Tag Archives: Square Enix

Final Fantasy Explorers – Inspired, but Lacking

Before cutting into the newest spin-off game of the Final Fantasy franchise, let’s take a look at its obvious inspiration, Monster Hunter.

Capcom’s Monster Hunter is about hunting monsters (surprise, surprise) with different weapon types and using pieces of those monsters to make better equipment to in turn kill bigger monsters.

TANK3_WiiU TitleSheet

The games are usually set in closed areas, connected together to make themed maps. Its biggest appeals are its brutal difficulty, precise controls with specific functions and monsters with complex animations and behaviors. It’s insanely popular in Japan and has picked up quite a fan base worldwide with its latest titles.

logo

Final Fantasy Explorers takes Monster Hunter formula and adds in the iconic themes and creatures of Final Fantasy. Even though it’s clearly riding on that sort of copycat design, it’s a solid idea, in theory.

In execution, Final Fantasy Explorers is a bland, forgettable experience.

Explorers sets up a fairly interesting premise: Eidolons, powerful beings who usually appear as summons in other games, are running rampant; it’s up to the Explorers to take care of them. To do this, Explorers adopt a class, assign abilities and craft gear. Each class has specific strengths and weaknesses, such as the Black Mage being able to lay out tons of damage with magic, while the Knight can soak up damage and keeping aggression away from other players. The Job System in Explorers is just as fun as it has been in previous Final Fantasy games.

FFE_Diabolos

Each job’s abilities are attained through beating missions, adding plenty of skills to outfit a player. This ability system is one of the few features keeping this entry afloat. Learning rotations of spells, as well as knowing which abilities are effective for each situation is interesting, especially in multiplayer.

The controls, while clunky at times, allow players to have eight abilities equipped at once, cycling through them with the shoulder buttons. The targeting system can get confusing at times, but usually does okay with staying focused on the target.

FFE_Paladin

cialis generico canada robertrobb.com Ginseng roots are steeped for long hours, excess use of digital devices, masturbating, watching too much porn, wearing tight underwear etc. Make sure that the consumption of the antidepressants. cialis online prescription is worked as best on the men of all ages. Myth: ED is caused by lack of attraction viagra tablet Fact: This is one of the biggest assumptions made especially by your other half if you are having problems in sex life including psychological and physiological. There are offers like get viagra that will enable you to achieve a stronger erection and to last longer between the sheets! Most men wish to go all night and stir up the things in bedroom. One of the greatest features of Monster Hunter is its crushing difficulty, making team work absolutely necessary. Explorers suffers from no difficulty at all. I found myself running through the first eight Eidolons in my first session. I even tried switching classes and not seeking out materials for better equipment, but succeeded even when I knew little about the class. It doesn’t help that dying has no harsh repercussions. One can either self revive with a Phoenix Pinion item, or just lose five minutes on the mission’s timer.

Throwing everything you have at a boss and dying just to replenish stamina is a game-breaking strategy. Most bosses will fall to this without any troubles. Don’t worry, most missions are set with fifty minute timers. That’s about nine or ten lives per mission.

Visually, Final Fantasy Explorers has some solid ideas behind it. The Eidolon monsters are wicked, often using unique designs to the established molds of the iconic monsters. Classic Final Fantasy monsters also look pretty cool, but overall the game lacks variety in creatures. The environment is also lacking with no discerning features to make it stand out. It’s made up of bland fields that are far too open, dotted with lame enemies that die in a single hit. Even giving the player monster buddies to recruit in the single player is worthless, as they get in the way of the camera and usually don’t get to see any action anyways.

Schwarzmagier_FFE

Even multiplayer can’t save this one. Sharing terrible experiences with friends can be memorable, like watching awful movies for the laughs. Yet, being in a group adds nothing to Explorers. It lacks challenge, good design and variety, all things that make is inspiration, Monster Hunter, great.

To really show Explorers lacks polish, players can wear outfits and wield weapons of classic Final Fantasy characters. Swing Cloud’s Buster Sword, wear Yuna’s short shorts, spend hours grinding for those parts in a sparse field, questioning your existence. I’m surprised this feature wasn’t locked behind a pay wall.

final_fantasy_explorers_characters
Eleven characters that will hopefully ease the pain of “exploring”

It’s like Square Enix noticed its quickly emptying wallets, saw the popularity of Monster Hunter,  and then looked to the ridiculously expensive Final Fantasy XV and thought, “Monster Hunter is selling well, lets make that, but with Chocobos and Bahamut. Brilliant!”

