Tag Archives: games

Paid Apps Make the World a Better Place

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Applications are a funny thing. Everyone wants super high-quality apps, but no one wants to pay for them. Android has done exceptionally well on the free side of things since day one; however, iOS has been on the other end of the spectrum. Almost all of the greatest apps on the platform cost $0.99 or more. The thing is, most of us use apps for everyday life. We use our apps day in and day out to get through each day. Why would it bother anyone to pay one whole dollar for an app they would use for months and months, if not years?

The answer to this is unknown to me. I have paid for multiple apps on many occasions (I am totally addicted to Twitter apps) and it doesn’t bother me. We live in a culture where it’s normal to pay a giant corporation like Starbucks $3–4 for a cup of coffee, but paying a small developer $1 for an app is too much: the double standard is apparent. Developers cannot continue to develop new and improved applications if no one is willing to pay for the product. The last thing I want is for every app to have ads every time I click on something; that scenario is far more exhausting than just paying for the app up front.

There have been loads of smaller developers who have been forced to abandon their app support altogether, simply because no one is paying. These types of developers are required to work full-time jobs elsewhere to get by, which means they have even less time to work on your favorite application. I know this battle has been incredibly frustrating for some developers. Help us turn the tides, support a great developer today and go buy some great apps.

If you’re into Twitter and you have an iPhone, Tweetbot is where you want to start. It’s a fully loaded Twitter client that’s completely customizable and was just recently updated to include iOS 7 optimizations (and let me tell you, it’s flippin’ sweet). For those of you on the Android side, Talon is a newer Twitter client that will blow your socks off as well. It’s even more robust than the aforementioned client, including a multitude of themes, customizable notifications, and support for editing your Twitter profile.

Talon for Twitter
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Some of you may be Android enthusiasts who love to change your home screen at least three times a week. If that’s you, check out Action Launcher Pro, a replacement launcher for your Android home screen. It replaces the usual app drawer with one on the left side, which can be accessed by long swiping to the right. Not only that, if you long swipe to the left from anywhere in your phone, you’ll see a customizable page of apps for easy access. Give it a shot, I know you’ll love it. While you’re at it, follow the developer on Twitter.

Action Launcher Pro

Don’t stop here my friends. If you know of a paid app that deserves to be seen, drop a comment here and let all your friends know.

 

 

Indie Game Alert: Keipr Online

p8c I am officially addicted to learning about new and upcoming indie games. They always have pieces of what makes video games great, then builds on them with new and great ideas. When I was introduced to Keipr (pronounced kai.per) Online, I was excited to see what new concepts this game would introduce. My first thought when I visited the Indie DB site was “I NEED this game.” The team at Goon Studios promises Keipr Online will be a completely open world where players can become and do pretty much anything they want.

This will be a MMO sandbox game: No mini map, no way point, just you and thousands of other players trying to create an adventure. Players start off as a planetary colonist whose star ship (Keipr) has crashed. After waking up from a cryo sleep, what you do with your life is completely your choice. You can start a business, become a criminal, or run your own town. If you like to live dangerously, you can become a bounty hunter and travel the world on your ship; it’s all up to the you. Keipr_City Players will also have some creative control by voting on what the developers should add into the game next. Submarines, space ships, castle sieges (yes, you can build a castle and be a king if you want), and alien invasions can all be a part of Keipr Online, if players want the tools to create them. Modders will also be able to contribute their skills.

KO

The world looks beautiful and the potential for this much freedom makes me so very happy, but I need to know more: How far will the Goons take it? Will players be able to start a family? If players decide to be shop owners, is that all they will do the entire game or will they have objectives also? How much freedom will modders have? Creating a completely open world is always tough—especially when there is a wide range of gamers developers have to to appeal to—and not everyone can pull it off (*cough* Rockstar *cough*). I really hope Goon Studios can keep its promise. If they do, this game will be epic. I can’t wait.

Keipr Online: Making of 3D Creature

Keipr Online is set to be released sometime in 2014. Unfortunately, there is no demo yet, but you can watch videos and see pictures of the game on Indie DB. On the Goon Studios website, you can get some tips on the indie process, learn about the team, and get up-to-date news on their blog. Make sure to show your support on Steam, Twitter, and Facebook.

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Game of the Year Editions: The Good, the Bad and the Ugly

Being that I love fighting games and comic books, I bought the deluxe edition of NetherRealm’s Injustice: Gods Among Us at a midnight release, complete with free DLC and a statue. I’ve also purchased most of the DLC that has been released. I even downloaded the mobile game in order to unlock some special content. Then a few weeks ago WB Games announced Injustice: Gods Among Us Ultimate Edition, which will include all of the DLC that have been released and the original game for only $60. This, of course, annoyed me.

Honestly, this was something I hoped wouldn’t happen, which is ironic because I own several “game of the year” (GOTY) edition games, all of which I got at bargain prices. I was grateful for that since I’m not made of money. However, like when I bought Marvel vs. Capcom 3, I wish I had known this would happen, so I could decide if I’d rather spend more money upfront or wait and pay less later.

There are benefits to GOTY editions, both for developers and gamers. There are some annoying downsides to them, too. Here’s the good, the bad and the ugly:

The Good: For developers, this is great marketing. Some players may not have the awareness or ability to purchase DLC. Some may wait to see if the game is worth playing, and seeing that the game has won awards will tell them is worth purchasing. In some ways, it’s like the seemingly “old-fashioned” price drop that would happen with game titles six to twelve months after its release. This has been true of games like Fallout 3, Gears of War 2, and the Batman: Arkham titles.

Some games have issues with their net code or gameplay mechanics, which have to be fixed via updates. GOTY’s come with those patches.

The Bad: Unfortunately, some GOTY editions do not offer bonus content. They’re simply re-packaged versions of the original game with a reduced price. Then there are those oddities like Mortal Kombat (2011 version), which get later editions that aren’t labeled “game of the year.” They’re popular and may have won awards, but these new versions seem to be made strictly for marketing purposes.

One benefit of buying early is getting more practice on the online multiplayer. Players who wait might find themselves getting trounced or disrespected by “veteran” players who have had the game since day one. This steepens their learning curve a bit.

Another downside is it dramatically decreases the resale value of the original version. A game that once would have had a $30 trade-in value at GameStop will drop to a $10 trade-in value.

The Ugly: The catch-22, however, is these editions of games aren’t made unless the original does well. A game usually must win multiple awards from recognized publications or websites and sell well to warrant a GOTY. Hence why such versions aren’t announced until about six to eight weeks prior to release. By then, months have passed and most players have purchased all the DLC, in some cases, doubling the amount of money they have invested in the game.

Gamers must face a dilemma: pay more day one or spend less later. Strapped for cash? The answer is obvious, but for those who can afford games day one, what should they do? This anemic economy has made everyone more money-conscious. Some gamers feel cheated to have purchased a game and its DLC only to see it re-packaged with DLC at a lower price. It not only saved people money, but it also saved them hard drive space.

Conclusion: I’ve been on both sides of the issue. As I mentioned, I bought Injustice day one, but I bought GOTY editions of  Mortal Kombat (the 2011 version) and the Arkham games; I even bought them when they were on sale for twenty dollars! For a penny-pincher like myself, it was great.

Ultimately, players must decide which option is best for them or the one they would prefer. That may be the best thing about the GOTY concept: it opens up more possibilities for gamers.

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