Going Into the Badlands: Episode 1 Review

Despite it’s attempts to advertise otherwise, Into the Badlands is not just weekly, hour-long kung fu sessions. It has a story, but I think I know why AMC attempted to hide that. The story is nothing spectacular as of yet: it’s a fairly standard post-apocalyptic fare, several feudal warlords, a morally ambiguous main character who’s become desensitized to killing, bandits and a kid sidekick. Nothing you wouldn’t find in Mad Max, Fist of the North Star or the like. The producers perhaps attempted to hide this by making the story dash off like an Olympic sprinter. A lot happens in this first episode which, considering Into the Badlands has only six episodes planned, is not a bad thing in itself; however, when it skimps over most of what provides context and development to character relationships and plot, it creates problems.

[youtube https://www.youtube.com/watch?v=wNIOtYvIaTI]

Great fight scenes are hard to do consistently on live action television. The most obvious reason is money; it’s just not reasonable to expect a weekly, serialized show to compete with what Hollywood takes several years to accomplish. Another good reason is just how much of it you’d have to produce, with the expectation from the audience of maintaining its quality from week to week. A movie has a certain amount of action scenes and can put as much time as it wants into each one as a result. Regardless of the inherent difficulties it faces, Into the Badlands promises to deliver on it’s kung fu-ery and has focused almost all of it’s pre-release advertisement on it’s action sequences. Now the series premiere , “The Fort,” is here and it’s time to put its lack of money where its mouth is.

It’s not long before the show gives us what we came for. The main character, Sunny (Daniel Wu), gets into a big fight with a bunch of bad dudes over a chest on which their leader is sitting. Unfortunately, the fight is less “cool” and more of a terrible version of a “Jackie Chan” movie. Now, I love a good Jackie Chan comedy fight scene as much as the next guy, but the sequence here lacks the energy Jackie Chan movies have. The entire fight takes place in an open woodland area with only a few trees and as such, it relies completely on the choreography in the actual fighting to be fun. However, the choreography is about as reliable as a pain killer addict locked in a pharmacy.

Sunny is the only character of the scene who doesn’t just throw himself around, so he’s basically pulling all the weight for the duration of the fight. There’s no sense of tension because Sunny clearly outclasses his opponents. As a result, the scene meanders between a few cool moves on Sunny’s part (flipping the bandit leader into the spike in the fire pit was a definite plus), until it just ends and goes straight to a highly stylized opening theme segment—wish the previous scene looked like this. The fight is made outright silly by laughable special effects, like the blood spray when one of the bandits is impaled with his own spear. Silly is okay, but this scene is taken too seriously for the inherent comedy that comes out.

Seeing Sunny literally plant a guy’s face in the ground was pretty cool though.

My low expectations for the following action after the first fight scene were raised quite a bit. Almost all the problems from the first fight scene were not present here; the flat woods is replaced by a New Orleans style town. This allows for more interesting camera work and more stuff for Sunny to jump off of as he fights bowler-hat-wearing assassins. Said assassins actually fight back and the sight of them and Sunny, the Chinese Neo, bouncing off cars, through buildings, and in shadow, all on a rainy night proves to be a very exhilarating experience.

Into the Badlands Episode 1 Screenshot 2015-11-18 20-37-56

The scene never holds on one thing for too long. Sunny and an assassin crash through a window, fight while the camera captures only their silhouettes clashing, and then in the next moment they seamlessly break out another window and continue the fight outside. This sense of flow prevents the battle from becoming stale. While the silliness from the first scene is still intact—hence the bowler-hat swordsmen—it works much better here with the new location. The bad special effects aren’t as apparent either, due to the night and the rain. Blood is still here, but with no ketchup-pack-splatter effects that look like they were edited in, over the actual characters.

The fight gives us many interesting perspective shots that flow smoothly with the action on screen.
The fight gives us many interesting perspective shots that flow smoothly with the action on screen.

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One of the biggest issues with “The Fort” is the relationship between Sunny and M. K. ( Aramis Knight), a child Sunny brings back to Baron Quinn (Marton Csokas). Sunny is built up as having gone through an intense brainwashing, and is being molded into a killing machine that is blindly loyal to Quinn. Within a few days, however, Sunny goes against the baron and sets M.K. free. Very little time is spent showing the two becoming acquainted, so it makes very little sense when Sunny chooses to sympathize with this one random kid over the dozens of other ones, who have been brainwashed also. This inconsistency also undermines Baron Quinn as a villain, showing that apparently he can’t even command obedience from his most valuable, brainwashed minion. That being said, the episode does discuss Baron Quinn’s diminishing influence among the other barons, and his son comments that Quinn is getting soft. Perhaps the depiction of Quinn as some sort of failing war lord is intentional.

