Tag Archives: Gaming

Top Japanese Gods that Deserve a Spot in Smite

Smite‘s newest addition of Amaterasu to the playable roster is not only interesting from a player’s perspective, but also for the potential additions that Japanese mythology could bring. The ritualistic Shinto religion has some truly awesome entities, adding a multitude of possible designs and game mechanics.

To celebrate the new Pantheon, I’ve compiled a list of candidates that need to be in my favorite MOBA. These choices are in no particular order. I’ll also add my thoughts on what class they could be categorized by in the game.

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Fujin and Raijin – Mage

Heroes of the Storm introduced an interesting cooperative character this year in the form of Cho’gall, adding an interesting layer to the MOBA scene. What better way for Hi-Rez to experiment with this than with Fujin and Raijin.

Fujin and Raijin are gods of wind and thunder respectively, being some of the oldest deities in Japanese culture. It’s also odd to not see them together both in myth and in pop culture, so it makes sense to attempt a cooperative character. Together with two players, these demons could bring about truly terrible storms that would leave even might Zeus scared.

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Kappa – Mage

Aside from the hilarious comparison to one of the famous emoticons of Twitch, Kappa would make for an interesting comedic character for the Japanese Pantheon. Kappa are devious little creatures that try to pull their victims into rivers. Their downfall lies in their bowl-like heads full of water for if this becomes empty, they die.

As a Mage, Kappa could lay down tricky spells, spraying water all about. His ultimate could pull enemies into a river, similar to Sobek’s ultimate, but one that could isolate opponents for damage.

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Hotei – Guardian

Every pantheon needs a few hefty Guardians to distract opponents and be the pillars of team fights. Hotei is prominently seen as a god of luck and wealth. Many statues can be found in Japanese homes, hopefully bringing prosperity to those who leave offerings.

Hotei could make for an interesting character in Smite, especially if Hi-Rez decided to add a way for Hotei to spread wealth and prosperity to the team. Doing so without upsetting balance could prove challenging, but it would be interesting to see a much more passive Guardian on the roster.

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Susanoo – Warrior

Sure, Amaterasu is already a bad ass samurai, but why not open up the roster with even more katana wielders. Susanoo would make for an interesting Warrior, able to dish out damage or stay in the fight. Known for his battle against Orochi, there are few warriors more deserving than this guy.

Hi-Rez could certainly work into Susanoo’s design Orochi as well, either as a cool passive involving the many heads or an ultimate using this deadly dragon in some way.

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Hare of Inaba – Assassin

The Norse Pantheon recieved a tiny, but mighty Assassin when Ratatoskr was released. Hi-Rez definitely had a blast designing the messenger squirrel, so it would make sense for them to do similar treatment for the Japanese rabbit. The Hare of Inaba also has connection to Amaterasu, once guiding her to a sacred mountain.

As a character, the Hare could also guide her allies into battle with plenty of buffs and heals. For damage, she could lead enemies away with a hypnosis like attack to pull them away and then follow up with a line dash. There’s also room for more cute characters in the roster.

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Komainu – Warrior

Smite is particularly interesting with its non-human characters, such as Kukulkhan. Adding to that mix, the Komainu have an iconic design found guarding many Shinto shrines in Japan. Komainu are the guardians of special places, showing nobility or sacredness. They are usually fierce, warding off evil from these places.

Playing on the fact that these lion-like monsters are usually made of stone, Hi-Rez could add in a protective stone form that adds defense. Couple this with a pounce and a stun, would make for an interesting beast character.

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Wow, the possibilities that the Japanese culture brings to Smite are staggering. There are so many creatures and deities I would love to see in the game.

What Japanese entities deserve a spot in Smite? Let us know, Giga Bytes.

Smite World Championships 2016

Yes, I’ve harped about Smite for years, almost since its inception, but it has become one of the top E-Sports spectator games available. That is a fact, Giga Bytes. Riding off the success of League of Legends treatment of high level play and showmanship, Hi-Rez has created an amazing environment for community members, fans, and players that rivals all other gaming events.

