Bond’s Best: My Review of ‘Spectre’

A poster for the film, which was released November 6, 2015.

Move over, Hydra! After a nearly 45-year absence, the original, evil terrorist organization makes a grand return in Daniel Craig’s latest James Bond adventure. In a year that saw an inundation of espionage films (Mission Impossible: Rogue Nation and The Man from U.N.C.L.E.), can the super-spy granddaddy rise above them?

James Bond (Daniel Craig) goes rogue to destroy a secret international terrorist organization that plans to create a worldwide surveillance system that will let them monitor everyone on the planet.

(SPOILER WARNING!)

First, I must confess that until recently, I was only passingly familiar with the James Bond franchise. I played a few Bond video games like GoldenEye on the Nintendo 64 and caught a few of the old movies when they were on TV, but that was it. Now, I did keep up with reboot films starting with Casino Royale, but that was the only Bond film I saw in the theater. With the release of Spectre looming, I spent my summer watching all of the pre-Craig films, especially when I found them all on Blu-ray at my local library. (True confession time: I only made it up to the Pierce Brosnan era before seeing Spectre). I’m glad I did because it gave me a greater appreciation for what this film did in re-introducing Bond’s oldest enemy.

Much like the classic Thunderball starring Sean Connery, Spectre has everything you could want from a Bond film: exotic locations, exciting action, beautiful women and terrifying villains. It has arguably the strongest script out of any of the Craig films. The pacing is perfect, never getting boring even when nothing is exploding. Unlike the original franchise, which had a loose continuity, Spectre builds heavily on what came before, but not so much so that a newcomer would be lost. However, it does reward those who have followed the new films. Unlike most Bond outings, this one is strangely character-driven. Bond’s mission quickly becomes a personal one once he realizes the leader of Spectre orchestrated every tragedy that befell him—most notably the deaths of his lovers—in the previous three films. It added layers to the story and made it more compelling. Surprisingly, there’s a fair amount of humor in the script, but it’s strategically used to give the audience a breather and never veers into the ridiculous, a common fault in the Bond films of yesteryear (I’m looking at you, Moonraker!). The silliest it gets is Bond landing on a couch after the roof he’s standing on collapses.

While Spectre had fewer action sequences, from what I can remember, than the previous Craig films, the set pieces were superb, the action exhilarating, and the suspense intense. For a franchise that’s done everything (and has overdone a few things like ski chases), this film manages to find new ways to thrill. The most impressive is a sequence where Bond is flying in a small airplane to chase down three Land Rovers. After some fancy flying, the plane’s wings get clipped, but Bond manages to somehow direct the plane down a snow-covered hill, taking out one Spectre vehicle, and crashes through a barn. Best of all, the filmmakers made the wise move of not overusing CGI and instead focused on using practical effects, as evidenced in this plane sequence.

It is important that you follow these techniques as every mail marked as spam could cost your order cheap viagra company. Kamagra is found in levitra 60 mg two forms namely Kamagra oral tabs and Kamagra Jelly. Purchasing this medicine would surely be a get viagra sample click here now good predictor of whether or not a child will walk. They all generic viagra australia work in a similar way, but are not identical. The film’s greatest strength, however, is the villains. Spectre’s iconic leader, Ernst Stavro Blofeld, returns. He’s played by Christoph Waltz, and his might be the best version of the character ever put on screen. Blofeld appeared in six Bond films played by almost as many actors. Waltz takes the best elements of the previous versions and distills them into a superb character who is every bit a match for Bond. This is no easy feat: Blofeld is arguably one of the most iconic and influential movie villains ever, inspiring countless imitators and parodies. Waltz’s Blofeld is cunning, intelligent and quietly sinister. His dark sense of humor and unceasing smirk serve to accentuate these qualities. His most memorable facets—appearing in shadow, his facial scar, and his white cat—are all utilized quite effectively. He’s given an added layer by revealing he was Bond’s stepbrother growing up. Interestingly, he uses another name for most of the film, which made me wonder if he truly was Blofeld. I’m glad he was because it would’ve been a disservice for him not to be included.

