Tag Archives: Capcom

Street Fighter V Cinematic Story Mode Coming This Summer!

Great news, Street Fighters! Capcom announced recently in a new press release that the PS4 exclusive Street Fighter V will have a “cinematic story mode” as a free update this summer. Not only that, but each character’s individual stories—i.e. the stories for each one in the arcade mode, most likely—will serve as prologues to this larger tale.

“Players will have the opportunity to play through individual character stories that provide important background information on each of the characters, their roles in the game, and their relationships with other fighters. The character stories have a recognizable throwback art style created by Bengus, a famous Japanese illustrator who has worked on a variety of past Street Fighter projects,” Capcom said.

Then in June 2016, all SFV players will receive the cinematic story mode for free. Capcom says it takes place between Street Fighter IV and Street Fighter III (the former is actually a prequel to the latter, which, admittedly, is a bit confusing), and they promise it will bridge the gap between the two games. “This is the first time in franchise history that fans will be able to play through this type of cinematic-story experience in a Street Fighter game.”

Here’s a teaser trailer for the upcoming mode:

Capcom went on saying players will be able to earn in-game money called “Zenny” to purchase DLC characters (no word yet on if it can be used to buy other DLC items like costumes), by playing through individual character stories and other single-player modes.

Finally, Capcom announced that the final SFV beta will run January 30-31.

Personally, this has me more excited than ever to play the game. Heck, it’s the big reason why I’m using a portion of my tax refund to buy a PS4. While I’m sad that certain characters like Sagat don’t appear to be returning for this game (at least as playable characters), hearing about this in-depth story mode makes me think this could be the best Street Fighter game yet, especially for longtime fans like myself.
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In previous games, the Street Fighter mythos was mostly developed by piecemeal with each character’s ending (and sometimes prologue) in the arcade mode. These formed semi-coherent though simple plotlines. Instruction manuals for most of these classic games also included some biographical information on each character, which fed into the narrative. However, as time went on, things did start to get a bit confusing—like who the heck is GillStreet Fighter V promises to deliver on what appears to be an epic story, which could also be dangerous. As I mentioned, most of the cast of Street Fighter II—and Street Fighter IV, for that matter—are absent in Street Fighter III. Capcom could be crazy and kill off some characters. I don’t know if they would, and it would have to be done carefully to avoid an abundant backlash from fans.

It’s refreshing to see Capcom continuing the trend of story-driven fighting games. For years the genre lagged behind most others, which have steadily increased the amount of narrative in their games to keep players interested. Just as games like the new Killer Instinct and Mortal Kombat X have borrowed gameplay elements from Street Fighter, Capcom is following suit on adding more story. Interestingly, while most think this started with NeatherRealm’s 2011 reboot of Mortal Kombat, they actually did it first in Mortal Kombat vs. DC Universe. Before that, cult classic games like Guilty Gear X2 and, to a lesser extent, the King of Fighters series featured in-depth story modes. The difference is these older games utilize still artwork and Japanese dialogue with subtitles to detail their plotlines. It doesn’t help that these stories are convoluted and, honestly, insane. Street Fighter may be comic book-y, what with its supervillains bent on taking over the world…

via GIPHY

…among other things in its minimal storylines, but it still makes more sense than most of what goes on in those other games’ complicated narratives.

At the moment, plot details remain scarce. I’d daresay, “Mum’s the word,” with Capcom as to what might be going on in SFV’s cinematic story. There’s no word yet on if players will cycle through playable characters like in Injustice: Gods Among Us or sit back and watch like in Guilty Gear Xrd -Sign-. If Capcom is smart, it’ll follow NeatherRealm’s example with the former. It looks like M. Bison may once again be the final boss, which hasn’t happened since the Street Fighter Alpha games. Considering that other than Necalli no other characters seemed like they fill that role, it’s a welcome throwback to the series’ roots.

For now, players can be excited that Street Fighter V is only a few weeks away. It will be released February 16. (I’m getting the special edition).

Get those fight pads and arcade sticks ready!

Remake Fever in the Gaming Industry

Nostalgia is a powerful force, so much so that designers often revisit past projects to bring experiences to a new generations of players, often with better technology than the original development. The concept of a remake is nothing new to game development, but what makes an exceptional example of such? To find out, I’ll be exploring a wide array of remakes from the Super Nintendo to as recent as the Xbox One.

