Tag Archives: GameStop

Holiday Shopping: Beat the GameStop System

For all the last minute shoppers, here are some quick tips on how to beat the Gamstop System:

“That’s all I get back for my game?” “Is that really the best you can do?” “This used game is almost as expensive as a new one!” These are just a few of the many questions I received as a GameStop employee and still hear as a customer. I feel like these questions stem more from ignorance rather than from sincere disbelief. The average person has no core concept of how the economy actually works, causing consumers to question simple, everyday transactions like trading in a video game at their local GS. Had they known and/or taken advantage of various discounts and rewards the store offers, maybe they wouldn’t feel so slighted. Not that I am an authority on economic sciences, but allow me to help any and all who may stumble across my words.

First of all, the game you’re bringing in is old. I don’t care if it’s only ten seconds old, it’s old. There is no way any sane person—let alone a multimillion-dollar corporation—is going to give you back what they charge for a product. It’s just not good business. So let’s say you receive $30 in store credit for a game you spent $60 on a week ago; that’s not bad. One, store credit is tax free; if you purchase something that’s $29.99, it will be just that. Small consolation, I know, but dammit, it’s something. That’s half your money back. Try that with almost any other product on the face of the planet. No, seriously. Go grab your blender, take it to a pawn shop and see what you get for it. Better yet, call a moving crew, have them lug your refrigerator to any store and see what you get for that—exactly.

Two, understand that GS makes the bulk of its profits off of used sales. Look at it like this, they pay you $30 for your used game, then they sell it for $54 as opposed to the new price of $60. They stand to make a profit of $14 on a game they initially made nothing on. They can do it because they own the games. If you imagine GS is just one guy who owns a ton of games, it’s far easier to see where the profit concept comes in. If you bought a game from your friend and then sold it for more than you paid, you’d make money. That’s how simple this concept is. Good for them I say. The bottom line is, they’re here to make money. It’s how businesses grow and stay operational.

Finally, the employees in the store control nothing. They do not set trade-in values, they do not set used prices, they do not determine the value of anything within those four walls outside of their own self worth. Asking for a “better deal” only works on car lots. The prices are what they are like in any other retail location. You do not go into Wal-Mart and haggle with the employees over the price of an oven mitt, and if you do—really? Telling GS employees that you can get a game $2 cheaper at Costco is not going to break their hearts. Actually, it is more to the average buyers’ detriment to go to another location. Unless you are a seasoned gamer or have received very specific directions from someone, you might not even know what you’re purchasing. Getting 50 Cent: Bulletproof for $2 instead of $5 means nothing because the game is trash, which no K-Mart employee is going to bother telling you. This is not to say that every GS has socially functional workers—because that would be a lie—but typically, you can find at least one person with a pulse and social skills who can save you from a bad purchase.

Now that we’ve seen everything you can’t control, let’s get into what you can. You know that annoying card they always try to push on you that comes with that lame magazine and it’s like $15 for the year? GET IT!! That card is the basis for all that is great about GS. That 10% off used games and accessories means that $55 used game is now $50, so that’s $10 saved right there. Considering you can return used games to any GS for a full refund within seven days, you might not end up paying anything at all if you just need it for some weekend fun. On top of the percent bonuses, you earn points for transactions, which you can turn into merchandise (posters, dog tags, styluses) or coupons for anywhere between 10 to $50 off any in-store purchase. You probably didn’t know that. You’re welcome. Also, they recently started giving buy 1 get 1 free codes for used games to customers who pick up reserved games within 48 hours of release. Yes, your 10% off STILL stacks with the B1G1 free. The system is trying to work with you, you just have to pay attention people.

Getting 10% more on trade-ins for games and accessories means you get a boost on every single game you trade in. The trick to that is stacking. For future purchases, keep this little trick in mind: You want to buy Watch DogsThe Crew, Destiny or whatever other upcoming title, right? Check this: reserve the game for $5—which is basically layaway because the $5 goes towards the cost of the game—then any games you trade in towards it gets you 30% more on each game. Add the 10% from your new handy, dandy card and you get 40% more on every game you trade in towards shiny newness! How is this not great?