Blofeld’s henchmen are equally as memorable. Former pro-wrestler Dave Bautista plays Mr. Hinx, a mostly silent assassin whose violent actions speak louder than words. While Bautista speaks only one word the entire film, his presence is felt in every scene he’s in. Director Sam Mendes intended him to be something of a callback to Jaws, though minus the steel teeth. Andrew Scott, most famous for portraying Moriarty on BBC’s Sherlock, plays C, an MI6 operative spearheading an initiative to create a global surveillance system. He brings a similar quirky, off-putting nature to his character like he did as Moriarty. I must confess that as a fan of his work on Sherlock, I half-expected him to be Blofeld. It would’ve been cool.

Something I wouldn’t have noticed had I not watched most of the previous Bond films are the several subtle homages to franchise’s past. Besides the return of Blofeld and Spectre, the most notable ones are to 1973’s Live and Let Die, the first Bond film to star Roger Moore. Bond wears a skeleton costume similar that worn by a voodoo shaman in that film. Also, Bond has a fight on a train with Mr. Hinx that’s similar to one he has with hulking henchman Tee Hee (Julius Harris).

Spectre features some of the most artful cinematography of the recent Bond films. The opening scene in particular is an impressive sweeping single shot with the camera floating down and following a disguised Bond and his woman through the streets of Mexico City into a hotel, wherein they ride the elevator up several floors and enter a room.

But for all my gushing, I do have a few minor nitpicks. The film’s theme song, “Writing’s on the Wall” by Sam Smith, is fine but a far cry from the Oscar-winning “Skyfall” by Adele (though the title sequence was excellent). I’d also hoped for a fight between Blofeld and Bond at the end, but instead the climax was a chase scene. The film also succumbs to the overused trope of having the hero choosing not to kill a defenseless villain who insists the protagonist pulls the trigger.

While Mission Impossible is more my style of spy film, Spectre is Daniel Craig’s finest outing as Bond, and it ranks as one of the best in the franchise. If Craig hangs up his Walther PPK after this, he’ll go out on a high note.

Final Grade: A-

Indie Alert: Noct

Horror is a genre that relies on multiple layers of design. Designers have to know these layers inside and out, as well as study their players to see what’s working to make a game scary. Often times, the titles with residual horror tend to stand out the most, such as Silent Hill 2 or Amnesia. These games have elements that stick to the player, often with their narrative or hints at one.

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The Indie scene has blown up over the past few years with titles like Five Nights At Freddy’s and Slender soaking up popularity. This, in turn, has many developers focusing on horror. Devolver Digital is helping developer C3SK bring Noct to a reality.

Noct is a top down, multiplayer shooter that mixes elements of Silent Hill and Rust with monsters of which Lovecraft would be proud. Players see and control their survivors through a satellite feed, while given directions by a mysterious being known simply as XMIT. Who XMIT is and why he is helping the player are some of the questions that make these exchanges especially unsettling. It seems that XMIT wants nothing more than to see the survivor succeed, but is just as quick to move on upon death.

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The game carries many solid, uncanny elements in its visuals. According to the game’s website, Earth has been cast into perpetual darkness, plagued by monsters known as the Nocturnal. The monochrome color screen fits with the notion that the player is being watched from above, presumably by mostly XMIT. The monsters of the game are all terrifying and overwhelming, as they can kill players with a single hit. The HUD is also cryptic; players must manage ammo and supplies without any clear numbering. It’s never easy to fight off a monster when ammo is low, but it’s oppressive just knowing ammo is low in general.