This screen still remains as one of the most memorable title screens ever.
This screen still remains as one of the most memorable title screens ever.

One of the first remakes I can remember was Super Mario All Stars, specifically the new coat of paint Super Mario Bros 3 was given. Everything popped with new color, but the controls and gameplay were still familiar, if not almost identical. The game also had three other Mario games, each with updated graphics, one of which was Super Mario Bros: The Lost Levels, a game that hadn’t been released in the West prior.

Bringing classic experiences into a new generation of graphics and music seemed like a no-brainer to me, even as a child. As if all of my favorite games should just grow up with me; however,  wouldn’t I eventually become bored with the same games, no matter how well they were designed?

Resident Evil HD Remaster
Notice the lighting engine and how it comes from the equipment. This would’ve been accomplished with a static light source in the original game.

Remakes also have the chance to expand upon gameplay elements or update controls. One of the best examples of this is Capcom’s Remake of the first Resident Evil, known as Resident Evil HD Remaster. This game recreates all of the static backgrounds with full 3D modeling, to ensure that the lighting was perfect. Combine that with an optional, modern control scheme makes this groundbreaking game less stiff to a new audience. Also, this remake seems minor compared to the graphical overhaul of the game when it was brought to the Gamecube back in 2002.

Yeah, Capcom knows where they come from. It's hard to let go of the past.
Yeah, Capcom knows where they come from. It’s hard to let go of the past.

Capcom has a firm understanding of how to remake its games in an effective manner and have had plenty of practice to the point of ridiculousness: adding a parody of itself in Dead Rising 3‘s DLC. I did always enjoy Capcom remakes more than its newest games, simply because I felt that there was tighter design in those early titles. Speaking of which, I would love to see Demon’s Crest be brought into a new age, but I digress.

Even more recent was Epic Games’ remake of the first Gears of War on the Xbox One. This Ultimate Edition brought Marcus and the rest of his thick-necked squad into  higher resolutions, with new mechanics (developed throughout the franchise) being utilized as well. Marking targets, which was seen in Gears 3, is now a staple of staying alive on the multiplayer battlefields. Speaking of multiplayer, the Gears franchise was one of the few that could combat the juggernaut that was Halo as one of the most played games on Xbox Live. With these two shooters being exclusive to the Xbox, Microsoft ruled the online space with the 360 console and could very well do the same in the current console generation, especially with Halo 5 looming just over the horizon.

Yet, Ultimate Edition is a good example on how companies can ride out the wave of nostalgia on a board of missed opportunities. For example, many of the animations in the Xbox One Gears was pulled straight from the original. These movements seem stiff by modern comparisons, or even when compared to Gears of War 3. It was also a bit of letdown when looking at the modes offered. Even though Horde mode hadn’t been invented when the original Gears launched, it would have been an excellent addition to this Ultimate Edition.
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All in all, it was great to see the COG go up against the Locust on the Xbox One with nicer graphics, but there could’ve been some more features added to make it feel more ultimate than it claims to be. Although, it’s also important to note that players who try out this version will be getting the entire Gears franchise for free. Unfortunately, while there’s much to be enjoyed in Gears of War: Ultimate Edition, it seems like an attempt to make some quick cash for Gears 4.

Remaking a game to truly capitalize on what makes these sort of memories special takes complete dedication with goals that align to the players, not profits.

Sora can't believe the whole game was remade either.
Sora can’t believe the whole game was remade either.

 

One of the best examples of this surprisingly comes from Square Enix, a company horribly guilty of shelling out remakes for a quick buck. Nonetheless, the amount of care and polish that was put into Kingdom Hearts 1.5 HD Remix is astounding. Much of the original files that were used to create the first Kingdom Hearts on the PlayStation 2 were lost. Therefore, to give Kingdom Hearts the remake it deserved, Square Enix’s team re-recorded all of the music in a studio, remodeled all of the graphics, and tightened up the gameplay to be more consistent with the franchise as a whole. What resulted was an absolutely excellent release.

Not only was the game completely remade, but elements from the elusive Kingdom Hearts Final Mix were also included. Final Mix was actually the first imported game I had ever seen. This was when I learned that consoles could be modified and how region locking affected what could and couldn’t be played. This lack of knowing the Japanese language, coupled with my love for the series, made Kingdom Hearts 1.5 a must have game in my library.

