Fan films, as I have discovered before, can capture what makes these honored franchises so special. Metroid: The Sky Calls is a short film by Rainfall Films. The film portrays Samus in way that kind of heals the wounds left by Other M. Rainfall also does a great job of keeping space mysterious, with more focus on the locale than the action.
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Nintendo has a way with creating wonderful settings with its characters. In the past few years, the company has enabled some of their franchises to change things up with new styles and art directions. Kirby’s Epic Yarn was one of those experimental titles, but suffered from harsh criticism for its lack of challenge. Good-Feel, the same developers of Epic Yarn, took its knack for handmade adventures and brought it into its newest title, Yoshi’s Woolly World.
From the onset, there is a clear difference visually between Woolly World and Epic Yarn. The Wii U’s high definition capabilities make every single asset stand out in Woolly World’s handmade style. The yarn-spun creatures and backdrops look tangible, with every fiber clearly visible, giving Yoshi’s environment a fuzzy feel. It’s hard not to smile while playing; even watching gameplay is a delightful experience as crocheted waterfalls and cotton ball clouds set the stage for Yoshi’s rescue mission. Yoshi must travel to each world to put together the other Yoshis, who have been unraveled by Kamek, all before Bowser Jr takes over the island. A simple story, but one that feels like a wonderful bedtime tale.
Yoshi’s adventure through handcrafted levels is wonderful.
Those expecting a casual experience should keep an open mind. There are over 2000 items to collect in the game and these items are well hidden from the beginning. Back on the SNES in Yoshi’s Island, I could usually snag all five flowers on the first run through, but in Woolly World, I’ve only managed to get all five flowers on a couple levels after two worlds. Players truly have to search each level thoroughly to succeed, but the drive to do so is built into the game’s premise. The main collectibles are bundles of yarn that, when collected, knit together a unique Yoshi that’s usually themed with the level. Players can then use these patterned friends as playable characters, including some that show off Nintendo’s legacy.
Completing various challenges unlock console based skins! Image courtesy of NintendoNews.com
Woolly World can be described as an updated Yoshi’s Island in the best ways. The game challenges players to learn how the mechanics work, similarly to Yoshi’s Island, but the yarn-made aesthetics change up the way challenges are presented and approached. For instance, Yoshi now unravels his enemies and throws balls of yarn, which can bounce off of water to reach items that can’t be reached by swimming. Chain Chomps are now wire frames that chase the player, but can be covered in yarn to use as a boulder to reach new heights, crush enemies, and press weighted switches. The yarn-based physics creates new ways of thinking. Getting active is Look At This viagra price another great way to prevent sexual weakness and weak ejaculation is by consuming foods like bananas, oranges, beets, melon, papayas, apricots, raisins, prunes, dates, peas, turkey and fish. To retain the blood in the penile organ are the first choice generic levitra online of ED treatment. In a paper by Cakmak, Harun, et icks.org discount viagra al., Journal of Ophthalmology, Sep 2013, the research suggests that there is a high degree of association with macular degeneration and impotence. The sin usually doesn’t mirror the person who did it..but what if they are taking any of the afore-mentioned medication/substances, or if they suffer from viagra cheap price http://icks.org/n/data/conference/1482369872_info_file.pdf low stamina or from fatigue. Chain Chomps can be pacified with yarn!
Yoshi retains his strange ability to transform into various vehicles, but the forms make much more sense in this setting. In one level, Yoshi grows massive, stomping around like a Toho Kaiju. In another, Yoshi becomes a motorcycle for a high speed race across water spouts that look like blue, cozy blankets. Each form is used to break up the standard platforming gameplay in interesting, albeit brief, ways.
Some forms are stranger than others, but each section offers unique challenges.
Good-Feel has gone above and beyond with Woolly World. The entire game offers unique visuals and mechanics that are inspired by Yoshi’s Island, but add new layers of depth. Yoshi will forever hold his spot as a hero of one of the best Wii U titles in its sparse library. It’s a delightful experience for all ages, including veterans looking for a solid platforming game. Hopefully, Woolly Wold’s success will lead to more experimentation from Nintendo.