Most of the characters fall flat due to relatively lifeless acting. Daniel Wu seems confused as to what emotion he’s supposed to be showing in most of his scenes. Oliver Stark portrays Ryder (Quinn’s son), while also doing his best Robert Pattinson impersonation. Aramis Knight, playing M.K., is just kinda there. Marton Csokas easily has the most presence in the show as Baron Quinn, but even he doesn’t go nearly outrageous enough with his plantation owner accent. I think a fair comparison can be drawn between Kill Bill and Into the Badlands as they both go for a tongue-in-cheek style kung-fu tone, with a large focus on extended action-set pieces. Kill Bill ends up doing the job right by having a cast of zany characters, with actors who can actually bring that zaniness out.

Woman and man sitting together
Sunny’s girlfriend is no better. Thankfully, this was limited to one short scene.

Now, some people may claim that it’s unfair to expect Hollywood level acting ability from a syndicated television show, but then those same people need to remember other AMC shows: The Bryan Cranston Variety Hour, also know as Breaking Bad. If nothing else, Breaking Bad set the bar for the level of acting we can expect from our television, and it’s a lot higher than what’s on display here. Sorry Into the Badlands, maybe if you had been released a few years earlier this could be forgiven, but you came out in a post-Cranston zeitgeist, so aim higher.

“The Fort” was not devoid of quality, outside the second fight. I genuinely like the setting, mixing a deep south aesthetic with a post-apocalyptic one is a unique idea. I hope to see more environments such as the town where Sunny meets The Widow, one of the other barons.

Baron Quinn's domain does a great job of melding deep south and kung-fu aesthetics
Baron Quinn’s domain does a great job of melding deep south and kung-fu aesthetics

It also did a good job of setting up the rules of the universe and how the characters factor into it. Hidden behind the wooden acting are some fairly interesting characters as well. I was glad to see that Ryder wasn’t just the typical evil heir to his father’s throne, who would throw anyone under the bus if it meant taking power sooner. Ryder seems to legitimately care about his father’s well-being, proven by his conversation with Sunny after Quinn takes Sunny’s advice against making a move against the other barons. He doesn’t talk with disdain towards either Sunny or Quinn. Ryder simply wants Sunny to recognize that Quinn’s diminishing influence among the other barons makes him overly susceptible to suggestion from his trusted assassin.

The first episode of Into the Badlands was decent. It has a metric ton of glaring flaws, but its good parts keep it from becoming too boring. I’m worried about the acting becoming a consistent problem for the rest of the show. I don’t see how it will get resolved unless everyone just decides to start being a good actor—or everyone is replaced by Bryan Cranston. The second action scene proves Alfred Gough and Miles Millar know how to direct a competent fight scene, so at the very least, I have confidence that Into the Badlands will continue to deliver on only thing it promises.

ARTIST ALLEY: NS Kane

Kane cosplaying as Batwoman. Picture by George Wong
Kane cosplaying as Batwoman. Picture by George Wong

Sitting in a darkened room, with the sounds of Shrek creeping through a wooden door in Sydney, NS Kane is typing away at a keyboard, plotting  a plot. New to comics, she is an aspiring writer from the Land Down Under and is hoping to become another Australia comic-success story, following in the foot steps of people like Tom Taylor (Injustice: Gods Among Us) and Nicola Scott (Black Magick).

Pages of Seamstress comic
Seamstress

What is your current project?

The project is called Seamstress, and it’s about two seamstresses who work for both heroes and villains in their world, creating the famous outfits that they wear.

What inspired you to work in comics?

Actually my partner Kate did since she is an actual seamstress in her spare time. When I was sitting in my lounge with a friend, he turned around while watching her run back and forth carrying cups of coffee and said “you are a human sewing machine that runs on coffee.” At that moment I bolted to the computer and started writing, two years later Polli and Cassi were born.

What is the piece you are most proud of?

Well I love my Seamstress very very much but I’m equally as proud of my next project coming up called Toxicity, which is outside my comfort zone, but challenges me as a writer to really think outside the box.

Who is your dream team to work on a comic with?

Greg Rucka, JH Williams, Dan Mora, Blond the colourist, Rex Locus, Nicola Scott, Marguerite Sauvage, Stjepan Šejić, Ivan Reis, Joe Prado. Lol and that’s just for a start!