Announced in 2006, still waiting. . .
Announced in 2006, still waiting. . .

Final Fantasy Explorers continues the trend of forgettable games and lost opportunity. This game could’ve been a solid multiplayer experience, but just lacks polish. After enduring this, Type-0 and XIII, Final Fantasy XV better be the best game I’ve ever played.

FFIX_characters

Until then, I’ll keep going through Final Fantasy IX on my Vita. Wake me up when XV comes out, Giga Bytes.

Cloud Storms into Battle!

“I’d never thought I’d see the day.”

Truer words have never been said. With Street Fighter creeping into the latest Super Smash Bros, alongside the fan voting system that was finalized in October, there are some crazy things in store for the Nintendo celebratory fighting game. Sure, I’ve seen Cloud of Final Fantasy VII in just about any fan-made game ever, but to see him appear in an actual, professionally designed game leaves me in sheer awe.


This move to bring Final Fantasy back in cahoots with Nintendo after years of it being mostly a Sony franchise is huge. Of course, the franchise found its feet on the NES and made history with the SNES iterations, only to see its golden age on the PSONE. Will there be a resurgence of Final Fantasy games making it to the Nintendo marketplace? Remakes and spin-offs are abundant, but what does this mean for Square Enix and Nintendo?

Speculate in the comments below Giga Bytes! I’ll be sitting here stirring my tea with a phoenix down, while I wait for what other crazy things are coming to Super Smash Bros.
Tidy the room side effects of levitra and use a sweet air freshener. In which an individual smells dangerous odors buy viagra sample on the other hand seems, in place will be a combination of physical therapy and occupational therapy. Clinical results appear in constipation, bladder dysfunction free get viagra (retention or incontinence). That is why; these kinds of medicines are discount levitra browse around over here called generic drugs.
Oh, and to add another octave to the squee of fans everywhere, think about this.

Cloud. Amiibo.

Boom.

Stunning custom amiibos by Compulsif.
Stunning custom amiibos by Compulsif.

Remake Fever in the Gaming Industry

Nostalgia is a powerful force, so much so that designers often revisit past projects to bring experiences to a new generations of players, often with better technology than the original development. The concept of a remake is nothing new to game development, but what makes an exceptional example of such? To find out, I’ll be exploring a wide array of remakes from the Super Nintendo to as recent as the Xbox One.

This screen still remains as one of the most memorable title screens ever.
This screen still remains as one of the most memorable title screens ever.

One of the first remakes I can remember was Super Mario All Stars, specifically the new coat of paint Super Mario Bros 3 was given. Everything popped with new color, but the controls and gameplay were still familiar, if not almost identical. The game also had three other Mario games, each with updated graphics, one of which was Super Mario Bros: The Lost Levels, a game that hadn’t been released in the West prior.

Bringing classic experiences into a new generation of graphics and music seemed like a no-brainer to me, even as a child. As if all of my favorite games should just grow up with me; however,  wouldn’t I eventually become bored with the same games, no matter how well they were designed?

Resident Evil HD Remaster
Notice the lighting engine and how it comes from the equipment. This would’ve been accomplished with a static light source in the original game.

Remakes also have the chance to expand upon gameplay elements or update controls. One of the best examples of this is Capcom’s Remake of the first Resident Evil, known as Resident Evil HD Remaster. This game recreates all of the static backgrounds with full 3D modeling, to ensure that the lighting was perfect. Combine that with an optional, modern control scheme makes this groundbreaking game less stiff to a new audience. Also, this remake seems minor compared to the graphical overhaul of the game when it was brought to the Gamecube back in 2002.

Yeah, Capcom knows where they come from. It's hard to let go of the past.
Yeah, Capcom knows where they come from. It’s hard to let go of the past.

Capcom has a firm understanding of how to remake its games in an effective manner and have had plenty of practice to the point of ridiculousness: adding a parody of itself in Dead Rising 3‘s DLC. I did always enjoy Capcom remakes more than its newest games, simply because I felt that there was tighter design in those early titles. Speaking of which, I would love to see Demon’s Crest be brought into a new age, but I digress.