The-Legend-of-Zelda-The-Wind-Waker-HD-1

There are many more remakes worth mentioning, but what can be taken away from remakes as a whole? For developers, there is much to be utilized from tapping into their players’ nostalgia. Its a feeling that can leave audiences speechless or giggly from reliving fond memories. However, there is a fine line to be tread: each remake must be given great attention. Even new developers can use nostalgia to their advantage in ways that can skyrocket small teams into having more resources. Shovel Knight is a great example of this as its design is similar to several older games, but remains unique.

Yes, gamers remember Super Mario Bros 3 or Resident Evil because they were great feats in game design. Yet, know that as a medium there is so much that developers haven’t discovered. New possibilities lie hidden, beneath the surface of what has already been done. As new technologies emerge and game design becomes more available, games will continue to be that defining art form which demands so much time and sweat, but ends up being an expression of those who made them and those who play them.

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Alex’s Top 5 Obscure Games

[youtube http://www.youtube.com/watch?v=Uc0JYLO6m78&w=420&h=315]

5). Forgotten Worlds (Arcade, Multiple other consoles)

Capcom and arcade machines go together like bread and butter. However, Forgotten Worlds is a game that’s rarely mentioned except amongst die hard shooter fans. It has everything that makes shooters great: power-ups, tons of enemies, and massive bosses. What makes this game stand out is its controls. Players spin to shoot in eight directions while the level scrolls, all while being able to move around the stage. Not only that, but two players could play on the same screen! Couple this with cheesy voice acting and you’ve got a hidden gem.

The reason this game is so low on this list is due to the characters appearing in other Capcom projects. They try to toot their own horn as much as possible. For example, the Unknown Soldiers were helper characters in the first Marvel VS Capcom. These characters also appear in Namco X Capcom alongside a few soundtracks.

If you can find the Turbo Grafx version or the Capcom Classics Collection, pick it up. Hopefully Forgotten Worlds can be a little less forgotten.

 

Probably nothing PG my friend...
Probably nothing PG my friend…

4). Goemon’s Great Adventure (N64)

Sure, 2.5D platformers are fairly common, especially in the last three years with Nintendo releasing games like Donkey Kong Country Returns and the New Super Mario Bros. This style was rather rare on the N64, but a couple games did pull it off. One of the best was Goemon’s Great Adventure, a game that was a part of the Mystical Ninja series. It allowed two players to explore at the same time and had a rough difficulty. Players could choose one of four characters, each with their own strengths and weaknesses. The whole game is themed with classic Japanese mythology, giving the game tons of charm from the get go.

To add more variety and wackiness, each stage ended in a giant robot battle. These first-person battles are a blast to play and they remain challenging. Overall, the game is hard to beat, fun to play with friends, and odd enough to feel unique and new. I definitely recommend finding it.

Now if only there could be a revival of this series, we could all enjoy quirky Japanese ninjas.

[youtube http://www.youtube.com/watch?v=YE_4Q5aBenM&w=560&h=315]

3). Little Nemo: The Dream Master (NES)

Little Nemo started out as a beloved comic series, which later became an animated film. Then, Capcom got a hold of it and used their super platforming powers to make a great game. This game is beyond hard, forcing players to search every nook and cranny of the level to find keys to open a door to the next level. Enemies are abundant and spawn constantly, but luckily Nemo has the power of candy, which he uses to coerce animals out of their skin. These gross suits become Nemo’s power as each animal provides different bonuses such as a high-jumping frog to a violent gorilla.

Even though the game is brutally difficult, I always find myself coming back to it. Dig out your gray boxes and slap in the cartridge, because this one is worth it.

 

For those afraid of spiders and Pete, I apologize.
For those afraid of spiders and Pete, I apologize.

2). Magical Quest Starring Mickey Mouse (SNES)

Alright, I’m guilty of loving the early years of Capcom and this list is loaded with Capcom love, but these games were buried in Megaman sequels and Resident Evil spin-offs. During the golden age of gaming, or the lifecycle of the NES, SNES, and such, Capcom turned almost everything they touched into gold. Nowadays, a Disney game is plagued with repetitiveness, lazy design, or marketing schemes involving toys. Capcom made several amazing Disney games, but Magical Quest was the one I actually played as a kid.