What is a typical day in the life of you when working on comics?

Well I go to work, whine for half the day that I’m not writing comics, then I find a few minutes to jot down a rough outline of my ideas for either a plot line or a 22 page issue. Then I usually come home and start loading the notes into a pretty format that looks cleaner before I realize I have made so many spelling mistake and spend the rest of the night cleaning them up.

nyteowl comic cover
Nyteowl: written by NS Kane

How long does it take to do a single issue script?

Depends on the script, sometimes I’m not feeling the mojo and it takes weeks, and sometimes it could take me less than three hours to knock out the script. But nothing is perfect, so I like to usually take a week to have some time to read then re-read it making sure everything is sitting right.

What is the process?

Usually loads of coffee is a good start, but I don’t do anything without music, it’s definitely a must for me to be in the writing mood. Then I sit down with my templated format and my rough plan to start writing away.

Who are your inspirations?

Greg Rucka is my biggest inspiration followed by Michael Alan Nelson and Tom Taylor. All these men really do give me hope that you can do what you dream, that you can write what you want and that even being from Australia will not limit you to reach the biggest comic companies across the world.

What is your dream project?

To write for Batwoman. That’s my biggest goal in my life, since she started me on this comic journey, and she is where I want to be. I want to give her a new life and the passion that she restored back to me.

art by NSkane
Red: Caution

If you could pick anyone to act as your mentor, who would it be?

GREG RUCKA!!!! Yes if he would put up with my annoying pestering every five seconds I would love to have him, if only for a few hours, to give me that nudge in the right direction.

Have you done anything at a convention, as in had a table in artist alley or a booth or been a guest?

Not yet, but it’s still early days for me so I’m hoping to debut Seamstress next year down here in Australia.

Have people ever cosplayed your work?

Unfortunately, no. Though I hear down the grape vine that something might be in the works! But it would be amazing to see any of my works come to life.

How has the industry changed since you first started?

Since I found comics a few years ago, the industry has exploded with talent, so I’m really excited to be in the thick of it right at this moment now.

How do you feel about the change to mainstream thanks to shows like The Big Bang Theory and the movies now in the cinema like Spider-Man and Batman vs Superman?

Well those shows have opened the world of comics up from being a child’s interest to a more adult scene. It’s nice to see people my age embracing this fantasy world and becoming more involved in it letting their inner child break free.

Tell us about Polli and Cassi:

polli
Polli: Seamstress

Polli is a unique individual with light pink bubble gum hair. She only wears the latest fashion styles when she’s not doing business. Usually found in a sleek, seductive dress, she is the epitome of rich snob and knows it. With the cover of running a fashion house and magazine, Polli has no qualms about flaunting her decadence for the world to see, hiding in plain sight. But it is [that] confident high from her creations in front of the villain’s that boosts her thrill factor, having them only come back for more despite her rather unpredictable temper. Polli also has a quirk which is a considerable addiction to coffee.

cassi
Cassi: Seamstress

Cassi, on the other hand, is a recluse. Only leaving her ‘Nook’ when she must, Cassi is usually found wondering around her hidden studio in just a baggy T-shirt and her underwear. She mostly avoids contact with her clients and all people in general, preferring to spend her time with machines more than man. A complete contradiction to her twin, Cassi is humble and caring with a stubborn sense of pride for her work. Cassi doesn’t care much for fashion and has a cheeky attitude that winds her sister up every time the topic is spoken of. Cassi also has a quirk which is a significant addiction to soda.

How long are you looking to have this series running?

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What is your favourite moment in what you have written so far?

Oooo, that’s a tough one, I have so many moments in each series I don’t think I can choose but one of my most heart wrenching is in a future issue of Toxicity when the main character Synner has to say goodbye to someone she loves, I cried while writing it and I still cry each time I read it.

Anything extra you would like to share:

The Kickstarter for Seamstress is running currently to fund the series. It’s been a long journey to get the book up and running and I just hope that people enjoy the rewards on offer as well as the story I want to bring to the world.

Fun time:

 Who is your favourite comic book character?

BATWOMAN!! Everyone  knows this!

Who is your favourite author (books)?

Mikhail Bulgakov

What is your favourite movie?

My go to movie is Spirted Away

What is your favourite band/music artist?

Heavy metal, give me anything with drums, guitar and screaming.

What is a quirk you have (like dipping fries into chocolate Sunday)?

List making, lord I have a list for everything I even have lists for lists.