In addition, monitoring data provides a good way to start a BBA course, and its recognition and prominence is now universal. rx tadalafil Action: Kamagra Polo is an empty ring like drug that holds sildenafil sildenafil super active citrate, which is been affirmed from FDA to be sheltered and viable to deal with erectile disappointment. Some of the most common side discount viagra appalachianmagazine.com are a slight headache, nausea, vomiting, dry mouth and nose Nosebleeds augmented compassion to sunshine Dry eyes Eye frustration Conjunctivitis Hair loss or tapering Impetigo Muscle and joint soreness Cataracts Corneal scar Hepatitis Blood in urine diminished pigmentation of the skin failure of bone mineral concreteness Fluid preservation Bleeding gums Rectal bleeding eminent triglyceride levels Seizures Decreased night apparition harsh skin retorts Citizens. A many health professionals recommend this treatment to a many patients who visit their clinic every day. http://appalachianmagazine.com/2017/03/27/nancy-green-the-first-aunt-jemima/ tadalafil soft tabs Playing with the objectives in mind leads players around the expansive map, gathering supplies and activating various machinery, as instructed by XMIT. Throughout the walkthrough, what’s left of humanity, vision becomes blurry as the eldritch creatures appear, just out of sight. Most of the time, when the monsters show up, its too late. Fighting them alone is futile and running from them is almost impossible. Survival is much easier when teamed up with other players, but they can also be as dangerous as the monsters. While being connected to a multiplayer server, I never ran into anyone else, but given the player patterns of Day Z, I imagine they would kill me without question.

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It’s important to note that Noct has not been fully developed. It is currently under Early Access on Steam and has already gone through quite a few patches. As of now, once most objectives are cleared, it seems that players can get stuck in a loop to gather supplies. Being that many monsters can simply chase down the player, especially the little worms, there isn’t as much horror as there is frustration. The game’s framework is there, but the actual experience feels just as empty as the world its attempting to create.

Noct does carry a visual and thematic framework that could turn into something special. The monsters look great and the graphic style is oppressive, all while being accompanied by some interesting guitar songs that are reminiscent of Silent Hill. I was also hoping to get that overwhelmed feeling that comes with horror games. No matter what forced my character to say “Uh oh,” there was usually little room for avoidance or for confrontation. Most of my session included heading towards a waypoint, dying, and then continuing to the waypoint, until reaching it. It didn’t feel scary, just time consuming.

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Being enclosed in a building, frantically grabbing supplies, felt unnerving, especially when the scratching of claws got closer and closer.

Let’s hope Noct continues to evolve and capitalize on those moments.

Indie Alert: Sombrero

Sombrero Game Cover 2It’s hard to stand out in a flood of game development. The marketplace is a wondrous bazaar of innovation, experiences and expression. Stepping into this marketplace is overwhelming as a player. As a developer, it’s terrifying. Therefore, when an independent developer makes something unique and special, we journalists like to raise our banners and call more people to play it. Today, I do just that.

The developers at PixelMetal have been hard at work on chaotic multiplayer, akin to Super Smash Bros. with spaghetti-western themes: Sombrero.

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Maps are large enough to hold four players comfortably, while retaining the chaotic nature of the game.

Sombrero will feel familiar to players of Smash Bros. and Towerfall: Ascension. Large stages filled with culture becomes a shooting gallery for cowboys, skeleton gamblers and cheese. The game’s humor is apparent in its themes and characters. In fact, the first time I fired this up with a friend, we couldn’t stop laughing. Our brawls were as messy as a saloon after a good bar fight, but we never stopped having fun.

Sombrero Deathmatch stage
Sombrero Deathmatch stage playthrough.

While playing an early test build of the game, I played two different modes, Loot and Deathmatch. Deathmatch is exactly what one would expect: find other banditos and introduce them to a six shooter, dynamite or the dreaded pulse gun.  On the other hand, Loot encourages more movement on the map to collect sacks of scratch. Players can also claim campfires to increase a modifier, which doubles the amount in a cash sack by however many campfires the player has claimed. Loot will surely be the main mode players gravitate to, as it feels less one sided in most occasions. I did play with only one other person, so a full on four-player match would feel much different.