My cousin and I both owned a SNES. I lucked into borrowing his copy and after playing the hell out of it, we got together and played the game together for even more fun. Mickey has all the staples a video game hero should have. He can jump and throw things with the best of them, yet his greatest power is his ability to stop time to change clothes. Each costume has its own abilities which can sometimes lead to secrets and easier ways to beat enemies. Bosses are awesome, difficult, and all share a common theme. They all have Pete’s face, which sounds creepy, but actually works.

Even to this day, when I go to my cousin’s house, we sit and play Magical Quest. It’s just that awesome. Recently, I discovered the game had a few sequels and we’ve been hunting them down like crazy. We’re also planning to get the newest remake of Castle of Illusion, but have yet to buy it.

If you like Disney and video games, you deserve to play Magical Quest.

 

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Nothing says awesome like torn skin, sunglasses, and a broken title.
Nothing says awesome like torn skin, sunglasses, and a broken title.

Honorable Mentions

Before I declare my absolute favorite obscure game, let me mention a few games worth looking into that almost made the cut.

Little Samson (NES)

Shatterhand (NES)

Soul Reaver (PSONE, Dreamcast, PC)

Lost Vikings (SNES)

Super Mario RPG (SNES)

Now, each of these games are awesome in their own ways. Some of them are so rare that their almost not worth mentioning and others include characters that received other titles. However, there is one game that trumps them all. A game so good, I sobbed a bit when it froze and I’ve spent money on getting it professionally repaired.

[youtube http://www.youtube.com/watch?v=FZ9Rn8GCJ5M&w=560&h=315]

1). Radiata Stories (PS2)

The RPG genre is my favorite. These games typically take a lot of hours to complete with complex characters, monsters, and stories. Some of the best games ever made were RPGs and it’s a shame Radiata Stories didn’t get the attention it deserved. The game did well in Japan, but was jaded in the states by Final Fantasy XII and Dragon Quest VIII. It came out at the end of the PS2’s life and I actually bought it on a complete whim. That day I discovered over a hundred characters, references to Star Ocean, and a combat system that let the player create their own combos. This combined with the beautiful art style set up one of my favorite games.

The plot is fairly simple (following common tropes), but what set it apart was the humor. There are some gut-busting scenes between the characters. Basically, there’s a war going on between the humans and the more monstrous races of the world, which eventually leads the player to choose a side. The plot then switches to that perspective, with its own special characters to unlock.

I also enjoyed all the different costumes and weapons Jack Russell (the main character) could equip. He can use four different styles: sword, great sword, spears, and axes. Each style has unlockable attacks and changes the gameplay enough to keep the combat interesting. However, the best thing about Radiata Stories is the amount of team members.

There are 176 characters to add to the friends list, including dwarves, knights, orcs, and even characters from other games including Valkyrie from Valkyrie Profile. After beating the game, players can also start over with all their skills and friends list members, allowing players to try other choices and play styles.

All in all, Radiata Stories is another RPG that deserves a sequel or re-release. There is a short manga series, but a new game is sorely needed. I loved the playfulness of the story and quirky characters. Find a PS2, spend the money to get a new copy, and enjoy Japanese Role-Playing at its finest.

Square-Enix games deserve a break every now and again.

 

You can watch me and my friends play a few of these games on Forever Classic. NOTE: I’m extremely silly in these videos and I have a fairly foul mouth, just be warned.

Goemon’s Great Adventure: 

Little Nemo: 

 

 

Is There Any Hope for Capcom?

Before I outline where Capcom has made mistakes, let me say just how big of a fan I am of its games. Some of my favorite games of all time were made by Capcom: Resident Evil 4, Megaman X, and Magical Quest starring Mickey Mouse. Seeing the Capcom label makes me happy, and it is one of of my top five game companies.

However,  Capcom needs to reconsider a few things.

funny-street-fighter-ryu-cheat-codes-comic-pics
Every now and again Ryu needs a refresher I guess. Is this why there are so many games?

STREET FIGHTER

Being a huge fighting-game fan, there has always been a special place in my heart for Street Fighter. Unfortunately, recent games in the series seem to just repackage the game, while it still lacks the game modes, extras, and overall attention the franchise deserves. Fighting games have been lacking in these areas for the past seven to eight years. In fact, the last fighting game I considered worth full price was Soul Calibur 2, which had a great roster, unlockable weapons, and an abundance of game types. Hell, even Capcom knows this, which is obvious in the newest piece of downloadable content for Dead Rising 3.