For those of you who just don’t want to trade in your games, that’s fine. I respect people who make such solid gaming choices, never feeling the need to relinquish a single title—I’m serious. For those of you who only buy new games, I envy you for never needing to decide which new game to get or having to wait for a used copy. For the GameFly guys and gals out there who don’t buy anything, I applaud you for gaming on a budget. For the rest of us, we have to work within the system to get our money’s worth. If you understand the game and play your cards right, GS can make their money and we can get fairly priced awesomeness. I think that’s pretty damn fair.

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Game of the Year Editions: The Good, the Bad and the Ugly

Being that I love fighting games and comic books, I bought the deluxe edition of NetherRealm’s Injustice: Gods Among Us at a midnight release, complete with free DLC and a statue. I’ve also purchased most of the DLC that has been released. I even downloaded the mobile game in order to unlock some special content. Then a few weeks ago WB Games announced Injustice: Gods Among Us Ultimate Edition, which will include all of the DLC that have been released and the original game for only $60. This, of course, annoyed me.

Honestly, this was something I hoped wouldn’t happen, which is ironic because I own several “game of the year” (GOTY) edition games, all of which I got at bargain prices. I was grateful for that since I’m not made of money. However, like when I bought Marvel vs. Capcom 3, I wish I had known this would happen, so I could decide if I’d rather spend more money upfront or wait and pay less later.

There are benefits to GOTY editions, both for developers and gamers. There are some annoying downsides to them, too. Here’s the good, the bad and the ugly:

The Good: For developers, this is great marketing. Some players may not have the awareness or ability to purchase DLC. Some may wait to see if the game is worth playing, and seeing that the game has won awards will tell them is worth purchasing. In some ways, it’s like the seemingly “old-fashioned” price drop that would happen with game titles six to twelve months after its release. This has been true of games like Fallout 3, Gears of War 2, and the Batman: Arkham titles.

Some games have issues with their net code or gameplay mechanics, which have to be fixed via updates. GOTY’s come with those patches.

The Bad: Unfortunately, some GOTY editions do not offer bonus content. They’re simply re-packaged versions of the original game with a reduced price. Then there are those oddities like Mortal Kombat (2011 version), which get later editions that aren’t labeled “game of the year.” They’re popular and may have won awards, but these new versions seem to be made strictly for marketing purposes.

One benefit of buying early is getting more practice on the online multiplayer. Players who wait might find themselves getting trounced or disrespected by “veteran” players who have had the game since day one. This steepens their learning curve a bit.

Another downside is it dramatically decreases the resale value of the original version. A game that once would have had a $30 trade-in value at GameStop will drop to a $10 trade-in value.

The Ugly: The catch-22, however, is these editions of games aren’t made unless the original does well. A game usually must win multiple awards from recognized publications or websites and sell well to warrant a GOTY. Hence why such versions aren’t announced until about six to eight weeks prior to release. By then, months have passed and most players have purchased all the DLC, in some cases, doubling the amount of money they have invested in the game.

Gamers must face a dilemma: pay more day one or spend less later. Strapped for cash? The answer is obvious, but for those who can afford games day one, what should they do? This anemic economy has made everyone more money-conscious. Some gamers feel cheated to have purchased a game and its DLC only to see it re-packaged with DLC at a lower price. It not only saved people money, but it also saved them hard drive space.

Conclusion: I’ve been on both sides of the issue. As I mentioned, I bought Injustice day one, but I bought GOTY editions of  Mortal Kombat (the 2011 version) and the Arkham games; I even bought them when they were on sale for twenty dollars! For a penny-pincher like myself, it was great.

Ultimately, players must decide which option is best for them or the one they would prefer. That may be the best thing about the GOTY concept: it opens up more possibilities for gamers.

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