy game, Netstorm, alive with its newest title, Disciples of the Storm. It’s even working with some of the original developers of Netstorm!

NetStorm - Islands at War_8
Players use a bridge system to create connections to other islands to capture, attack, and defend. Its widely interesting.

To truly understand where Disciples is coming from, I had to dig into Netstorm, a game I hadn’t even heard of until recently. After a few hours of playing it, I can understand why Storm Isle chose to revive it. For starters, the interface is silky smooth which is a must in these competitive strategy games. Each motion of the mouse, each placement of units, everything just feels modern. Mechanically, there are many interesting things at work; plenty of depth for each unit type and faction. Players must build bridges to the enemy floating isles to attack, while keeping their own island safe from invasion. However, bridges take time before they are sturdy. Players can be quick with their bridge building, but it leads to cracked designs that crumble over time. This creates a flow to matches that I haven’t witnessed in any other title.

Luckily, the game is free since it is abandonware and I can attest that it works smoothly in Windows 8, which means I’ll be looking to sharpen my skills soon.

Playing Netstorm really gives Disciples of the Storm new life. The amount of detail being put into each unit is astounding, considering the basic graphics of Netstorm. For instance, the golems were once lifeless blobs that called me master, but for Disciples, they take on new life.

Rain Golem Concept
Yeah, I don’t want this guy touching my priest.

What’s even better than this guy stomping over to capture enemy units? Each of the four planned factions will be getting unique designs, making them easy to distinguish when in battle. Each unit from Netstorm is getting a glorious upgrade, making them fit their faction’s theme and being a better fit for the game’s environments.
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rain power
Raining rain! From a lacerated raindrop!

The developers of this title have obviously spent a lot of time on Netstorm, judging from the amount of joy being put into each aspect of the game. These are players who not only remember a classic game, but they also want to share this experience with a new generation. I can’t wait to see how players use the bridge system to creatively attack and defend. What sort of crazy strategies will come out of it?

Either way, its sure to bring a smile to old and new players alike.

Disciples of the Storm is accepting support on Kickstarter.

I discovered this project while searching for people interested in the gaming industry who are active in my home state of West Virginia. I found a little group of folks who discussed and traded games, but one user stuck out. Nathan Hunt trumpeted constantly about this exciting project he was working on, often showing models, environments, and the like for Disciples of the Storm. This lead to our connection, as there is very little to note for the game industry going on in WV. Since then, I’ve been keeping a close eye on the project, counting down the days til the Kickstarter. It’s been an eye-opening experience for me, as I thought game design was merely a hobby in WV. As I’d hoped, there are developers making awesome games everywhere, even WV.

Because of this, I challenge everyone to find local game designers, writers, video producers, and gamers and make a connection. Community is what makes being a gamer so awesome. We make lifelong friends through sharing these wild experiences that no other medium has.

Go forth my fellow Giga Geeks! Make connections!

KontrolFreek Grips Are a Solid Purchase

KontrolFreek has released a new product called KontrolFreek Grips, “. . . a multi-layer controller overlay that adheres directly to Xbox One and PlayStation 4 controllers.”

KontrolFreek Grips PS4
I did not review the green FPS Freek CQC Signature analog stick controller extensions pictured above.

To get straight to the point, the grips are pretty solid. From NBA 2k15 to Elder Scrolls Online, Batman: Arkham Knight to Battlefield: Hardline, not a single time did my grip slip. The grips took some getting used to because they add a slight amount of extra bulk to my PS4 controller, but now I find it odd to play without them. The grips are a comfortable foam cushion for my hands, much like memory foam. Honestly, I’m as close to being one with my controller as I can be without surgery.

I’ve never really been the one to suffer from sweaty palms while gaming, but I have definitely noticed my hands are a lot cooler after long hours of gaming. The foam layer is a breathable material, which prevents sweating and doesn’t trap heat.  Also, the materials used are anti-microbial, meaning the grips are anti-bacterial, anti-fungus, and anti-odor.

While seemingly simple, KontrolFreek Grips are the result of years of research and development. – Ashish Mistry, CEO of KontrolFreek

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KontrolFreek Grips PS4

Performance gaming gear is usually not high on the list of things I look for in accessories, but I’m definitely glad to have these. Now, if you will excuse me, I have hours of comfortable gameplay to get back to.