11067608_676999059075411_5944772717998020651_n
Synner: Toxicity

 Pick-

Day or night

 Night

Star trek or Star Wars 

Oooo damn you. Star Trek if it has Janeway

Coffee or tea 

Coffee

Summer or winter 

Winter

Cats or dogs 

Dogs

Batman or Superman 

duh Batman!

Movies or a book 

Movies

Pizza or Burgers 

Burgers

Coke or Pepsi 

Pepsi if I could drink it, lol

For those wanting to see more of NS Kane’s work you can find her on Facebook, Twitter  and the Kickstarter for Seamstress

Next issue release date of current project: January 2016

Feeling Groovy Baby?

 

Let me just start by saying I’m a little excited, you know why? Ash vs. The Evil Dead started Halloween weekend and it’s nothing short of fantastic, nostalgic, and had me absolutely enthralled. I don’t usually laugh or cry at what I watch, but I absolutely busted out at this series. Let me teach you a few things today; some groovy things.

Army-of-Darkness-Bruce-Campbell

In case you didn’t know about the evil dead (not the female-ash version) then shame on you! Get out there and watch The Evil Dead trilogy; there is a lot of Bruce Campbell’s glory there that you are missing. Anyway, here is a quick run-down of the story. A man and his friends spend the night in a cabin; they also find a strange book that happens to be bound in human skin and written in blood. This is the Necronomicon, which summons the evil dead, thanks to Ash and his friends. Ash gets tossed into the thick of it, cuts off his own hand, replaces it with a chainsaw, gets tossed into the past and sleeps until he’s back in his own time (or to some he “overslept” and went into a terrible desolate future). It’s simple to say it’s a crazy trip, and that Ash is an absolute idiot, this series is super corny, but badass none the less.

download (2)

The series is three episodes in right now and I’m very excited about each of them. The old musician, Joseph LoDuca, is back, Sam Rami is the director again, the deadites are creepy as ever and Ash wants nothing to do with it, at first. He ends up taking up the role of El Jefe (The Boss) and gets two odd allies in Pablo and Kelly (I feel like they are Ash, but split into two people). Ash jacks up the same type of store he did before. At this point he’s even killed his old boss, tossed on the old attire that has the complete chainsaw hand option, and is being his old slick self. The series starts off with Ash talking a lady at the bar into some bathroom fun. This went awkward really fast once a deadite showed its face in the lady . . . just watch it.
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Ash vs Evil Dead

Pablo and Kelly are really getting a lot of my attention in this show too: Kelly, a young able-bodied lady who makes a short show of Ash at work, armed with whatever she can get her hands on; Pablo who apparently came from Honduras “New Jersey,” with some Uncle Abrujo issues, where he learned the stories of El Jefe, armed with his bottle (his hobo knife or busted glass bottle for stabbing). This is such a dysfunctional trio, and it makes you crawl with anticipation to see them all interact. This is the kind of combination that gets me into the story. The stuff that makes me want to move around and not sit still cause it’s too hard not to watch, and too hard to not feel like I am going to miss something spectacular.

Ash-vs-Evil-Dead-Ash-Pablo-and-Kelly

I really enjoy the campy flair of the show so far. It has all the old glory of Evil Dead, and the silly aspects of Bruce Campbell I have come to love over the years. The fight sequences have the over the top slow motion and really strange deadite lines that are dumb, but so creepy. If you are in the mood for some horror with a mix of comedy, then definitely check this out. Be warned, there is a lot of blood, almost Quentin Tarantino-esq.

P.S. Who is this Fisher lady, and why does she only want to shoot Ash? She seems as dense as he is in some ways.

Building The Forgotten City: Interview with Nick James Pearce

Sitting down with The Forgotten City, a story-driven mod for Skyrim, was one of the most immersive experiences in recent memory. It has left such an impression and heightened expectations when it comes to story and atmosphere. Luckily, I’ve gotten to know Nick Pierce through email and asked if he would mind answering some questions for Giga.

He humbly obliged.