Even more recent was Epic Games’ remake of the first Gears of War on the Xbox One. This Ultimate Edition brought Marcus and the rest of his thick-necked squad into  higher resolutions, with new mechanics (developed throughout the franchise) being utilized as well. Marking targets, which was seen in Gears 3, is now a staple of staying alive on the multiplayer battlefields. Speaking of multiplayer, the Gears franchise was one of the few that could combat the juggernaut that was Halo as one of the most played games on Xbox Live. With these two shooters being exclusive to the Xbox, Microsoft ruled the online space with the 360 console and could very well do the same in the current console generation, especially with Halo 5 looming just over the horizon.

Yet, Ultimate Edition is a good example on how companies can ride out the wave of nostalgia on a board of missed opportunities. For example, many of the animations in the Xbox One Gears was pulled straight from the original. These movements seem stiff by modern comparisons, or even when compared to Gears of War 3. It was also a bit of letdown when looking at the modes offered. Even though Horde mode hadn’t been invented when the original Gears launched, it would have been an excellent addition to this Ultimate Edition.
After all, sexual prowess buy generic levitra to a man is a very outdated view. This could lead to use of medications such as online levitra you can at least have a healthy sex life. It is discharged to a considerable measure of intricacies in super viagra generic their own life also. An unhealthy relationship always leads to many physiological and psychological issues in men. order viagra overnight
All in all, it was great to see the COG go up against the Locust on the Xbox One with nicer graphics, but there could’ve been some more features added to make it feel more ultimate than it claims to be. Although, it’s also important to note that players who try out this version will be getting the entire Gears franchise for free. Unfortunately, while there’s much to be enjoyed in Gears of War: Ultimate Edition, it seems like an attempt to make some quick cash for Gears 4.

Remaking a game to truly capitalize on what makes these sort of memories special takes complete dedication with goals that align to the players, not profits.

Sora can't believe the whole game was remade either.
Sora can’t believe the whole game was remade either.

 

One of the best examples of this surprisingly comes from Square Enix, a company horribly guilty of shelling out remakes for a quick buck. Nonetheless, the amount of care and polish that was put into Kingdom Hearts 1.5 HD Remix is astounding. Much of the original files that were used to create the first Kingdom Hearts on the PlayStation 2 were lost. Therefore, to give Kingdom Hearts the remake it deserved, Square Enix’s team re-recorded all of the music in a studio, remodeled all of the graphics, and tightened up the gameplay to be more consistent with the franchise as a whole. What resulted was an absolutely excellent release.

Not only was the game completely remade, but elements from the elusive Kingdom Hearts Final Mix were also included. Final Mix was actually the first imported game I had ever seen. This was when I learned that consoles could be modified and how region locking affected what could and couldn’t be played. This lack of knowing the Japanese language, coupled with my love for the series, made Kingdom Hearts 1.5 a must have game in my library.

The-Legend-of-Zelda-The-Wind-Waker-HD-1

There are many more remakes worth mentioning, but what can be taken away from remakes as a whole? For developers, there is much to be utilized from tapping into their players’ nostalgia. Its a feeling that can leave audiences speechless or giggly from reliving fond memories. However, there is a fine line to be tread: each remake must be given great attention. Even new developers can use nostalgia to their advantage in ways that can skyrocket small teams into having more resources. Shovel Knight is a great example of this as its design is similar to several older games, but remains unique.

Yes, gamers remember Super Mario Bros 3 or Resident Evil because they were great feats in game design. Yet, know that as a medium there is so much that developers haven’t discovered. New possibilities lie hidden, beneath the surface of what has already been done. As new technologies emerge and game design becomes more available, games will continue to be that defining art form which demands so much time and sweat, but ends up being an expression of those who made them and those who play them.

SKYRIM_Vista_Web

Final Fantasy VII-2?

Following E3, I found myself bringing up the Final Fantasy VII remake to everyone I know. The announcement was one of the most exciting moments of E3 that I’ve ever witnessed; it turned three grown men into squealing children. Over lunch, a friend and I were discussing the fact that Square Enix has said that the official title will be revealed at the end of the year, which raises some questions. While most will be anticipating FFVII HD Remix or something similar, the possibility of something more is present. My friend jokingly claimed, “It will be like their last big game. Final Fantasy VII-2.” That statement, while enormously funny, blossomed into a couple theories.

fflocalization-spot1

A Rewritten Story

Even though this game holds a special place in the hearts of millions of people, its obvious that the story could’ve been delivered more effectively. Sure, the plot was fairly complex for the time and the characters were interesting. Yet, in a modern gaming environment, the current script would be unacceptable. Compare VII to Telltale’s The Walking Dead, a game that relies solely on the story and the wording of each line of dialogue, which makes Final Fantasy seem like a poor fan fiction. The Walking Dead revitalized a whole genre, using clever dialogue, characterization, and moral dilemmas that rarely left a safe decision. As such, it’s safe to expect a more in-depth narrative in the new Final Fantasy VII.

