Tag Archives: Game of the Year

Alex’s Top 5 Games of 2015

This year has brought all sorts of great design and excellent experiences through a multitude of titles. From fighting off beasts to fulfilling the childhood dream of creating levels, gaming has seen some truly awesome innovations. Reflection is an important part of advancement. Therefore, I’ve collected my favorite games released this year.

Note, the games in this list are ones that I’ve personally played and are in no particular order. I also try to include games that brought something different to the overall library of content available.

Super Mario Maker

Creating levels in a classic NES setting is something I’ve always wanted to do, but always lacked the tools, knowledge and gumption to fully realize it. Luckily, Nintendo reworked its development engine into a game with Mario Maker. The result is the most absurd game on the console, oozing with possibility and merit. Years from now, we will surely see game-design courses using this software to teach concepts. It’s sure to be a game I come back to regularly, just to see what’s been made.

The Forgotten City

The Forgotten City is a Skyrim mod, proving that amazing gaming experiences can come from anywhere. During my playthrough of this narrative-driven mod, I spent 6-8 hours straight, completely immersed. Few games have put me in that state of pure concentration. The puzzles are intriguing, the characters are endearing and the whole experience feels amazing. It’s astounding that such excellence is used to create a free product. I’ll be keeping a close eye on the developers of this one for future projects.

Monster Hunter Ultimate 4
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There has been but one game to sit for months in my 3DS and that’s the newest Monster Hunter. I wasn’t sure about portable hunting, but with the innovations adding layers of depth to an already solid combat system, I’m hooked. It’s also a game that’s a blast to play with friends over the internet or across the room. Capcom has also been abnormally considerate with its additional content, releasing tons of challenges and rewards for free. Monster Hunter Ultimate 4 is a must on the 3DS.

https://www.youtube.com/watch?v=OzV1GlDDlv8

Fallout 4

Sure, the first trailer didn’t blow me away, but Bethesda’s presentation at E3 left me drained from excitement overload. It quickly became a game of pure experience, setting out with nothing but Vault 111 stitched on my clothes and a need to explore. Sure it doesn’t have the most gripping writing and action seems to be the cure-all solution to problems in Boston, but Fallout 4 consumed me and my peers in a way few games do. Scrounging for duct tape has never been so immersive.

https://www.youtube.com/watch?v=tBGjx-4_R10

Bloodborne

Bloodborne, from a design perspective, has a lot in common with games like Castlevania and Megaman on the NES. Everything in this game was created with purpose. Enemies attack in particular ways, telegraphing their intentions. Weapons function in unique ways. Exploration and mastery of the combat system is required to succeed, even in early levels. Each area has its own feel. The narrative is told in hints through descriptions and subtle visuals. There is nothing like it. I’ve only scratched the surface of Bloodborne, just recently defeating Vicar Amelia, but it has impressed me since my hunter rose from that hospital bed. Just like the Eternal Night, Bloodborne will perpetually be a milestone in game design.

Each of these fantastic games offer something that stands out in a marketplace flooded with content. Of course, there are some amazing games I haven’t gotten the chance to play yet, like Witcher 3: The Wild Hunt or Undertale, but that’s why I love this medium so much. It’s an art that continues to evolve, both in technology and execution.

Who knows what journeys gaming will take us on next.

Game of the Year Editions: The Good, the Bad and the Ugly

Being that I love fighting games and comic books, I bought the deluxe edition of NetherRealm’s Injustice: Gods Among Us at a midnight release, complete with free DLC and a statue. I’ve also purchased most of the DLC that has been released. I even downloaded the mobile game in order to unlock some special content. Then a few weeks ago WB Games announced Injustice: Gods Among Us Ultimate Edition, which will include all of the DLC that have been released and the original game for only $60. This, of course, annoyed me.

Honestly, this was something I hoped wouldn’t happen, which is ironic because I own several “game of the year” (GOTY) edition games, all of which I got at bargain prices. I was grateful for that since I’m not made of money. However, like when I bought Marvel vs. Capcom 3, I wish I had known this would happen, so I could decide if I’d rather spend more money upfront or wait and pay less later.

There are benefits to GOTY editions, both for developers and gamers. There are some annoying downsides to them, too. Here’s the good, the bad and the ugly:

The Good: For developers, this is great marketing. Some players may not have the awareness or ability to purchase DLC. Some may wait to see if the game is worth playing, and seeing that the game has won awards will tell them is worth purchasing. In some ways, it’s like the seemingly “old-fashioned” price drop that would happen with game titles six to twelve months after its release. This has been true of games like Fallout 3, Gears of War 2, and the Batman: Arkham titles.

Some games have issues with their net code or gameplay mechanics, which have to be fixed via updates. GOTY’s come with those patches.

The Bad: Unfortunately, some GOTY editions do not offer bonus content. They’re simply re-packaged versions of the original game with a reduced price. Then there are those oddities like Mortal Kombat (2011 version), which get later editions that aren’t labeled “game of the year.” They’re popular and may have won awards, but these new versions seem to be made strictly for marketing purposes.

One benefit of buying early is getting more practice on the online multiplayer. Players who wait might find themselves getting trounced or disrespected by “veteran” players who have had the game since day one. This steepens their learning curve a bit.

Another downside is it dramatically decreases the resale value of the original version. A game that once would have had a $30 trade-in value at GameStop will drop to a $10 trade-in value.

The Ugly: The catch-22, however, is these editions of games aren’t made unless the original does well. A game usually must win multiple awards from recognized publications or websites and sell well to warrant a GOTY. Hence why such versions aren’t announced until about six to eight weeks prior to release. By then, months have passed and most players have purchased all the DLC, in some cases, doubling the amount of money they have invested in the game.

Gamers must face a dilemma: pay more day one or spend less later. Strapped for cash? The answer is obvious, but for those who can afford games day one, what should they do? This anemic economy has made everyone more money-conscious. Some gamers feel cheated to have purchased a game and its DLC only to see it re-packaged with DLC at a lower price. It not only saved people money, but it also saved them hard drive space.

Conclusion: I’ve been on both sides of the issue. As I mentioned, I bought Injustice day one, but I bought GOTY editions of  Mortal Kombat (the 2011 version) and the Arkham games; I even bought them when they were on sale for twenty dollars! For a penny-pincher like myself, it was great.

Ultimately, players must decide which option is best for them or the one they would prefer. That may be the best thing about the GOTY concept: it opens up more possibilities for gamers.

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