When most people think of comics, they think of the writers, the artists, the covers and the colors. More often than not, there is still a team vital to a comic that is not remembered. One of these is the Letterer, without whom there would be nothing to read. I decided to have an interview with a Letterer that everyone spoke so kindly of and that is Taylor Esposito.
What exactly is a letterer?
A letterer is the person who puts the dialogue, sfx, captions, titles and credits and other typographical elements onto the comic page. It’s their job to get the writer’s words on the page while preserving as much of the artist’s vision/work as possible. Arguably more important than coloring, in that you don’t necessarily need colors for a comic, but all comics need letters, otherwise it’s just pretty pictures.
What is your current project?
Zenescope Grimm Fairy Tales, Heavy Metal InterceptorandNarcopolis, Gamer Girl and Vixen; more to be announced
What inspired you to become a letterer?
I always had a love for comics, and after randomly ending up at Marvel out of college and seeing them made, I knew it was something I could and wanted to do.
How did you get into lettering as a profession?
After getting laid off from Marvel in 2011, I needed a new job, and I had always talked about lettering comics, so with my wife backing me up, I started freelance lettering comics, which eventually led to a staff lettering job at DC, until the move to Burbank, and now I’m back at the freelance game.
What is a comic you worked on that you are most proud of?
Too many to decide. I got to work on Batman, Detective Comics, Action Comics, and many of the major titles at DC, but some of the standouts are Watson and Holmes (first book), Human Bomb (first DC), Red Hood and the Outlaws (first regular series).
Who is your dream team to work on a comic with?
That’s hard to say, I’ve already worked with so many people I’ve already wanted to work with. Being a DC letterer let me do so much volume that it’s a who’s who of creators to work with.
What is your typical day in the life of working on a comic?
A lot of alone time. I usually spend about 10-12 hours a day doing stuff for work, be it lettering pages, invoicing, dealing with clients, managing projects, etc. If not for getting up in the morning with my wife and cooking/eating with her when she gets back from work, there wouldn’t be much movement from the desk. That said, you make time, walk the dog, and get the mail, run errands.
As a letterer, how long does it take to complete a single issue?
On a good day, with no interruptions and an average book, about 8 hours.
What is the process?
Get files, make sure they are correctly formatted, drop the art into the template, and just go through. It’s fairly simple as far as personal process. The actual process of lettering is actually way more involved than most people realize. If you have an interest in it, or just want to understand what the heck your letterer is doing, you can read Lettering the Comicraft Way and the DC Guide to Colouring and Lettering. You need more than the books to become a letterer, but it’s a good start.
Who are your inspirations?
A lot of them are my colleagues, the guys who came before me in the lettering department, like Sal Cipriano, Carlos Mangual, Jared Fletcher, Rob Leigh and those guys, and then there is my friend Joe Caramagna who helped me out in my early days getting started. Nate Piekos is another friend who amazes me and drives me to work harder. Of course, there are also the legends like Todd Klein and Tom Orzechowski, who still bring it, 30 years later.
What is your dream project?
Probably the main assignment on a book like Batman, or another top-tier title. Definitely the Phantom, and maybe some licensed stuff like Ghostbusters or something like that.
If you could pick anyone to act as your mentor, who would it be?
Sal and Joe are folks I’d actually call mentors.
What is your biggest cringing moment as a letterer?
“It’s easy, I’ll do it myself,” from anyone’s mouth. Comic Sans, not following the rules of lettering, and breaking those rules without understanding them. Basically, anyone who is starting out and thinks it’s easier than it is. Those who actually make comics know it’s one of the harder things to get and value a good letterer. Also, the word “letterist” ::shudder::
What advice would you give to others who may be considering lettering as a profession?
Don’t. (ha-ha) Be serious about it, but understand that there are many of us out there, and only so much work to go around. Lettering is actually one of the hardest things to break into in comics, contrary to what most believe. There are too many good guys, all competing for work, and some companies only use a select group of people, so it’s hard to find work. And especially with lettering rates being on the low end, most letterers take on about 15 books a month, so the work becomes scarce quickly.
What is something you have always wanted to say to a writer but couldn’t before?
Can you not end your balloons with a long word? (ha-ha)
What was it like working for the big one, DC Comics?
Wonderful, easily the best job I ever had in my life. Loved working there and the people were a pleasure to work with. If they hadn’t moved across the country I definitely would have delayed my decision to go back to freelance by a few years.