These grips and other performance gaming gear can be purchased on the KontrolFreek website for $12.99 (currently 32% off) for both the PS4 and the Xbox One.

Final Fantasy VII-2?

Following E3, I found myself bringing up the Final Fantasy VII remake to everyone I know. The announcement was one of the most exciting moments of E3 that I’ve ever witnessed; it turned three grown men into squealing children. Over lunch, a friend and I were discussing the fact that Square Enix has said that the official title will be revealed at the end of the year, which raises some questions. While most will be anticipating FFVII HD Remix or something similar, the possibility of something more is present. My friend jokingly claimed, “It will be like their last big game. Final Fantasy VII-2.” That statement, while enormously funny, blossomed into a couple theories.

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A Rewritten Story

Even though this game holds a special place in the hearts of millions of people, its obvious that the story could’ve been delivered more effectively. Sure, the plot was fairly complex for the time and the characters were interesting. Yet, in a modern gaming environment, the current script would be unacceptable. Compare VII to Telltale’s The Walking Dead, a game that relies solely on the story and the wording of each line of dialogue, which makes Final Fantasy seem like a poor fan fiction. The Walking Dead revitalized a whole genre, using clever dialogue, characterization, and moral dilemmas that rarely left a safe decision. As such, it’s safe to expect a more in-depth narrative in the new Final Fantasy VII.

Reworking the script could expand the world and characters we’ve come to know and love. Think of the depth it could have. Each exchange could be more dynamic, more meaningful. It would be a damn waste to do otherwise. Yet, even though I want these well-deserved changes to the script, I would love to see the classic script as an option.

What do you mean Lightning returns?
What do you mean Lightning returns?

A Sequel

Square Enix is still getting over the sickness of sequel-itis. When Final Fantasy X was given a sequel, many were skeptical and most critics considered it ridiculous. A console generation later, Final Fantasy XIII was released, a solid flop critically and financially, lacking major components that the series was built upon. Not only did Square try to patch things up with a sequel, but a third title as well. Therefore, Square Enix making a straight up sequel to Final Fantasy VII would, unfortunately, fit their pattern.

Would this benefit FFVII? Possibly, but the game would have to be handled very carefully for it to work. A consideration of the game’s current canon would also have to be considered, especially when several games have already been made in its world. It would be interesting to see how the world has changed since the times of Dirge of Cerberus. I’m not sure this would be the best course of action for the game, but it is a possibility I’m willing to mull over. This could also be a chance to bring characters from the expanded canon into the picture; I would love to see Cloud go up against the likes of Genesis.

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Something about the trailer seems like it could be running in the same engine as the Final Fantasy XV demo seen earlier this year. This is more apparent from the angle in which Cloud and Barret are captured. It seems like the player could pick up from there, running down the steamy streets of Midgar.

This slowly led me to imagine playing as Cloud and fighting off waves of enemies in real time, just as I’ve done as Noctis. Think of the cinematic style of Advent Children, made playable. This theory may be a bit of a stretch, but considering the developers are in their twilight, a new way to play would be an interesting and challenging angle for the game.

cg_cloud

A True Classic in Every Sense

I’ve always been a big advocate of playing older games. Often times I avoid picking up newer titles, just because I enjoy the classics much more. However, I’m also a fan of being creativity and taking risks in an industry that has a tendency to be stagnant for many years at a time. One can chart out the patterns gamers have seen over the years, and when games break those conventions it makes those instances that much more memorable.

I loved Final Fantasy VII, even though I agree that it hasn’t aged as well as other titles in the series. Yet, I would love to see the new project—whatever it may become—developed with creative liberty.

Final Fantasy VII being remade was seemingly an impossibility, dangled in front of the noses of fans like a carrot in front of a starving horse. Always, rumors would flood the internet and tech demos were shown and denied, but it finally seems like players will be able to visit Midgar once again.

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Yet, if this title never comes to fruition, I will know true despair.

The Best of E3 2015

E3 has always been one of the most exciting events for gamers everywhere. It’s a prime opportunity for developers to show their latest work and for journalists to become nocturnal. Ever since the days of G4, in which Sessler and Webb reigned supreme, I’ve huddled around the tv, full of anticipation. Each expo brings showmanship, new technology and, most importantly, more games.