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This year’s World Championships saw some awesome match ups and included a whole new platform with the release on the Xbox One. Both tournaments were filled with exciting moments from Thanatos triple kills to Adapting‘s dominating presence with Thor. Every god kill, tower takedown, and objective acquisition was met with the roar of thousands of diehard fans at the event. Even I, at the comfort of my home on Twitch’s livestream, found myself shouting and clapping with each battle.

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On the Xbox One, controls were still a factor, even after being available for almost a year, making dangerous gods like the Egyptian assassin Serquet less mobile. Even with less precise options, the players in the finals make it look easy. In fact, some teams opted most of their members out of the PC bracket to try to take the gold on the newest console.

The final match-up on the Xbox brought EnVyUs against COGnitive, who won last year’s World Championships. One player in particular, dubbed Omega, showed excellent play for EnVyUS with the tanky Xing Tian, forcing COGnitive to keep an eye out for his mobility and dominance.

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Unfortunately, COG was dominated by EnVyUS 3-0. The competition was fierce, but a closer margin would always have been better. Despite a fairly split record this year, COG, last year’s champions still impressed by earning second. EnVy, celebrates as the first to claim victory on the Xbox One.

The PC tournament held the most excitement, bringing more than 50,000 people on Twitch, let alone the packed house at the venue in Atlanta, Georgia. While this pales in comparison to League of Legend‘s numbers, it stands as a testament to just how far Smite has come.

The final match up put the North American underdogs Enemy against the European Epsilon who’ve put up consistent victories throughout the year. Would Enemy’s new team prove the perfect formula to combat Epsilon’s solid structure?

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No secrets here, I wanted Enemy to pull through with a victory for North America. Even though, I usually spend my picks on Epsilon, due to their record, remaining almost undefeated with a 27-1 record for the year. Enemy were definitely the underdogs, almost completely reforming their team not long before the Championships. Many were surprised at their positioning, but their skills just weren’t enough for the expert objective coverage of Epsilon.

In each match, Epsilon kept objectives on their minds, rotating in and out of their lanes, baiting in Enemy at every turn. It seemed like every time the Fire Giant was contested, one of the game’s strongest power ups, Epsilon was there to capitalize on it. The third match was the closest, as Enemy lead significantly in overall character levels and stayed ahead a few hundred gold.

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However, smart plays by Epsilon turned their potential Championship victory around, not even giving Enemy a single match victory. The European Epsilon finished out their amazing year as the top Smite team in the world, beating Enemy 3-0. Epsilon takes the one million dollar prize pool, the beautiful champion cup, and each of them earn a championship ring.
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Now, I eagerly await a character skin to congratulate them, and give them a permanent mark in Smite history.

Not only did the Smite World Championships bring high octane competition, but it also brought a god reveal. A while back, Hi Rez confirmed it would be adding a new pantheon. Japanese gods will prove to add some more variety in the character roster, starting first with Amaterasu, The Shining Light.

Adding Japanese deities is a big step for Smite as a game that will stay in the minds of players for many years to come. Fans have been asking for new pantheons for quite some time, asking for Japanese, Celtic, and the twisted creatures of Lovecraft. Hi Rez have been at the forefront of letting the community help shape Smite, adding a Cthulhu inspired skin and many, many balance changes over the years.

All of this was built on the free to play model, offering much of the game’s content for no cost at all. Combine this with the ability to purchase every character and all future characters for about thirty dollars. Smite has become a dominant force on the PC marketplace.

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E-Sports continues to fascinate, considering most of my peers are into professional football and basketball. What’s interesting is that these people miss some games due to it not being on a TV station or stingy leagues having the rights to live streams. On the other hand, almost every major E-Sports event is streamed on Twitch for free. That alone is a dead giveaway for the popularity of the sport, aside from the support developers have given.