How can a writer and artist make your job easier?
Honestly, just be aware of the dialogue being put down and the space you are leaving for it. Also, don’t be afraid to edit the dialogue down or change a layout. I mean I usually just go with it because I don’t want to dictate the vision of either one, but sometimes it is a challenge to make it all work. That said, I’m here to work for them and like the challenge, so it’s really a non-issue. Ha-ha
Have you done anything at a convention, as in had a table in artist alley or a booth or been a guest?
I usually do the local shows, but just walk around and visit with friends, or meet folks I’ve worked with, but never spoken to in the real world. Tables aren’t usually a good idea for letterers, as they are costly and I can’t draw/do commissions (ha-ha).
It should be taken 1 hour earlier the sexual viagra online australia activity as well. Spam is a http://greyandgrey.com/spanish/veredictos-y-liquidaciones/ buy generic viagra problem that faces most people with email addresses today. You will be astonished to witness the end results of moving with a planner approach. brand cialis for sale ESPN Deportes — ESPN’s generic tadalafil 5mg 24-hour, Spanish-language sports network in the U.S. will carry the NASCAR Nationwide Series race on a tape-delayed basis beginning at 4 a.m. on Sunday, Feb. 20, at 9 p.m. on ESPN. What was the most memorable fan moment you have had?
I did get to do my first con signing at NYCC though this year for Rosy Press’ Fresh Romance story I did (School Spirit).
How has the industry changed since you first started?
Not much, really. I got in about 10 years ago, and the only real change was digital comics, but it’s been so gradual, I barely noticed the change.
How do you feel about the change to mainstream thanks to shows like The Big Bang Theory and the movies now in the cinema like Spider-man and Batman vs Superman?
I don’t mind, like any media it needs to evolve. As long as good stories are being told, and the art is great, it’s all good to me. I just like to create, so it’s not a big deal to me.
Fun time:
Who is your favorite comic book character?
Batman, Joker, Red Hood, Flash, Snake Eyes (probably more)
Who is your favorite author (books)?
Hmm, maybe Orwell, never give it much thought
What is your favorite movie?
On any given day: The Dark Knight, Shawshank Redemption, Godfather, Star Wars OT, Mean Girls, and probably more
What is your favorite band/music artist?
Changes with the day, but I’m mostly good with any 70–90s rock.
What is a quirk you have (like dipping fries into a chocolate Sunday)?
I wipe up all the leftover sauce from the pot with bread, even in front of company (it’s the Italian in me).
Funcom‘s (best known for the MMO The Secret World and the MMORPG Age of Conan) The Park takes place in the same universe as the The Secret World. If you haven’t played The Secret World—no worries, it won’t interfere with your playthrough—you’ll soon find out the Atlantic Island Park has a dark history of mysterious murders, unexplainable accidents and a seemingly crazy owner. Players control Lorraine, a woman who has lost her son, Callum, in the infamous park.
Lorraine
This psychological horror isn’t the run and hide—or shoot wildly at nothingness, hoping you made contact—kind of game I’m used to playing. There are no weapons, no monsters stalking you, waiting for the perfect time to attack. You’re just a spectator, watching a woman, mother unravel before you. The controls are simple: walk, run, look around and pick up random items. You can also call out your son Callum’s name and get a reaction/response.
The Park isn’t scary like Silent Hill or Outlast, it’s more of a creepy game with a few jump scares. I scared myself more than the game did. I spent most of the time expecting something to jump out and chase me, but it never happened. The sounds in the game raise the creep level even more: whispers, echoes, something that sounds like a speaker or radio in distance, the wind. The sounds are a nice touch, and there isn’t much music, which made the experience better for me. I did missed the scary, though. A creepy park at night is the perfect setting for terror, and I was expecting that.
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As you explore the dilapidated park, you’ll come across notes, reports and letters revealing bits and pieces of the park’s history. Lorraine will chime in with her thoughts and revelations about the park and her life. Riding the rides also causes her to give insight into her past and her decent. For someone who has lost her son, she is awfully calm: walking around, riding rides and contemplating. By the end of the game, I understood why, of course, but it did confuse me for a bit.