Although E3 has settled down over the years due to it being closed to the public, it remains the most exciting event in the industry. The following list is a collection of things that blew me away this year, but feel free to share with us your favorite moments.

5). Minecraft Hololens

Hololens was announced before E3, but never before had a live audience been able to experience this amazing tech. By using a special camera that projected the experience, Microsoft proves just how capable and viable Hololens is. This presentation also showed off the showmanship of the Microsoft staff, making them fun to watch. Buying this intellectual property was a good move for the company as Minecraft has been a milestone in gaming history; Hololens will hopefully take that one step further.

4). Horizon: Zero Dawn

One of the most unique games to come out of E3 2015 was Sony’s reveal of Horizon: Zero Dawn. Thematically, the game combines elements from prehistoric times and a bleak, robot ruled future. The gameplay shown is awe-inspiring as the main character stalks what is presumably a food critter, only to be intercepted by a metallic T-Rex. Battle ensues, as the heroine is forced to take the beast down. It appears players will have to use weapons created from scraps scattered around the world and slowly dismantle the defenses of large creatures, all while trying to survive. Hopefully more information on this dynamically different game will be revealed soon.

3) Nintendo World Championships

Before the days of online multiplayer and getting pentakills, players had to physically attend tournaments, often traveling thousands of miles and having to record their skills on tape to enter. One of the most notorious of these early events was the Nintendo World Championships. These competitions had players playing a special tournament cartridge with several challenges built in. These cartridges are now sought after by collectors, being some of the most expensive games on the system.

Unfortunately, the World Championships faded into nostalgic obscurity, the last one held in 1990. However, in 2015 Nintendo comically announced the classic event is coming back. It was awesome.

Players, hand picked by Nintendo for various reasons, competed in Splatoon, Metroid Prime: Blast Ball, Mario Maker, and more to be crowned the champion. Each player brought out awesome skills for each game, making every moment exciting.

Hopefully this event becomes an annual tradition.
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2) Final Fantasy VII

Sony floored its audience with a single trailer.

While most believe this reveal to mean that one of the most critically acclaimed games of all time will finally get a remake, I’m convinced that there could be more to the story. I’ll elaborate more on my theories in a later post. More official information will be shared this winter.

Fallout 4

Before E3 officially began, Bethesda held its press event—one of the best presentations I’ve seen in a long time—showing off titles like Dishonored 2 and Doom. Their energy was abundant, the games were fantastic, and the fans were loving every second of it. Of course, everyone patiently waited for Fallout 4.

I had my doubts about the project after the trailer was released. However, I was completely blown away by what was shown at E3. The sheer amount of content being jammed into this game is staggering. Combat will be streamlined, fitting more in line with a shooter than an RPG, while retaining the classic elements established in past installments. Random junk is no longer just fun to horde as each piece can be used to construct other things. Many, many aspects of the game can be personalized from armor to weapons and beyond. Mods will also be playable on the console versions, even though the Xbox One will be getting them before the PS4.

While my list of improvements may seem like a lot, the official list of what’s being added is several pages long. Seriously. Not only that, but the collector’s edition of the game comes with a working Pit Boy  that can be connected to a smart phone. Its everything I’ve ever wanted from the Fallout franchise, presumably. We won’t know till the game comes out in November, but its not going to stop this title from being another Bethesda masterpiece.

To truly experience what’s been revealed for Fallout 4, watch the video below.

Now that E3 has come and gone, I feel that there are true strides being made in the gaming industry. I do wish someone would teach Square Enix how to do a proper gaming presentation, but I digress.

Song of Horror is on Kickstarter!

UPDATE: It’s BACK!  Song of Horror are back on kickstarter and even better. Don’t forget to show your support. Tweet, follow and spread the word. #IndieDev #SupportIndies!

UPDATE: Unfortunately, funding for Song of Horror was unsuccessful; however, developers continue to work and haven’t let this throw them off of creating an awesome game. You don’t need Kickstarter show your support. Tweet, follow and spread the word. #IndieDev #SupportIndies!

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I’m extremely excited about this game. The graphics look great and I’m loving the different camera angles. I did notice, however, some of the wording in the descriptions and narrations is a little off, but this game is still in it’s early phases. I can’t wait to watch the next gameplay video with the voice acting and eerie music.

Now that my hopes for Silent Hills are dashed, I need Song of Horror even more.