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Why mod Skyrim? How does that particular game fit the goals of the project?
So many reasons. First of all, modding Skyrim is awesome fun! Though I probably don’t use the same definition of “fun” as most other people. For me, it’s a creative outlet. I get to activate parts of my brain that I don’t get to use in my day-to-day. I suppose the alternative to modding Skyrim would have been to make my own indie game, but it wouldn’t have been anything like The Forgotten City. Modding Skyrim is like standing on the shoulder of a giant (the giant being Bethesda Game Studios); it allows you to do things you couldn’t dream of doing alone.
I started modding Skyrim because I was inspired by a lot of modders from Oblivion and Fallout and wanted to try my hand at it.
I also drew a lot of inspiration from my favorite side-quests in Bethesda’s games. For example, I remember stumbling across the Dark Brotherhood by accident in Oblivion, and being blown away by how much work had gone into something I might never have discovered; that made it feel personal, something unique to my adventure. I remember stumbling across Vault 11 in Fallout: New Vegas (technically made by Obsidian, published by Bethesda) and its chilling social experiments which exposed some dark truths about society. I remember “Waking Nightmare” in Skyrim; entering a dream state to travel to the past, if only in a superficial way. I remember discovering the ancient Dwarven underground city of Blackreach, and wishing I could have explored it more. The Forgotten City takes loose threads from all of these quests, and weaves them into something I hope is even greater. It’s an homage to Bethesda.
Elder_Scrolls_V-Skyrim_Concept_Art_Ray_Lederer_Troll_Fight
What sort of challenges did you have to  overcome with this mod?
Well this mod took me 1700 hours to make, and I think more than half of that was spent fixing bugs. Some of them were pretty funny. I had this one ridiculous bug for a long time where Brandas, on his deathbed, covered in horrific burns and speaking his last words, was supposed to fade away into death. Unfortunately, just before he died, he would stand up out of bed, face the player, then comically ragdoll into the floor. In the end it was caused by something that just seemed totally unexpected.
Generally though the key challenges were acquiring the skills I just didn’t have. When I started I had no idea how to use the Creation Kit, write scripts in Papyrus, cast voice actors, master sound files. The whole time I was learning on the fly. Every time I hit a big hurdle I had this feeling of dread as I realized: “If I can’t sort this out, this project is dead in the water, and everything I’ve done so far is for nothing.” (I’m an optimist, you see.) But three years on, I never encountered a hurdle I couldn’t overcome—that’s pretty satisfying, looking back.
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“Modding Skyrim is like standing on the shoulder of a giant (the giant being Bethesda Game Studios); it allows you to do things you couldn’t dream of doing alone.”
What are the perks of modding, as opposed to full game design?

The main one is creative control. I wasn’t pandering to a demographic, and I didn’t try to simplify anything to make it more accessible to the general population. I made a game for intelligent gamers, because that’s what I wanted to play. It turns out a lot of other people wanted to play that too.

Another perk of modding is that you get to work on all aspects of the project, not just one aspect. One of my favorite parts were working with the 18 voice actors I cast: getting to know them, listening to their performances, hearing the lines I’d written come to life, sounding better than I had ever imagined. And now I chat with most of them online pretty regularly. I’d like to think of them as friends. That’s been a lot of fun. Also, working with Trent Moriarty (the composer) has been really fascinating and thrilling as well. I don’t know how, but he managed to take a few ideas and emotions and transform them into these achingly beautiful musical compositions. I feel privileged to have witnessed him working his magic.

Another perk is not having to worry about how many people play it. Don’t get me wrong, I’m pretty stoked that 50,000 people have downloaded it within 2 weeks of launch (from Nexus, Steam Workshop and ModDB combined), and I wanted to make sure Trent and the voice actors got as much exposure as possible, but I would have been happy enough if the number was a fraction of that.

QBasic_Opening_Screen

 
What is your history with Game Design? Were there other projects before The Forgotten City?
I don’t have a history in game design: this is my first project. If you don’t count the terrible games I made in QBasic when I was 13, which I don’t, because they were terrible.
TESV_2015-10-01_20-10-53-52
 How does it feel to have The Forgotten City receive such praise?
It’s been a big relief to get such positive feedback. I tried to pitch the game at intelligent gamers, and I wasn’t sure how well that would be received; TFC gives players a bit more credit for being intelligent than the vanilla quests. . . The reaction has shown there are a lot of intelligent gamers out there, and they seem to appreciate games that treat them as such.
Fallout4_Concept_Blast_1434323459.0
Gorgeous concept art from Fallout 4.
 Are there any other projects in the works?
At the moment I’m weighing my options, but one possibility I’m excited about is a Fallout 4 expansion. I’ve had a lot of requests for that, and I’m looking forward to playing Fallout 4 and dreaming up some ideas for sci-fi social experiments in Vaults.
The Forgotten City has seen praise by many outlets, including Giga, and can be downloaded via the Skyrim Nexus or through the Steam Workshop.