To find Ryu, Chun-Li, and Blanka a new home would be strange, but there is one company that could do it best: Arc System Works, the brilliant minds behind Guilty Gear and Blazblue.

Resident_Evil_5__Herbs_by_haruningster
They gave this partner a gun and it doesn’t make her less whiny?!

RESIDENT EVIL

Resident Evil has been plagued with a choppy plot, stiff gameplay, and terrible voice acting to the point that these features are almost a staple.  It’s surprising that these games were once considered revolutionary and scary. Probably the most aggravating part of these games are the fixed camera angles, often resulting with a zombie eating the player’s face unfairly. More times than not, the controls would not react as quickly and I would find myself battling the game’s mechanics rather than its monsters.

The last shining gem in the series for me is Resident Evil 4, a game that surpassed the expectations of pretty much every game magazine at the time. In typical Capcom flair, two games have been made in that style so far and they’re often put down. Proving that more of the same doesn’t necessarily work, especially when more action is added in a horror game. The last games felt more like a poorly made Gears of War.

From Software should jump on owning Resident Evil.  Opening up the world of Resident Evil and filling it with danger would return the game back to its scary roots, while adding a new level of challenge.

Fighting the Lagiacrus is like running head first into a brick wall.
Fighting the Lagiacrus is like running head first into a brick wall.

MONSTER HUNTER

Monster Hunter follows a simple, rather ingenious formula: players kill monsters, to get loot, to make better stuff, to kill bigger monsters, and so on. It’s a game that focuses on gameplay, letting everything else simply fall into place. Unfortunately, I’ve always thought Monster Hunter felt a little bare-bones. The world, while it looks vast, is actually small and contained in a few maps. The graphics are lacking compared to almost every other game on the market. Gameplay seems to be more hindering than innovative, probably because each game is released on a handheld or lacks an extra thumbstick. Monster Hunter needs to expand, without losing the gameplay that works.

Bethesda is one of the best companies when it comes to an open world. It would add so much to the Monster Hunter franchise.
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MEGAMAN

Capcom’s flagship character Megaman was leaps and bounds ahead of other games. The NES and SNES titles were expertly designed in gameplay, visuals, and sound. The problem with this character was the over-saturation of titles. Capcom has a tendency to latch onto something that works and milk it dry. There were six Megaman games on the NES alone and way too many with Megaman’s name.

Sure, Capcom did play around with different game-styles for the Blue Bomber, and Megaman Battle Network redesigned the hero, turning him into a program and changing the game into a fairly interesting RPG; however, with so many sequels, versions, and translation errors, Megaman Battle Network didn’t have the energy to carry on.

So who would give Megaman the revival he needs? Considering Mighty No. 9 is picking up where Megaman left off, this team should want to put Megaman in the best possible light. Even though they also have a tendency to assault dead horses, Nintendo would actually be a good (but risky) fit.

Think about what system the cancelled Megaman Legends 3 was set to come out on: the Nintendo 3DS. Nintendo does consider its fans, even as many still shout for Mother 3 or yet another Zelda. Nintendo could revive that project and bring a console-selling title to their library.

Capcom messed up, a lot. Mostly  due to them pumping out game after game of their major franchises without changing much. How many versions of Street Fighter 2 are there? Just counting different updates—not the spin-offs and whatnot—there are seven. Why Capcom does this is beyond my capacity to figure out. Sure, I love its characters and many of the games, but there’s a logical point to stop and try something new.

Capcom has what it takes to make great games, but instead chooses to ignore that more often than not. Hopefully whatever purchases are made will benefit each franchise.

Till then, I’ll happily fire up my SNES to blast away Chill Penguin.

Megaman_X_VS_Chill_Penguin_by_Dragonfly929

 

 

 

 

Who Should Buy Capcom’s Games

The recent news that Capcom is “for sale” after losing its buy protection has left gamers stunned. This is a company with a 30-year history in the gaming world going all the way back to the NES. Their library of games rivals Nintendo and Sega in size, popularity, and notoriety. Now, much like Rareware in the early 2000s, Capcom or its intellectual properties could be purchased by the highest bidder. What will its future be? Nobody knows.