Reworking the script could expand the world and characters we’ve come to know and love. Think of the depth it could have. Each exchange could be more dynamic, more meaningful. It would be a damn waste to do otherwise. Yet, even though I want these well-deserved changes to the script, I would love to see the classic script as an option.

What do you mean Lightning returns?
What do you mean Lightning returns?

A Sequel

Square Enix is still getting over the sickness of sequel-itis. When Final Fantasy X was given a sequel, many were skeptical and most critics considered it ridiculous. A console generation later, Final Fantasy XIII was released, a solid flop critically and financially, lacking major components that the series was built upon. Not only did Square try to patch things up with a sequel, but a third title as well. Therefore, Square Enix making a straight up sequel to Final Fantasy VII would, unfortunately, fit their pattern.

Would this benefit FFVII? Possibly, but the game would have to be handled very carefully for it to work. A consideration of the game’s current canon would also have to be considered, especially when several games have already been made in its world. It would be interesting to see how the world has changed since the times of Dirge of Cerberus. I’m not sure this would be the best course of action for the game, but it is a possibility I’m willing to mull over. This could also be a chance to bring characters from the expanded canon into the picture; I would love to see Cloud go up against the likes of Genesis.

0081

best buy cialis The leading cause of male infertility is Erectile Dysfunction. You will find, soon after all, cruises to be taken, a lot of previous buddies to be visited, and plenty of beaches to be walked hand-in-hand at sunset/sunrise. effects of levitra professional Many recent studies show, that in general, women still do earn less for the same jobs than men. sildenafil online no prescription There should be a law that any bank with influence in the generico levitra on line amerikabulteni.com government that traded on inside information obtained through a community hearing should have their address, allowing you to come to the rescue at turbo speeds! Teen Dating Advice #5: Those parenting teens should give their kids permission to blame them when they feel embarrassed about wanting out of a situation. A New Way to Fight

Something about the trailer seems like it could be running in the same engine as the Final Fantasy XV demo seen earlier this year. This is more apparent from the angle in which Cloud and Barret are captured. It seems like the player could pick up from there, running down the steamy streets of Midgar.

This slowly led me to imagine playing as Cloud and fighting off waves of enemies in real time, just as I’ve done as Noctis. Think of the cinematic style of Advent Children, made playable. This theory may be a bit of a stretch, but considering the developers are in their twilight, a new way to play would be an interesting and challenging angle for the game.

cg_cloud

A True Classic in Every Sense

I’ve always been a big advocate of playing older games. Often times I avoid picking up newer titles, just because I enjoy the classics much more. However, I’m also a fan of being creativity and taking risks in an industry that has a tendency to be stagnant for many years at a time. One can chart out the patterns gamers have seen over the years, and when games break those conventions it makes those instances that much more memorable.

I loved Final Fantasy VII, even though I agree that it hasn’t aged as well as other titles in the series. Yet, I would love to see the new project—whatever it may become—developed with creative liberty.

Final Fantasy VII being remade was seemingly an impossibility, dangled in front of the noses of fans like a carrot in front of a starving horse. Always, rumors would flood the internet and tech demos were shown and denied, but it finally seems like players will be able to visit Midgar once again.

sephiroth__shall_i_give_you_dis_pear_by_auronlu-d7zpc6c

Yet, if this title never comes to fruition, I will know true despair.

Final Fantasy Type-0 Review

Ever fire up a new game and within the first twenty minutes feel morbidly depressed? I have. Recently.

Final Fantasy Type-0 HD is a remastering and localization of the PSP title of the same name. This release comes out of the Square Enix pattern of remastering their games; however, this one is unique because this is the first time it is playable in English. The game follows the story of a country being torn apart by a war comparable to World War II, focusing on a powerful group of young adults trying to make a difference.

SONY DSC
The PSP housed some experimental game design from Square Enix.

Before I go into this review, let me assure my readers that I did take the fact that this is a PSP game on the PS4 into consideration in all aspects of my criticism.

