Tag Archives: Game

Indie Alert: Noct

Horror is a genre that relies on multiple layers of design. Designers have to know these layers inside and out, as well as study their players to see what’s working to make a game scary. Often times, the titles with residual horror tend to stand out the most, such as Silent Hill 2 or Amnesia. These games have elements that stick to the player, often with their narrative or hints at one.

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The Indie scene has blown up over the past few years with titles like Five Nights At Freddy’s and Slender soaking up popularity. This, in turn, has many developers focusing on horror. Devolver Digital is helping developer C3SK bring Noct to a reality.

Noct is a top down, multiplayer shooter that mixes elements of Silent Hill and Rust with monsters of which Lovecraft would be proud. Players see and control their survivors through a satellite feed, while given directions by a mysterious being known simply as XMIT. Who XMIT is and why he is helping the player are some of the questions that make these exchanges especially unsettling. It seems that XMIT wants nothing more than to see the survivor succeed, but is just as quick to move on upon death.

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The game carries many solid, uncanny elements in its visuals. According to the game’s website, Earth has been cast into perpetual darkness, plagued by monsters known as the Nocturnal. The monochrome color screen fits with the notion that the player is being watched from above, presumably by mostly XMIT. The monsters of the game are all terrifying and overwhelming, as they can kill players with a single hit. The HUD is also cryptic; players must manage ammo and supplies without any clear numbering. It’s never easy to fight off a monster when ammo is low, but it’s oppressive just knowing ammo is low in general.

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It’s important to note that Noct has not been fully developed. It is currently under Early Access on Steam and has already gone through quite a few patches. As of now, once most objectives are cleared, it seems that players can get stuck in a loop to gather supplies. Being that many monsters can simply chase down the player, especially the little worms, there isn’t as much horror as there is frustration. The game’s framework is there, but the actual experience feels just as empty as the world its attempting to create.

Noct does carry a visual and thematic framework that could turn into something special. The monsters look great and the graphic style is oppressive, all while being accompanied by some interesting guitar songs that are reminiscent of Silent Hill. I was also hoping to get that overwhelmed feeling that comes with horror games. No matter what forced my character to say “Uh oh,” there was usually little room for avoidance or for confrontation. Most of my session included heading towards a waypoint, dying, and then continuing to the waypoint, until reaching it. It didn’t feel scary, just time consuming.

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Being enclosed in a building, frantically grabbing supplies, felt unnerving, especially when the scratching of claws got closer and closer.

Let’s hope Noct continues to evolve and capitalize on those moments.

SMITE: Hi-Rez Studios’ COO Todd Harris

Here at GIGA Geek Magazine, we are constantly on the lookout for new and exciting titles to introduce to gamers. Thanks to Hi-Rez Studios and their COO, Todd Harris, we are able to introduce a new  Multiplayer Online Battle Arena (MOBA) game that has incredible potential for growth. The following Q&A session is the interview between GIGA Geek Magazine writer Jacob Neff and Hi-Rez Studios’ COO, Todd Harris.

What is SMITE? 

SMITE is a battleground of the gods. It is the third most popular multiplayer online battle arena (MOBA) game, the other big ones being League of Legends and DoTA2.

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Courtesy of SMITE

How did you come up with the name “SMITE”? 

We wanted to combine the action elements of a 3rd-person shooter with teamwork elements. Since the gameplay revolves around powerful gods engaged in combat, the name SMITE works very well.

What makes SMITE different from other MOBA games? 

The two big differences are: a. In SMITE the theme is mythology. So all the playable characters are gods and goddesses from around the world, all combined in a single setting, b. In Smite the combat gameplay is in 3D. We use a third-person camera right behind your god character while most other MOBA games use a camera that floats above the battleground. This change in the perspective of the camera makes the SMITE combat more action-oriented.

Courtesy of SMITE
Courtesy of SMITE

What are your favorite video games and did you use any elements of those games in the creation of SMITE

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Where do you see SMITE going in the next 5 years? 

More gods—we currently have over 50, but we release a new god about once a month; more items—items are different ways you can equip your god and more item options means more replay-ability in the game; and more competitive e-sports events—SMITE officially launched in late March and we held a competitive tournament for the best SMITE teams with a prize pool of over $200,000! In January 2015 we’ll hold an even bigger tournament and we see that continuing to grow in the next 5 years.

Courtesy of SMITE
Courtesy of SMITE

 


 


SMITE opens up an incredibly whimsical and magical world for it’splayers. I thoroughly enjoyed playing this game and will continue to play this game as more updates and add-ons are introduced.

Visit SMITE to learn more and play.

GIGA: Interactive – Art design (Hidden objects)

Art design. Hidden objects

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You have to find five objects that hidden on the pictures. To pass each level, you must find all the hidden objects. If you need assistance, use the hint.


GIGA: Arcade – Sweet Blocks Blast

Sweet Blocks Blast

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Sweet Blocks Blast

Created by: virandi

  • Added: 2 days ago
  • Primary Category: Board Game
  • Secondary Categories: Action, Puzzles, Other, Board Game, Strategy
  • Content Rating: Everyone

 Description:

Fun Colourfull Match 2 Blocks Popping Game

Control Scheme:

  • fire: left mouse
  • movement: mouse

Fun Colourfull Match 2 Blocks Popping Game