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Character design is one of the funniest aspect of the game.
Character design is one of the funniest aspect of the game.

This indie is one of those casual games that emulates some truly great game designs, but remains fresh due to its lighthearted approach. The themes found in the design of the characters, stages and music fit well together. Makes me crave a shot of whiskey over leered eyebrows, with a pistol at my hip and a knife in my boot.

Sombrero will be hitting PC, Mac, and Linux in a few months, but I hope to see it ported to other consoles as well. This frantic western would fit well on the Nintendo Wii U or the PlayStation family of consoles. Either way, Sombrero is worth picking up and playing with some brave cowboys and cowgirls.

Expect a good time at the saloon with Sombrero.
Expect a good time at the saloon with Sombrero.

For gameplay footage, check out the video below on the Giga Geek Youtube Channel. 

[youtube https://www.youtube.com/watch?v=ZIClrQmg0Dc]

Indie Watch: Outer Heaven

If you are anything like me, the release of Metal Gear Solid V: Phantom Pain was the sharpest double edged sword you’ve ever been cut by. You finally get to play  a masterful peace of art that is rewarding down to the soul.  A true feeling of control in every situation and creating your own cutscene-worthy moments make the game a must play—and has garnered high scores all around the net. On the other hand, with Hideo Kojima leaving Konami—or taking a “vacation” as Konami calls it—playing this game means the end of an era. There will be no announcement of the next MGS game down the line. This is truly the end.


Outer Heaven early gameplay – Indie DB

Or is it? Enter Boker and his game Outer Heaven. The game is described by its creator as, “. . . a Metal Gear(MSX) remake with Unreal 4 engine, you will play all original storyline with detailed scenes, details, and places.”

For those, like myself at one point, who didn’t know the Metal Gear series started before the PlayStation 1, allow me to catch you up: this game will be an updated version of Solid Snake’s first major mission. You will embark on a solo-sneaking mission to take down Big Boss, his nuclear weapon Metal Gear and topple his Outer Heaven army by utilizing tips from teammates via radio, your wits, and whatever you may find along the way.

Outer Heaven stands to be an amazing update to bridge the gap between the exploits of Big Boss and Solid Snake. The early gameplay video gives us a glimpse into the developing world in action. Because it’s a very early build, the character models are not quite the iconic levels we may be accustomed to. The environments, however, are clearly a cut above Metal Gear Solid levels already. The sound work has been established early: the infamous exclamation sound when Snake is seen by an enemy solider. Even the music invokes memories of tactical espionage action.

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The original Water Place from Metal Gear (MSX)
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Water Place in Unreal 4 Engine

It is still very apparent that the potential for greatness is there. The screen shots that have been released thus far show great promise and a solid attention to detail when compared to their counterparts in the original title. Boker also plans to add voice work to the final version of the game using the script of the original title updated to make the remake fit better with the series cannon.
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However, as with any sign of greatness, there’s also a dark side. For those looking for alternatives to their favorite franchises or rebirths of a long lost series, the cloud of cancellation always looms overhead. As amazing as this looks and as great as the potential may be, at any point in time Konami or Hideo Kojima can pull the plug and banish this dream back into nothingness. Several 3D Pokemon titles have met a similar fate over the years as well as some of the more popular M.U.G.E.N. fighting titles. Legalities are nothing to play with, especially at a time when there seems to be less money circulating through the gaming industry and more people wanting to make it big.

Comments from Outer Heaven IndieDB page
Comments from Outer Heaven IndieDB page

Fingers crossed that this game sees the light of day. As a HUGE Metal Gear fan, the MSX titles (Metal Gear and Metal Gear 2: Solid Snake) are just too dated for me to play. This revitalization of these titles would give me my first real chance of reliving the first battle between Snake and Grey Fox, the fall of Outer Heaven, and a bridge between Kojima’s first masterpiece and his last.