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Smite has been a game that I continue to come back to. It’s mechanics and competitive nature creates a timeless play environment. Hi-Rez continues to impress with their support of the game and of high level competitions.

Needless to say, Smite has a permanent home on my PC’s hard drive.

Watch the final day of the Smite World Championships in full below. Might have to skip a countdown timer to get to the action, but there are some truly epic moments.

 

Alex’s Top 5 Games of 2015

This year has brought all sorts of great design and excellent experiences through a multitude of titles. From fighting off beasts to fulfilling the childhood dream of creating levels, gaming has seen some truly awesome innovations. Reflection is an important part of advancement. Therefore, I’ve collected my favorite games released this year.

Note, the games in this list are ones that I’ve personally played and are in no particular order. I also try to include games that brought something different to the overall library of content available.

Super Mario Maker

Creating levels in a classic NES setting is something I’ve always wanted to do, but always lacked the tools, knowledge and gumption to fully realize it. Luckily, Nintendo reworked its development engine into a game with Mario Maker. The result is the most absurd game on the console, oozing with possibility and merit. Years from now, we will surely see game-design courses using this software to teach concepts. It’s sure to be a game I come back to regularly, just to see what’s been made.

The Forgotten City

The Forgotten City is a Skyrim mod, proving that amazing gaming experiences can come from anywhere. During my playthrough of this narrative-driven mod, I spent 6-8 hours straight, completely immersed. Few games have put me in that state of pure concentration. The puzzles are intriguing, the characters are endearing and the whole experience feels amazing. It’s astounding that such excellence is used to create a free product. I’ll be keeping a close eye on the developers of this one for future projects.

Monster Hunter Ultimate 4
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There has been but one game to sit for months in my 3DS and that’s the newest Monster Hunter. I wasn’t sure about portable hunting, but with the innovations adding layers of depth to an already solid combat system, I’m hooked. It’s also a game that’s a blast to play with friends over the internet or across the room. Capcom has also been abnormally considerate with its additional content, releasing tons of challenges and rewards for free. Monster Hunter Ultimate 4 is a must on the 3DS.

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Fallout 4

Sure, the first trailer didn’t blow me away, but Bethesda’s presentation at E3 left me drained from excitement overload. It quickly became a game of pure experience, setting out with nothing but Vault 111 stitched on my clothes and a need to explore. Sure it doesn’t have the most gripping writing and action seems to be the cure-all solution to problems in Boston, but Fallout 4 consumed me and my peers in a way few games do. Scrounging for duct tape has never been so immersive.

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Bloodborne

Bloodborne, from a design perspective, has a lot in common with games like Castlevania and Megaman on the NES. Everything in this game was created with purpose. Enemies attack in particular ways, telegraphing their intentions. Weapons function in unique ways. Exploration and mastery of the combat system is required to succeed, even in early levels. Each area has its own feel. The narrative is told in hints through descriptions and subtle visuals. There is nothing like it. I’ve only scratched the surface of Bloodborne, just recently defeating Vicar Amelia, but it has impressed me since my hunter rose from that hospital bed. Just like the Eternal Night, Bloodborne will perpetually be a milestone in game design.

Each of these fantastic games offer something that stands out in a marketplace flooded with content. Of course, there are some amazing games I haven’t gotten the chance to play yet, like Witcher 3: The Wild Hunt or Undertale, but that’s why I love this medium so much. It’s an art that continues to evolve, both in technology and execution.

Who knows what journeys gaming will take us on next.

Nintendo Quest Charts One Man’s Journey for NES Glory

Jay Bartlett grew up like a lot of kids who lived in the late 80s and into the 90s. During that time, Nintendo became a household name in a matter of weeks, decimating sales across the country and establishing flagship characters as popular, or more so by now, than Disney’s cartoons. Ask most people of this age what their favorite Christmas memory or gaming memory is and they’ll probably mention playing the NES with someone.