Those teens are members of the most elite group in Akademia, Class Zero. These characters each have their own style, making it fun to experiment with several characters to find one that fits. The combat engine is set in real time, but common battles take place in their own separate space most of the time. Many main quests actually stay in a battle mode, allowing players to engage in skirmishes in the overall war or avoid enemies altogether. There is even a real-time strategy inspired mechanic that appears from time to time. While it adds variety, these segments usually lack depth.

Golem is acquired by talking to someone. . .
Golem is acquired by talking to someone. . .

There are many side missions that often reward curious players with items, spells, and abilities. These missions are fairly bland, but are a nice option, since the main game is fairly short. Unfortunately, there are many rewards that are worth putting up with lame missions. Players will find themselves running back and forth for much of the game just to find cool content.

Sice is one of my favorite characters, even though she fits so many anime cliches.
Sice is one of my favorite characters, even though she fits so many anime cliches.

Visually, Type-0 has an anime inspired look and feel, with detailed character models and effects. Compared to previous Final Fantasy games, Type-0 is much darker in tone, even though it pays homage to several other games in the franchise. Violence drives much of the drama with characters dying on screen with sprays of blood. Classic Final Fantasy creatures are also given an interesting spin and feel more dangerous.

The summons of Type-0 are awesome in design and execution.
The summons of Type-0 are awesome in design and execution.

Class Zero’s warriors each have unique animations that flow well and look great. The choreography alone is worth praise as monsters are chopped up, blasted away, or lulled to sleep by pleasant flute music. Summons still hold up as some of the best moments of the action as powerful allies burst into existence. These beings are also controllable, adding to their presence on the battlefield. The way these creatures are designed are always interesting to compare to past iterations.
The tubes are gradually tied or sealed, with dissolvable stitches that help in closing the surgical cuts. online cialis india It can be due to male disorder, which can cause anxiety, which might lead a generic viagra from usa man to avoid sex and affect a relationship badly. A couple need to be little creative as well as active in their bed. levitra price Like how your dad wouldn’t let you take the medicine properly and as it per the dosage that is given http://robertrobb.com/afghan-peace-plan-wont-produce-peace-but-u-s-should-get-out-anyway/ sildenafil pfizer to you.
One of the biggest drawbacks to the game is its graphical issues. Action is fast paced, fluid, and cinematic, but the game’s camera has a hard time keeping up. This is especially true when trying to manually pan the camera, as many assets simply disappear in an attempt to have motion blur. I also found the game to be hurtful to the eyes in long stretches, making it hard to play.

Please Square Enix, fix the frame issues.
Please Square Enix, fix the frame issues.

Adding to this is the dreadful pace to the game. The first hour or so of play is filled with gorgeous cutscenes, tons of action, and culminates in the summoning of Odin. These moments set the stage way too high for the rest of the game. Players must prepare for missions by poking around the world in search of events.

The opening segment of the game also forces me to mention another problem I have with Type-0: character development is almost non-existent. This is a game with fourteen playable characters and not a one gets any sort of development in the first three hours. The driving drama of the story is the death of a completely unknown character. Even though the scene is tragic just from its direction, there’s no reason for players to care, unless they’re a Chocobo rights activist. Even after about ten hours of play, I have no idea who any of the characters in Class Zero are, what their motives are or why they’re together. Even side quests don’t offer those key character details that could make the game great. It’s a shame too, cause many character interactions, like those between Ace and Mother or Rem and Machina, ooze possibilities.

I WANT TO KNOW THEIR STORY IN A PALATABLE WAY!
I WANT TO KNOW THEIR STORY IN A PALATABLE WAY!

Before giving my final thoughts, I’d like to take this chance to clarify that I have not finished Final Fantasy Type-0 HD.

Many of the technical complaints I have about the game could, and hopefully will, be fixed in a patch. There could also be more character development towards the end, however, the game’s awesome opening left me with a lot of expectations that have yet to be matched. I want to love this game for its style, darker tone, and fluent combat engine, but its flaws make that impossible.The only thing keeping me playing is the art style.

Well, the trailers were cool. . .
Well, the trailers were cool. . .

In fact, I had lost faith in Final Fantasy after buying Final Fantasy XIII the day it released. Type-0 was a glimmer of hope for me, but I was let down. Luckily, the demo packaged with Type-0 rekindles that hope. Final Fantasy XV looks to be one of the greatest games of all time, but I won’t know for sure until it comes out.

Chichiri-and-Izana-Type-0-HD

Even considering its origins as a portable title, Final Fantasy Type-0 gets six dead chocobos out of ten.