The story doesn’t get really interesting until the second half of the game; that’s when it gets juicy. Learning about the park and its dreary past is interesting, but as Lorraine reveals more about herself, the more I wanted to know about her and Callum. However, I felt a disconnect between the park and Lorraine. Because The Park is connected to the MMO The Secret World—which I haven’t played—developers had to tie in references, but it was still nice to learn a little bit about the park.
Plaque inside the park
It’s a short experience (about an hour or two), but that’s expected when you are seeing only a glimpse of a woman’s life. The Park didn’t wow me or keep me up at night, but I did really enjoy the game. the story touches on a topic we rarely hear or know much about. I also like the short-story approach, peeking into a character we may have never bumped into during another game. I probably won’t play The Park again—maybe just to get the last two achievements I missed—but I would recommend it to a friend.
No, I’m not talking about places where people believe the restless spirits of the dearly (and not-so-dearly) departed hang out. I’m talking about haunted house attractions. You know, the places where you pay money to wander around a dark labyrinth while actors in ghoul costumes chase you.
Surprisingly, this is something I’ve gotten into in the last few years. I occasionally experienced similar events growing up—like a “haunted barn” at a 4-H party or a “haunted hike” while at summer camp—but I didn’t make an effort to visit these yearly attractions despite hearing about the more popular ones in Fort Wayne, Indiana (the largest “big city” to me). Once I visited one, I instantly loved them.
Hundreds of people stand in line to visit the Haunted Jail in 2012. Photo by Nathan Marchand.The entrance to Soul Taker’s Acres in 2012. Photo by Nathan Marchand.
There are two that I make sure to visit every year: Soul Taker’s Acres in Warsaw, Indiana and the Haunted Jail in Columbia City, Indiana. While quite different in many ways (and also rivals), they share one thing in common: both are small-town attractions. I love that about them. It adds a homespun, down-to-earth flavor to them. They may not have the crazy production values of places like the Indy Scream Park in Indianapolis, but they make up for it with ingenuity. Both places have volunteer actors, most of them kids or teens. The costumes, make-up and props are donated by the actors and/or organizers. Sometimes they get lucky and have some high-quality stuff, but for the most part they rely on making the best with what they have. Honestly, they’re consistently scarier than the big-budget haunted houses, like the one I went to at Cedar Point a few years ago, which was boring.
Me giving the Soul Taker himself (at least, I think it’s him) a much-needed backrub in 2015. Photo by Sergio Garza.My friend Sergio Garza (left) and I preparing to hunt some zombies. “We got this, guys! We got it by the @$$!”
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Deimos Nosferatu, the caretaker of the Haunted Jail in 2012. Photo by Nathan Marchand.My brother Jarod Marchand (far left) and I (far right) hanging out with one of the Haunted Jail’s many inmates James “The Cutter” Johnson in 2013.
The Haunted Jail’s greatest asset is its setting. The “jail” part isn’t a gimmick: it’s actually the old Whitley County jail. The building is 140 years old and has a scary history before becoming a Halloween attraction in 1985. Many think it is actually haunted. The old jail is the site of the one and only execution performed in Whitley County. In March 1884, a man named Charles Butler was hanged for murdering his wife, but his neck didn’t break. Instead, he suffocated for 10 minutes, dying in the front room of the old brick building. There have been ghost sightings there ever since. However, if there are spirits present, they don’t seem to mind the thousands of people who’ve explored the jail every Halloween season. While only a few rooms have extensive props and scary décor, the place’s eerie history and appearance add natural atmosphere.
Patrons can even walk through the old jail cells in the basement, which has only the barest minimum of light. The actors know every nook and cranny, allowing them to find the perfect places to hide before jumping out of the shadows. I don’t scare easily, but this year they terrified me. The final stretch this year was one of the best. A tall, skinny guy in zombie make-up shambled up to patrons, hands outstretched. Then seemingly out of nowhere, he produced a chainsaw and revved it. He chased my friend and I through a maze until we exited by the concession stand. We enjoyed ourselves so much, we went a second time.
If you have any haunted house attractions in your area, visit them. Nothing can get you in the Halloween spirit like braving ghouls and ghosts determined to make you scream like a baby. With Halloween falling on a Saturday this year, it’d be a great way to enjoy the evening—