Jay Bartlett
Jay Bartlett

After years of being a super fan, Jay is one day challenged by a dear friend, Rob McCallum, who is also the producer of the project, to the ultimate challenge. The goal is to collect all 678 retail released NES games in thirty days, a seemingly impossible task. With the wide spread use of the internet, it would be easy to throw money at Ebay and sites like 99Gamers, but no, Jay has to collect all of these games in person.

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What’s more ridiculous is Jay has never seen physical copies of some of the games he has to find. There are twenty ultra-rare games set aside that pose the ultimate challenge, featuring the top one, Stadium Events, a game that can fetch thousands at auction in almost any condition.

Will Jay be able to make this long-time dream a reality? Well, the folks behind the documentary helped him travel the US and Canada, capturing every purchase and dive. What entails becomes not just a journey about collecting old video games, but also a personal journey of growth for Jay.

Thus begins the Nintendo Quest!

The film encapsulates what it means to be a Nintendo fan. Throughout their quest, Jay and his pals come across tons of people who make collecting a community. From shop owners, to YouTubers, to world record holders, to gaming box artists, there’s such a large pool of passionate people represented. In one scene, Jay gets to go on a game hunt with record holder Todd Rogers. It’s apparent that finding games is less important than hearing the stories behind them. While Todd picks out games he has records on, he shares his stories with the team.

Jay holding two of the rarest titles in the NES library.
Jay holding two of the rarest titles in the NES library.

While Jay does find tons of games with notable game stores, the true joy is getting the chance to meet other die-hard collectors. These are the titans of the Retro Gaming Community, the legends who have it all and more. Each game has its own story and each collector has theirs. These moments show the time and care collectors put into these often forgotten games, relics of changing times. Organization and presentation are key as shelves are kept tidy, while priceless games like Little Samson or Panic Restaurant are behind glass, often in rated boxes. These super rare titles, while seen few and far between, usually have interesting history and owning a piece of that is amazing.

It’s also important to note the graphics being used throughout the film. There’s a handy counter in the bottom left, keeping track of how many games Jay has acquired. Plus each transition pays homage to the NES, including some famous quotes that set the mood for each segment. The presentation is top notch and as much care went into the editing as it has in the journey.

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While Nintendo Quest has a focus on the challenge, the true heart of it lies in Jay: his story and his experience with the quest and gaming with the NES. Before the start of the quest, Rob takes Jay to their old tree house, where their love for the NES inspired a club. As they sit in that confined space, the memories flooding in looks powerful. Things get even more emotional half way through, as Jay mentions the relationship he had with his father, which was rocky to say the least.

Jay as he shares the story of his father.
Jay as he shares the story of his father.

Taking this journey changed Jay and the people he and the team met along the way. It’s humbling to see him struggle to find all the games, all while battling having a job,  tough deals and high prices.

These games are more than entertainment, making the need to preserve and share these experiences a necessity. Just like how college students tote around heavy tomes of Shakespeare, those same students should also be carrying the games of Miyamoto and Kojima. Gaming is a medium worth caring about.

Personally, I’ve been collecting ever since I was a kid. My obsession started early, with my earliest memories involving playing Wizards and Warriors with my mom and Super Mario Bros 3 with my cousin. Sharing secrets with friends and swapping games filled my summers with joy. Even to this day, I schedule game chases with my wife and friends, hitting up yard sales and Goodwills. I’ve met so many awesome people through the years, many of which have become life long friends, all because of our love for games. It has helped develop my mind and pushed me to pursue a career in the industry.

Nintendo Quest is an awesome presentation of what makes gaming special. Jay and his friends had a journey that can’t be explained in words. To them it was more than collecting every NES game—although I’m sure that was fun too—it was about getting together with people who share a common interest and being a part of that community.