This may not be a bad thing, though. Barring the entire company getting bought, here are the developers I think should purchase Capcom’s many properties.

Megaman-Collage11. MegaMan—among other things—should go to Nintendo

The Blue Bomber is practically Capcom’s mascot. He was a staple of both the NES and SNES. He single-handedly put Capcom on the map. Yet the company has all but ignored him for years.  MegaMan Universe was canceled, a game that was supposed to celebrate his 25th anniversary, in favor of funding the fan-made game Street Fighter x MegaMan. He was snubbed for Marvel vs. Capcom 3, but (sorta) appeared in Street Fighter x Tekken. Then Nintendo throws MegaMan into the next Super Smash Bros. and reminds everyone why he’s cool.

It’s settled. Nintendo should buy MegaMan; they treat him with respect. They have a history of creating amazing platformers and 3D action/adventure titles full of heart and excitement. Nintendo is the Pixar of video games, after all. But it shouldn’t stop there—Nintendo should grab Capcom’s other classic titles like Ghosts and Goblins and Commando for that reason. Capcom’s more off-kilter games like Ace Attorney and RPGs like Breath of Fire would be well-suited for Nintendo, too.

61GJ5W67RQL._SY300_2. The Clover Studio titles should go to Platinum Games

In the mid-2000s, Capcom was host to Clover Studio, a team of game developers known for quirky games that oozed cool. These included the Viewtiful Joe series, Okami, and God Hand. Eventually, though, Clover was disbanded. Since then, the team has gone independent and renamed itself several times. Currently, they are Platinum Games, who made the hit game Bayonetta.

This is a prime opportunity for them to reacquire what was originally theirs and revive them. Capcom has done little with any of Clover’s characters except feature them in Marvel vs. Capcom 3. Platinum could finally make a third Viewtiful Joe game and complete the story, among other things.

Darkstalkers_Resurrection3. Darkstalkers should go to Arc System Works

Darkstalkers was Street Fighter for goths. The series was steeped in horror tropes and featured characters who were re-imaginings of classic Universal monsters like Frankenstein and the Wolfman. While a few of its characters—most notably the succubus Morrigan—have appeared in other games, the series has been largely ignored (noticing a pattern here?).
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Arc System Works, which created Guilty Gear and BlazBlue, should buy this series. Those games have similar sensibilities and Arc has a great track record at making hyperactive, story-driven, and bizarre fighting games. Plus, there were rumors a decade ago of a crossover game between Darkstalkers and Guilty Gear. If Arc buys Darkstalkers, this crossover could become a reality!

256px-DMC1FrontCover4. Devil May Cry should go to Ninja Theory

This is a no-brainer. Ninja Theory already rebooted Capcom’s action/horror series in 2013. While that game annoyed some of the series’ hardcore fans, it was a successful re-launch. Ninja Theory could continue this new “alternate reality” series and make a fifth game for the original.

sengoku-basara-samurai-heroes-box-art5. Sengoku Basara goes to Tecmo/Koei

Again, another no-brainer, but for different reasons. Sengoku Basara is Capcom’s version of Koei’s long-running Dynasty Warriors hack-and-slash games. In fact, Sengoku features some of the same characters, albeit with different designs. Since the two are pretty much the same game, Koei would be remiss not to buy it, if for no other reason than to eliminate competition. A better thing Koei could do would be to have a weird crossover game involving inter-dimensional travel.

capcom_digital_collection_games6. Everything else should go to Sony

Street Fighter, Final FightResident Evil, and a host of other games belong at Sony (assuming they don’t buy all of Capcom). Why? For the simple reason that the majority of Capcom’s fanbase plays Sony’s consoles. Xbox, despite its impressive specs, isn’t nearly as popular in Japan. Nintendo’s consoles have lacked top-of-the-line hardware and have become less appealing to hardcore gamers. Sony, however, has neither of those issues. Plus, Capcom recently announced it is making an exclusive game for the PS4.

With the right teams, Sony could maintain the momentum of Street Fighter and reinvigorate the faltering Resident Evil. Plus, the companies have a past relationship. Sony was Capcom’s company of choice in the late ‘90s and early 2000s, creating many exclusive titles for the PS1 and PS2. Sony knows better than to ruin Capcom like Microsoft did with Rareware.

What do you think? Should Capcom’s games be bought piecemeal or as a whole? Who should buy them?