Stay tuned people. This is either going to be really awesome or dead before it even sees the light of day. Man, that’s really upsetting.


Outer Heaven Teaser 2 – Indie DB

 

Madam Secretary: Season 2 Episode 5 Recap

World War III seems to be just around the corner after this week’s Madam Secretary. The drama with Russia continues to intensify when Maria Ostrov calls for a special election for Russia’s new president to be held in just 30 days, and of course she is vying for the position. Maria’s victory would be a disaster for the United States (and arguably the world), which is why Bess spends most of her time in this episode trying to help her Russian pal Gorev get out of London. Gorev’s had to live in exile after Mr. Ostrov’s funeral, and because of sanctions that England refuses to lift his bank accounts have been frozen. Without any access to his funds, he can’t run for president against Maria Ostrov.

After talking with the president, Bess meets with the British Ambassador, and they come up with a plan to get Gorev his money. Gorev owns three large properties in England, and if they can sell them to wealthy Englanders Gorev would have the money he needs to challenge Maria. However, when Bess delivers this news to the President and her arch nemesis, Craig, the two of them decide that they don’t want to give Gorev the money with no strings attached. Instead they tell Bess that the only way the U.S. will help Gorev is if he’ll give up Russia’s government secrets, specifically their plans for invading Ukraine. Gorev refuses this plan (which Bess knew from the start), but something he says gives Bess the information she needs to solve this problem once and for all.

While all this drama is happening with Russia, the tech guy who’s been investigating the Air Force One hack has revealed who done it! They don’t know the man’s real name, but he goes by an alias, Dash. And while they don’t know who hired him, they know he has plans to attack again. After Bess speaks with Gorev, she realizes there’s a connection between this Dash fellow and Gorev (which I honestly didn’t understand, and don’t really know how to explain). Bess somehow realizes that Maria Ostrov must have hired Dash to sabotage Gorev during one of his earlier travels, and she brings this news to the President. He agrees to give Gorev the money he needs, but hours later Gorev is murdered by his “assistant.” At the same time, during his flight back to Ukraine the President of Ukraine’s plane is also hacked by Dash and is forced into an emergency landing. Once again, Bess meets with the President and his staff in the situation room where they realize that Russia is absolutely behind the Dash attacks, and that this will likely lead to war.

That about sums about the major action of this week’s episode. In a less dire yet equally important moment, Alison (Bess’s middle daughter) confronts Bess when she fails to show any enthusiasm for Alison’s new position as a fashion columnist for her school’s paper. She accuses Bess of having no interest in her at all. This moment couldn’t have come at a better time for me. So far, Alison’s never had an important story line. She’s basically just been hanging around in the background or making little quips, and I was starting to wonder why the creators of this show even included her. So it was very satisfying for this episode to address this issue in a way that makes sense to the story. Bess eventually apologizes to Alison in a lovely little scene. I’m always on Bess’s side, but as a middle child myself I really felt for Alison (not that I don’t think my parents find me interesting. We middle children just have to stick together.).
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Henry and Dimitri continue spying on everyone, but at least it was less melodramatic and actually compelling this time. Dimitri gets a drunken Russian official to admit that Maria Ostrov is planning an invasion of Ukraine once she is elected president, and that two of her henchmen were sent to kidnap Gorev’s daughter (this of course being planned before they simply have him murdered). While I’m still not a fan of this subplot, I can at least stand to watch it now that I know Henry isn’t a sociopath.

Back at Bess’s office, Jay plans to assemble a few TV studio executives to license their shows to be broadcast on Russian television together with a pro-American news show. Jay and the other members of Bess’s press staff are attempting to fight anit-Ukraine propaganda currently airing on Russian TV. Unfortunately, the government can’t pay the executives so they back out of the deal.

All-in-all I quite liked this episode of Madam Secretary. It’ll be interesting to see where this conflict with Russia goes, and I hope there are more compelling stories happening within Bess’s family and staff.