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I can’t recommend Nintendo Quest enough. Congratulations to Jay, Rob, the production team and all the folks involved. This is a film that will be quintessential for gamers everywhere.

Nintendo Quest can be found on Vimeo, other major digital platforms and DVD.

Levl Up Bros Seeks to Make a Home for Early Access Titles

Early Access titles seem to be what all the cool kids are doing in the game designing world for better, but more often for worse. From the excellent uses of the system found in Starbound to the terrible lack of attention that destroyed The Stomping Land, Early Access as a term comes with a bit of mixed perception. As a whole, I’m a big advocate of Early Access games, but when the system is abused or the games that lack any sort of coherency get onto the Steam Marketplace, it’s more than frustrating as a gamer and as a writer. It’s hard to find games on the Steam Marketplace as is, so throwing in tons of Early Access titles with questionable quality just makes things asinine.

That’s where Levl Up Bros, a monthly subscription-based platform for Early Access titles, seeks to stand out with its service. Players will be able to play an unlimited amount of games and be given the option to pre-order games when they are eventually published. There are some interesting indie games and rom hacks to check out, but more games should start showing up as the platform develops. So how does Levl Up Bros seek to enhance the gaming experience for both developers and gamers?

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Even seasoned designers often find publication disconcerting. The percentage a development team should make is usually slashed down by larger publishing companies, limiting profits, but adding marketing solutions. Levl Up Bros seeks to give developers a broader range of publishing options, as well as a system that allows popular content to be shown prominently.

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The entire platform focuses on levels in the traditional, RPG sense. Players will be able to gain levels from completing quests, which can be as simple as leaving a comment on a game’s page or pre-ordering a title. This way, feedback is encouraged. The levl up system also wants to reward its players by giving them free memberships, as well as full-game downloads as they level up their account.

Games will also have levels, gaining experience points based on comments, time played and much more. This way, the best gaming experiences is featured by the system. The Levl Up Bros will not only give attention to these games on their client, but also on their various blogs and outlets, such as their Twitch or YouTube channels.

They contain a substance called alpha-androstetenol that mirrors viagra prices pheromones (which is the thing that pulls in truffle chasing hogs). levitra vs viagra This has increased the demand for anti ED medicine in the minds of people. It may include feelings of sadness, anxiety, emptiness, hopelessness, worthlessness, guilt, on line viagra irritability, or restlessness. Erection is the major cause which ruins men’s tadalafil price mood and not allow men to have intercourse. Levl Up Bros seeks to provide a space for game designers to stay focused on making their games. The platform takes care of marketing and distribution, as most gaming clients such as Steam seek to do, but also rewards developers and players for engaging in their service. Where Levl Up Bros currently focuses on computer gaming, it also seeks to branch out into console gaming, giving players a chance to truly shape the way games are designed by giving feedback to developers.

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Many games and studios have already agreed to be featured in the early era of the Levl Up Bros client. Disciples of the Storm, an ambitious attempt to recreate a classic PC game—a game we’ve featured before here on Giga—is on that list. Other than that, the other titles are unfamiliar, but that’s exactly what this client needs: unknown titles utilizing the system to further their goals.

If Levl Up Bros succeeds in its Kickstarter campaign, a test client should be available in the Spring of 2016, with more features slated to roll out by the Summer. Users can take a look at the Levl Up Bros website for an idea of the sort of aesthetic the creators are going for.

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Unfortunately, as of now, there is no prototype available for use. All of the designs proposed in the campaign, as well as the visuals behind the assets used gives a really solid first impression; however, there is no way of knowing how the platform will fair until its available for testing, at the very least. There’s also a lack of editing apparent on the campaign and its website, hopefully it will be rectified in the future.

Either way, it would be interesting to see a new outlet for Early Access. Some games would truly benefit from this system. Until Levl Up Bros rolls out for testing, I’ll continue picking through the mountains of Early Access titles on Steam, searching for gems.