The Never-Ending Battle Superman Didn’t Fight: A Review of ‘Superman: The War Years’

The cover of “Superman: The War Years 1938-1945” by Roy Thomas.

Superman is so powerful, he could’ve ended World War II single handedly in ten minutes. Why didn’t he? What was he doing?

Those are the questions asked and answered by former comic book writer and editor Roy Thomas in Superman: The War Years 1938-1945, a large hardback book that is one part retrospective and one part graphic novel. To put it simply, this book is a collection of over 20 Superman comics—mostly Action Comics and his solo title—that pertain to America’s role in World War II, plus inspirational covers, a few comic strips, and even some ads. These are divided into four sections with introductory essays written by Thomas, which set the stage for the comics that follow.

As a nearly lifelong fan of the Man of Steel, I was excited to read many of his earliest adventures. However, as a critic, deciding how to evaluate this collection is a difficult one. At least 95-percent of this book is the comic material, all of which was published when my grandparents were in their youths. It’d be unfair, even a disservice, to judge them by modern standards. The artwork, pacing, and even layouts would be unappealing—or perhaps jarring—to present-day readers. Compounding the difficulty is the many “politically incorrect” terms and ideas presented in many of them, as noted by Thomas (more on that later). So, in light of that, I’m evaluating this volume more on its presentation of the material and not so much the material itself.

That being said, there are some noteworthy issues here Super-fans will want to read that go beyond the book’s theme. It begins with Supes’ first appearance in Action Comics #1 in 1938. Next is his full origin in the opening pages of Superman #1 in 1939. Later there’s a two-issue story that features the first appearance of Superman’s archenemy Lex Luthor (who had red hair!), though he was only called Luthor in that story. While this book collects highlights from the Man of Tomorrow’s first seven years of publication, I noticed a marked change in Superman’s characterization. He starts as a heroic though often harsh figure. He frequently threatens bad guys with violent deaths like ripping their hearts out, and he arguably kills soldiers when attacking a Nazi military base in one issue (which I guess lends a bit more legitimacy to him killing Zod in Man of Steel, but I digress). For readers like myself whose first image of Superman was Christopher Reeve, this might seem strange. But again, it was a product of its time.

Thomas’ essays, while short, effectively prepare readers for what they are about to read. He gives the historical and cultural context for what was going on at the time. As the United States’ stance on the war changed, so it did for Superman and his creators. The Man of Tomorrow went from forcing fictional warring nations—obvious stand-ins for European countries—to end their hostilities to fighting Axis saboteurs and invaders. Heck, in one issue Superman battles a mad scientist who uses sea monsters to invade America for Hitler! (It wasn’t as epic as sounds, sadly.) The classic comic strip where Clark Kent’s enlistment is denied because he read the wrong eyesight ledger thanks to his x-ray vision is presented, showing why he never joined the war. Interestingly, on several occasions in other issues, Superman says he didn’t go fight the Axis because he believed America’s fighting men could handle it themselves. He contented himself to battling the enemy if they came ashore. Some might call that foolish, but I find it encouraging. Superman knows he can’t and shouldn’t solve all of mankind’s problems. Plus, as Thomas writes, it was a way of boosting morale for soldiers by not cheapening their struggles.
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As noted, given the potentially controversial material included in this collection—like the infamous “slap a Jap” cover on Action Comics #58—it’s a good thing Thomas lets readers know what to expect. However, he insists that these are part of history, and so the comics remain uncensored. (Humorously, I did find a few typos in these unaltered 70-year-old comics). It should be said, though, that a series of comic strips are included that feature Superman helping a young woman decide which branch of the military to join so she can join one of her four “boy friends” in serving the nation. I think that counts as forward thinking.

Thomas’ final essay, however, is confusingly titled, “Part 5,” even though it’s what closes the book. It threw me off because it initially seemed like it could’ve introduced a new section or been an introduction to a second volume collecting some of Superman’s early post-war adventures. I realized as I read it that the “Part 5” is probably meant to reference the essays themselves as opposed to the sections of the book, but it was still confusing. Regardless, it does close out the book well.

Superman: The War Years 1938-1945 serves as a window into the history of both Superman and the United States. Those were years of drastic change for the nation, and they helped define the Man of Steel as a character. Not only that, this volume illustrates how art reflects life. Indeed, Superman served as both a propaganda tool and as a means of escape for soldiers and civilians alike at the time. For modern-day fans, it gives them a chance to see some of the milestones in Man of Tomorrow’s publication history.

And that’s pretty super!

Final Grade: A-